Marc Gilleron
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cb2cb5283a
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Use debug draw addon
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2020-07-23 19:35:53 +01:00 |
Marc Gilleron
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9359f84345
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Use _unhandled_input to control character so it won't interfere with UI coming on top
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2020-07-23 19:34:30 +01:00 |
Marc Gilleron
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dcc32eb030
|
Cleaned up a few more scripts
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2020-05-07 21:08:21 +01:00 |
Marc Gilleron
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2d609c08f6
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Cleaned up and updated project
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2020-05-07 20:57:03 +01:00 |
Marc Gilleron
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377b30ae69
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Moved wirecube cursor creation to utility script
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2019-09-12 20:18:05 +01:00 |
Marc Gilleron
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63c18a8883
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Moved common stuff in a common/ folder
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2019-09-12 19:39:20 +01:00 |
Marc Gilleron
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3fcee8a8a6
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Hide block debug by default
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2019-09-12 19:38:22 +01:00 |
Marc Gilleron
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31127bc3c1
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Fixed transvoxel test
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2019-09-12 19:17:53 +01:00 |
Marc Gilleron
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48fa3404bd
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Fixed things for latest version
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2019-09-12 19:02:08 +01:00 |
Marc Gilleron
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dc36439ac1
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Ignore region save files
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2019-09-12 18:57:32 +01:00 |
Marc Gilleron
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de438d7d11
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Fix "provider" still used in VoxelLodTerrain demo
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2019-06-02 16:22:49 +01:00 |
Marc Gilleron
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70e9d94d96
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Fix missing API renames
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2019-06-02 04:07:09 +01:00 |
Marc Gilleron
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89619d9dd7
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Re-added some info to debug GUI in blocky_terrain demo
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2019-06-02 02:03:16 +01:00 |
Marc Gilleron
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2bbac76e7d
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Ignore debug and saving data
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2019-06-02 02:01:30 +01:00 |
Marc
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1e8991233b
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Merge pull request #63 from tinmanjuggernaut/fix-api-change
Updates scenes for new API
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2019-06-01 20:11:35 +01:00 |
Marc
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d66dee0363
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Merge pull request #64 from tinmanjuggernaut/license
Added license
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2019-06-01 20:10:43 +01:00 |
Marc Gilleron
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28b77af6cc
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Update readme to explain it's multiple tests and demo scenes
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2019-06-01 20:09:40 +01:00 |
Marc Gilleron
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cb1e535e99
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Ignore debug data
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2019-06-01 20:06:39 +01:00 |
Marc Gilleron
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9328e96ad5
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Added lod DMC terrain scene
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2019-06-01 20:06:04 +01:00 |
Marc Gilleron
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17cd56dca0
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Fix random patches of dirt on smooth LOD terrain
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2019-06-01 20:04:22 +01:00 |
Marc Gilleron
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b5e3bf18cf
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Mouse zooming is now exponential
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2019-06-01 20:03:42 +01:00 |
TinmanJuggernaut
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a23a4747dc
|
Added license
|
2019-05-29 01:18:37 +09:00 |
TinmanJuggernaut
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2ccff037fb
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Fix files for new API
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2019-05-28 19:46:54 +09:00 |
Marc Gilleron
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d732f9b59f
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Change a few calls due to renamings in the module
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2019-04-28 17:59:54 +01:00 |
Marc Gilleron
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274f93b006
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Switch main scene to smooth terrain
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2019-04-28 03:55:28 +01:00 |
Marc Gilleron
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ff549feafa
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Cleaned up demo to make it working normally
|
2019-04-28 02:50:17 +01:00 |
Marc Gilleron
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68af715c08
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Added DMC paged terrain test scene
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2019-04-28 01:35:15 +01:00 |
Marc Gilleron
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0c441eca6b
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Reorganized project, added dual marching cubes test
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2019-04-24 01:20:15 +01:00 |
Marc Gilleron
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a01c7e8db7
|
Missing file
|
2018-10-05 20:27:42 +01:00 |
Marc Gilleron
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c139081f77
|
Put provider resource in a file, and... stuff
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2018-10-04 23:10:45 +01:00 |
Marc Gilleron
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98e8290217
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Some update with bulk map edition
|
2018-10-02 23:31:35 +01:00 |
Marc Gilleron
|
6ee6f222b1
|
Fix mouse look
|
2018-09-20 20:44:32 +01:00 |
Marc Gilleron
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8883ad6bcc
|
Godot 3.1 update
|
2018-09-19 20:55:58 +01:00 |
Marc Gilleron
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5f79d71004
|
Merge branch 'master' of https://github.com/Zylann/voxelgame
# Conflicts:
# project/avatar_interaction.gd
|
2018-02-04 14:35:33 +01:00 |
Marc Gilleron
|
74f73b50c7
|
Update for more recent Godot
|
2018-02-04 14:34:22 +01:00 |
Marc
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56edf45824
|
Merge pull request #52 from misterskullz/master
Updated to new Godot 3.0 methods
|
2018-01-25 10:13:45 +00:00 |
misterskullz
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33315108c4
|
Updated to new Godot 3.0 methods
|
2018-01-24 21:56:05 -07:00 |
Marc
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7ec1f24908
|
Merge pull request #2 from ubaldy/ubaldy-3.0-update
Thanks ;)
|
2017-11-22 17:18:40 +00:00 |
ubaldy
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8eeb339c41
|
Update character_controller.gd
|
2017-11-22 11:30:24 -05:00 |
ubaldy
|
8b83f794ac
|
Rect3 renamed to AABB
|
2017-11-22 11:26:29 -05:00 |
Marc Gilleron
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83e50483e7
|
Made some changes for latest Godot
- Character is now Spatial, KinematicBody doesn't move correctly
- Custom provider runs in tool mode for editor preview
- Added heightmap, replaces default wavy terrain, waiting for OpenSimplex
- Import files not-so-relevant changes
|
2017-09-10 18:01:16 +02:00 |
Marc Gilleron
|
13fc866b6a
|
Generate map from texture (OsnNoise isn't ready yet for 3.0) + cleanup some scripts
|
2017-08-28 18:49:50 +02:00 |
Marc Gilleron
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3892d546e0
|
GDScript physics :p
|
2017-08-27 15:54:21 +02:00 |
Marc Gilleron
|
1f58edfe9b
|
Remove some obsolete code
|
2017-08-15 23:44:38 +02:00 |
Marc Gilleron
|
0690b1a3f8
|
Place simplest voxel by default, not a potentially inexistent one
|
2017-08-15 23:43:42 +02:00 |
Marc Gilleron
|
30a69f9cdd
|
Move some things to editor
|
2017-08-15 02:28:16 +02:00 |
Marc Gilleron
|
20623a7a41
|
Update for Godot 3.0 API changes
|
2017-08-13 00:28:44 +02:00 |
Marc Gilleron
|
13e4e8f7ff
|
Generate noise heightmap cubes mixed with smooth voxels
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2017-04-06 23:48:33 +02:00 |
Marc Gilleron
|
376d312ae6
|
Dump profiling info on pressing F4
|
2017-04-01 20:13:19 +02:00 |
Marc Gilleron
|
a36afe652b
|
Can now remove and place cubes + light tweaks
|
2017-03-29 22:41:26 +02:00 |