Update readme to explain it's multiple tests and demo scenes
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README.md
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README.md
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Voxel Game Prototype (Godot)
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===============================
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This is a prototype of voxel world made with Godot Engine.
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Just experimenting how to reproduce and optimize a generated terrain like Minecraft does, nothing serious planned.
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![Screenshot](screenshots/2016_04_27_2037_half.png)
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Dependencies
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---------------
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This project uses two C++ modules:
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- [OpenSimplex](https://github.com/Zylann/godot_opensimplex)
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- [Voxel](https://github.com/Zylann/godot_voxel)
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For the old (unmaintained) pure-GDScript version, checkout the branch `full_gdscript`.
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Voxel game demos (Godot Engine)
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===============================
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This project contains several scenes to test and demo the voxel module I'm developping for Godot Engine.
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![Screenshot](screenshots/2016_04_27_2037_half.png)
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Dependencies
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---------------
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This project uses a C++ module:
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- [Voxel](https://github.com/Zylann/godot_voxel)
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For the old (unmaintained) pure-GDScript version, checkout the branch `full_gdscript`.
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