Fix "provider" still used in VoxelLodTerrain demo

master
Marc Gilleron 2019-06-02 16:22:49 +01:00
parent 70e9d94d96
commit de438d7d11
1 changed files with 3 additions and 3 deletions

View File

@ -11,8 +11,8 @@ var _time_before_display_process_stats = 1.0
func _process(delta):
var stats = _terrain.get_stats()
for i in len(stats.provider.remaining_blocks_per_thread):
var remaining = stats.provider.remaining_blocks_per_thread[i]
for i in len(stats.stream.remaining_blocks_per_thread):
var remaining = stats.stream.remaining_blocks_per_thread[i]
DDD.set_text(str("Loading blocks [", i, "]"), str(remaining))
for i in len(stats.updater.remaining_blocks_per_thread):
@ -22,7 +22,7 @@ func _process(delta):
DDD.set_text("Static memory", _format_memory(OS.get_static_memory_usage()))
DDD.set_text("Dynamic memory", _format_memory(OS.get_dynamic_memory_usage()))
DDD.set_text("Blocked lods", stats.blocked_lods)
DDD.set_text("Load sort time", stats.provider.sorting_time)
DDD.set_text("Load sort time", stats.stream.sorting_time)
DDD.set_text("Mesh sort time", stats.updater.sorting_time)
for k in stats.process: