Commit Graph

121 Commits (master)

Author SHA1 Message Date
Marc Gilleron cb2cb5283a Use debug draw addon 2020-07-23 19:35:53 +01:00
Marc Gilleron 9359f84345 Use _unhandled_input to control character so it won't interfere with UI coming on top 2020-07-23 19:34:30 +01:00
Marc Gilleron dcc32eb030 Cleaned up a few more scripts 2020-05-07 21:08:21 +01:00
Marc Gilleron 2d609c08f6 Cleaned up and updated project 2020-05-07 20:57:03 +01:00
Marc Gilleron 377b30ae69 Moved wirecube cursor creation to utility script 2019-09-12 20:18:05 +01:00
Marc Gilleron 63c18a8883 Moved common stuff in a common/ folder 2019-09-12 19:39:20 +01:00
Marc Gilleron 3fcee8a8a6 Hide block debug by default 2019-09-12 19:38:22 +01:00
Marc Gilleron 31127bc3c1 Fixed transvoxel test 2019-09-12 19:17:53 +01:00
Marc Gilleron 48fa3404bd Fixed things for latest version 2019-09-12 19:02:08 +01:00
Marc Gilleron dc36439ac1 Ignore region save files 2019-09-12 18:57:32 +01:00
Marc Gilleron de438d7d11 Fix "provider" still used in VoxelLodTerrain demo 2019-06-02 16:22:49 +01:00
Marc Gilleron 70e9d94d96 Fix missing API renames 2019-06-02 04:07:09 +01:00
Marc Gilleron 89619d9dd7 Re-added some info to debug GUI in blocky_terrain demo 2019-06-02 02:03:16 +01:00
Marc Gilleron 2bbac76e7d Ignore debug and saving data 2019-06-02 02:01:30 +01:00
Marc 1e8991233b
Merge pull request #63 from tinmanjuggernaut/fix-api-change
Updates scenes for new API
2019-06-01 20:11:35 +01:00
Marc d66dee0363
Merge pull request #64 from tinmanjuggernaut/license
Added license
2019-06-01 20:10:43 +01:00
Marc Gilleron 28b77af6cc Update readme to explain it's multiple tests and demo scenes 2019-06-01 20:09:40 +01:00
Marc Gilleron cb1e535e99 Ignore debug data 2019-06-01 20:06:39 +01:00
Marc Gilleron 9328e96ad5 Added lod DMC terrain scene 2019-06-01 20:06:04 +01:00
Marc Gilleron 17cd56dca0 Fix random patches of dirt on smooth LOD terrain 2019-06-01 20:04:22 +01:00
Marc Gilleron b5e3bf18cf Mouse zooming is now exponential 2019-06-01 20:03:42 +01:00
TinmanJuggernaut a23a4747dc Added license 2019-05-29 01:18:37 +09:00
TinmanJuggernaut 2ccff037fb Fix files for new API 2019-05-28 19:46:54 +09:00
Marc Gilleron d732f9b59f Change a few calls due to renamings in the module 2019-04-28 17:59:54 +01:00
Marc Gilleron 274f93b006 Switch main scene to smooth terrain 2019-04-28 03:55:28 +01:00
Marc Gilleron ff549feafa Cleaned up demo to make it working normally 2019-04-28 02:50:17 +01:00
Marc Gilleron 68af715c08 Added DMC paged terrain test scene 2019-04-28 01:35:15 +01:00
Marc Gilleron 0c441eca6b Reorganized project, added dual marching cubes test 2019-04-24 01:20:15 +01:00
Marc Gilleron a01c7e8db7 Missing file 2018-10-05 20:27:42 +01:00
Marc Gilleron c139081f77 Put provider resource in a file, and... stuff 2018-10-04 23:10:45 +01:00
Marc Gilleron 98e8290217 Some update with bulk map edition 2018-10-02 23:31:35 +01:00
Marc Gilleron 6ee6f222b1 Fix mouse look 2018-09-20 20:44:32 +01:00
Marc Gilleron 8883ad6bcc Godot 3.1 update 2018-09-19 20:55:58 +01:00
Marc Gilleron 5f79d71004 Merge branch 'master' of https://github.com/Zylann/voxelgame
# Conflicts:
#	project/avatar_interaction.gd
2018-02-04 14:35:33 +01:00
Marc Gilleron 74f73b50c7 Update for more recent Godot 2018-02-04 14:34:22 +01:00
Marc 56edf45824
Merge pull request #52 from misterskullz/master
Updated to new Godot 3.0 methods
2018-01-25 10:13:45 +00:00
misterskullz 33315108c4 Updated to new Godot 3.0 methods 2018-01-24 21:56:05 -07:00
Marc 7ec1f24908
Merge pull request #2 from ubaldy/ubaldy-3.0-update
Thanks ;)
2017-11-22 17:18:40 +00:00
ubaldy 8eeb339c41
Update character_controller.gd 2017-11-22 11:30:24 -05:00
ubaldy 8b83f794ac
Rect3 renamed to AABB 2017-11-22 11:26:29 -05:00
Marc Gilleron 83e50483e7 Made some changes for latest Godot
- Character is now Spatial, KinematicBody doesn't move correctly
- Custom provider runs in tool mode for editor preview
- Added heightmap, replaces default wavy terrain, waiting for OpenSimplex
- Import files not-so-relevant changes
2017-09-10 18:01:16 +02:00
Marc Gilleron 13fc866b6a Generate map from texture (OsnNoise isn't ready yet for 3.0) + cleanup some scripts 2017-08-28 18:49:50 +02:00
Marc Gilleron 3892d546e0 GDScript physics :p 2017-08-27 15:54:21 +02:00
Marc Gilleron 1f58edfe9b Remove some obsolete code 2017-08-15 23:44:38 +02:00
Marc Gilleron 0690b1a3f8 Place simplest voxel by default, not a potentially inexistent one 2017-08-15 23:43:42 +02:00
Marc Gilleron 30a69f9cdd Move some things to editor 2017-08-15 02:28:16 +02:00
Marc Gilleron 20623a7a41 Update for Godot 3.0 API changes 2017-08-13 00:28:44 +02:00
Marc Gilleron 13e4e8f7ff Generate noise heightmap cubes mixed with smooth voxels 2017-04-06 23:48:33 +02:00
Marc Gilleron 376d312ae6 Dump profiling info on pressing F4 2017-04-01 20:13:19 +02:00
Marc Gilleron a36afe652b Can now remove and place cubes + light tweaks 2017-03-29 22:41:26 +02:00