Godot 3.1 update
parent
5f79d71004
commit
8883ad6bcc
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@ -1,163 +1,229 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=5 format=2]
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[sub_resource type="FixedSpatialMaterial" id=1]
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[sub_resource type="CubeMesh" id=1]
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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flip_faces = false
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size = Vector3( 2, 2, 2 )
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subdivide_width = 0
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subdivide_height = 0
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subdivide_depth = 0
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[sub_resource type="SpatialMaterial" id=2]
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render_priority = 0
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flags_transparent = false
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flags_unshaded = false
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flags_on_top = false
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flags_unshaded = true
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flags_vertex_lighting = false
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flags_no_depth_test = false
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flags_use_point_size = false
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flags_world_triplanar = false
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flags_fixed_size = false
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flags_albedo_tex_force_srgb = false
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flags_do_not_receive_shadows = false
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flags_disable_ambient_light = false
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flags_ensure_correct_normals = false
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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params_diffuse_mode = 0
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params_specular_mode = 0
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params_blend_mode = 0
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params_cull_mode = 0
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params_depth_draw_mode = 0
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params_line_width = 1.0
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params_point_size = 1.0
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albedo_color = Color( 0.917969, 0.190048, 0.190048, 1 )
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specular_mode = 0
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specular_color = Color( 0.1, 0.1, 0.1, 1 )
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specular_metalness = 0.1
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specular_roughness = 0.0
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params_billboard_mode = 0
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params_billboard_keep_scale = false
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params_grow = false
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params_use_alpha_scissor = false
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albedo_color = Color( 1, 0, 0, 1 )
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metallic = 0.0
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metallic_specular = 0.5
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metallic_texture_channel = 0
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roughness = 1.0
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roughness_texture_channel = 0
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emission_enabled = false
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normal_enabled = false
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rim_enabled = false
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clearcoat_enabled = false
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anisotropy_enabled = false
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ao_enabled = false
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height_enabled = false
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depth_enabled = false
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subsurf_scatter_enabled = false
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transmission_enabled = false
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refraction_enabled = false
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detail_enabled = false
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uv1_scale = Vector2( 1, 1 )
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uv1_offset = Vector2( 0, 0 )
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uv2_scale = Vector2( 1, 1 )
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uv2_offset = Vector2( 0, 0 )
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_offset = Vector3( 0, 0, 0 )
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uv1_triplanar = false
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uv1_triplanar_sharpness = 1.0
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uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = false
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distance_fade_mode = 0
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_sections_unfolded = [ "Albedo", "Vertex Color" ]
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[sub_resource type="FixedSpatialMaterial" id=2]
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[sub_resource type="SpatialMaterial" id=3]
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render_priority = 0
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flags_transparent = false
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flags_unshaded = false
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flags_on_top = false
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flags_unshaded = true
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flags_vertex_lighting = false
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flags_no_depth_test = false
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flags_use_point_size = false
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flags_world_triplanar = false
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flags_fixed_size = false
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flags_albedo_tex_force_srgb = false
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flags_do_not_receive_shadows = false
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flags_disable_ambient_light = false
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flags_ensure_correct_normals = false
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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params_diffuse_mode = 0
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params_specular_mode = 0
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params_blend_mode = 0
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params_cull_mode = 0
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params_depth_draw_mode = 0
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params_line_width = 1.0
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params_point_size = 1.0
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albedo_color = Color( 0.359497, 0.742188, 0.401354, 1 )
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specular_mode = 0
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specular_color = Color( 0.1, 0.1, 0.1, 1 )
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specular_metalness = 0.1
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specular_roughness = 0.0
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params_billboard_mode = 0
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params_billboard_keep_scale = false
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params_grow = false
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params_use_alpha_scissor = false
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albedo_color = Color( 0, 0.439216, 1, 1 )
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metallic = 0.0
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metallic_specular = 0.5
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metallic_texture_channel = 0
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roughness = 1.0
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roughness_texture_channel = 0
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emission_enabled = false
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normal_enabled = false
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rim_enabled = false
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clearcoat_enabled = false
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anisotropy_enabled = false
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ao_enabled = false
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height_enabled = false
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depth_enabled = false
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subsurf_scatter_enabled = false
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transmission_enabled = false
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refraction_enabled = false
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detail_enabled = false
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uv1_scale = Vector2( 1, 1 )
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uv1_offset = Vector2( 0, 0 )
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uv2_scale = Vector2( 1, 1 )
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uv2_offset = Vector2( 0, 0 )
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_offset = Vector3( 0, 0, 0 )
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uv1_triplanar = false
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uv1_triplanar_sharpness = 1.0
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uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = false
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distance_fade_mode = 0
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_sections_unfolded = [ "Albedo", "Vertex Color" ]
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[sub_resource type="FixedSpatialMaterial" id=3]
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[sub_resource type="SpatialMaterial" id=4]
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render_priority = 0
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flags_transparent = false
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flags_unshaded = false
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flags_on_top = false
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flags_unshaded = true
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flags_vertex_lighting = false
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flags_no_depth_test = false
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flags_use_point_size = false
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flags_world_triplanar = false
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flags_fixed_size = false
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flags_albedo_tex_force_srgb = false
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flags_do_not_receive_shadows = false
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flags_disable_ambient_light = false
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flags_ensure_correct_normals = false
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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params_diffuse_mode = 0
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params_specular_mode = 0
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params_blend_mode = 0
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params_cull_mode = 0
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params_depth_draw_mode = 0
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params_line_width = 1.0
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params_point_size = 1.0
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albedo_color = Color( 0.168533, 0.478846, 0.917969, 1 )
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specular_mode = 0
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specular_color = Color( 0.1, 0.1, 0.1, 1 )
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specular_metalness = 0.1
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specular_roughness = 0.0
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params_billboard_mode = 0
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params_billboard_keep_scale = false
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params_grow = false
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params_use_alpha_scissor = false
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albedo_color = Color( 0.384314, 1, 0, 1 )
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metallic = 0.0
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metallic_specular = 0.5
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metallic_texture_channel = 0
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roughness = 1.0
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roughness_texture_channel = 0
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emission_enabled = false
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normal_enabled = false
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rim_enabled = false
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clearcoat_enabled = false
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anisotropy_enabled = false
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ao_enabled = false
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height_enabled = false
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depth_enabled = false
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subsurf_scatter_enabled = false
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transmission_enabled = false
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refraction_enabled = false
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detail_enabled = false
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uv1_scale = Vector2( 1, 1 )
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uv1_offset = Vector2( 0, 0 )
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uv2_scale = Vector2( 1, 1 )
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uv2_offset = Vector2( 0, 0 )
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_offset = Vector3( 0, 0, 0 )
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uv1_triplanar = false
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uv1_triplanar_sharpness = 1.0
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uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = false
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distance_fade_mode = 0
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_sections_unfolded = [ "Albedo", "Vertex Color" ]
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[node name="axes" type="Spatial"]
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[node name="Axes" type="Spatial"]
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_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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[node name="X" type="TestCube" parent="."]
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_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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transform = Transform( 1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 1.07512, 0, 0 )
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[node name="X" type="MeshInstance" parent="."]
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transform = Transform( 0.5, 0, 0, 0, 0.02, 0, 0, 0, 0.02, 0.5, 0, 0 )
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layers = 1
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material_override = SubResource( 1 )
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_as_billboard = false
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use_as_y_billboard = false
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use_depth_scale = false
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visible_in_all_rooms = false
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = SubResource( 1 )
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skeleton = NodePath("..")
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material/0 = SubResource( 2 )
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_sections_unfolded = [ "Transform", "material" ]
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[node name="Y" type="TestCube" parent="."]
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_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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transform = Transform( 0.1, 0, 0, 0, 1, 0, 0, 0, 0.1, 0, 0.903888, 0 )
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[node name="Y" type="MeshInstance" parent="."]
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transform = Transform( -2.18557e-08, 0, -0.02, 0, 0.02, 0, 0.5, 0, -8.74228e-10, 0, 0, 0.5 )
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layers = 1
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material_override = SubResource( 2 )
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_as_billboard = false
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use_as_y_billboard = false
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use_depth_scale = false
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visible_in_all_rooms = false
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = SubResource( 1 )
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skeleton = NodePath("..")
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material/0 = SubResource( 3 )
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_sections_unfolded = [ "Transform", "material" ]
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[node name="Z" type="TestCube" parent="."]
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_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 1, 0, 0, 1.10346 )
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[node name="Z" type="MeshInstance" parent="."]
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transform = Transform( -2.18557e-08, 0.02, 0, -0.5, -8.74228e-10, 0, 0, 0, 0.02, 0, 0.5, 0 )
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layers = 1
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material_override = SubResource( 3 )
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_as_billboard = false
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use_as_y_billboard = false
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use_depth_scale = false
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visible_in_all_rooms = false
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = SubResource( 1 )
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skeleton = NodePath("..")
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material/0 = SubResource( 4 )
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_sections_unfolded = [ "Transform", "material" ]
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@ -7,16 +7,14 @@ path="res://.import/crosshair.png-b7f9cb2e0fc32a087972fec001d3421e.stex"
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[deps]
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source_file="res://crosshair.png"
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source_md5="e0e5e462c5fbccc9a82ae4c611ec4a18"
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dest_files=[ "res://.import/crosshair.png-b7f9cb2e0fc32a087972fec001d3421e.stex" ]
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dest_md5="14f65ad2b588350a186af38f3106c4d7"
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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@ -26,6 +24,7 @@ flags/srgb=2
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process/fix_alpha_border=false
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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@ -7,16 +7,14 @@ path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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[deps]
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source_file="res://icon.png"
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source_md5="86aa1d9e8afaf5ec9cabb7e89945c7a8"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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dest_md5="3364e3cd572841d7e22cf649a135919e"
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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@ -26,6 +24,7 @@ flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=true
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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@ -35,7 +35,7 @@ _sections_unfolded = [ "Sky", "Sun" ]
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background_mode = 2
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background_sky = SubResource( 1 )
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background_sky_scale = 1.0
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background_sky_custom_fov = 0.0
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background_color = Color( 0, 0, 0, 1 )
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background_energy = 1.0
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background_canvas_max_layer = 0
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@ -76,8 +76,11 @@ ssao_radius2 = 0.0
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ssao_intensity2 = 1.0
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ssao_bias = 0.01
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ssao_light_affect = 0.0
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ssao_ao_channel_affect = 0.0
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ssao_color = Color( 0, 0, 0, 1 )
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ssao_blur = true
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ssao_quality = 0
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ssao_blur = 1
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ssao_edge_sharpness = 4.0
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dof_blur_far_enabled = false
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dof_blur_far_distance = 128.0
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dof_blur_far_transition = 10.0
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@ -140,6 +143,7 @@ voxels/1 = SubResource( 4 )
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[sub_resource type="SpatialMaterial" id=6]
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render_priority = 0
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flags_transparent = false
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flags_unshaded = false
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flags_vertex_lighting = false
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@ -147,6 +151,10 @@ flags_no_depth_test = false
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flags_use_point_size = false
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flags_world_triplanar = false
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flags_fixed_size = false
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flags_albedo_tex_force_srgb = false
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flags_do_not_receive_shadows = false
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flags_disable_ambient_light = false
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flags_ensure_correct_normals = false
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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params_diffuse_mode = 0
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@ -157,6 +165,7 @@ params_depth_draw_mode = 0
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params_line_width = 1.0
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params_point_size = 1.0
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params_billboard_mode = 0
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params_billboard_keep_scale = false
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params_grow = false
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params_use_alpha_scissor = false
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albedo_color = Color( 0.7, 0.7, 0.7, 1 )
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@ -184,9 +193,12 @@ uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = false
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distance_fade_mode = 0
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[sub_resource type="SpatialMaterial" id=7]
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render_priority = 0
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flags_transparent = false
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flags_unshaded = true
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flags_vertex_lighting = false
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@ -194,6 +206,10 @@ flags_no_depth_test = false
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flags_use_point_size = false
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flags_world_triplanar = false
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flags_fixed_size = false
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flags_albedo_tex_force_srgb = false
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flags_do_not_receive_shadows = false
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flags_disable_ambient_light = false
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flags_ensure_correct_normals = false
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vertex_color_use_as_albedo = true
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vertex_color_is_srgb = false
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params_diffuse_mode = 0
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@ -204,6 +220,7 @@ params_depth_draw_mode = 0
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params_line_width = 1.0
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params_point_size = 1.0
|
||||
params_billboard_mode = 0
|
||||
params_billboard_keep_scale = false
|
||||
params_grow = false
|
||||
params_use_alpha_scissor = false
|
||||
albedo_color = Color( 1, 1, 1, 1 )
|
||||
|
@ -231,19 +248,22 @@ uv2_scale = Vector3( 1, 1, 1 )
|
|||
uv2_offset = Vector3( 0, 0, 0 )
|
||||
uv2_triplanar = false
|
||||
uv2_triplanar_sharpness = 1.0
|
||||
proximity_fade_enable = false
|
||||
distance_fade_mode = 0
|
||||
_sections_unfolded = [ "Emission", "Flags", "Vertex Color" ]
|
||||
|
||||
[sub_resource type="QuadMesh" id=8]
|
||||
|
||||
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
||||
flip_faces = false
|
||||
size = Vector2( 1, 1 )
|
||||
|
||||
[node name="Node" type="Node"]
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
|
||||
environment = SubResource( 2 )
|
||||
|
||||
[node name="VoxelTerrain" type="VoxelTerrain" parent="."]
|
||||
|
||||
provider = ExtResource( 1 )
|
||||
voxel_library = SubResource( 5 )
|
||||
view_distance = 256
|
||||
|
@ -260,7 +280,6 @@ material/7 = null
|
|||
script = ExtResource( 4 )
|
||||
|
||||
[node name="Grid" type="MeshInstance" parent="."]
|
||||
|
||||
visible = false
|
||||
layers = 1
|
||||
material_override = SubResource( 6 )
|
||||
|
@ -278,15 +297,16 @@ size = 4
|
|||
step = 16
|
||||
|
||||
[node name="DirectionalLight" type="DirectionalLight" parent="."]
|
||||
|
||||
transform = Transform( -0.985468, 0.124099, -0.11598, 0.0154004, 0.745271, 0.666584, 0.169159, 0.655111, -0.736353, 1.51966, 19.7004, 14.0879 )
|
||||
layers = 1
|
||||
light_color = Color( 1, 1, 1, 1 )
|
||||
light_energy = 1.0
|
||||
light_indirect_energy = 1.0
|
||||
light_negative = false
|
||||
light_specular = 0.5
|
||||
light_bake_mode = 1
|
||||
light_cull_mask = -1
|
||||
shadow_enabled = true
|
||||
shadow_enabled = false
|
||||
shadow_color = Color( 0, 0, 0, 1 )
|
||||
shadow_bias = 0.1
|
||||
shadow_contact = 0.0
|
||||
|
@ -304,16 +324,13 @@ directional_shadow_max_distance = 200.0
|
|||
_sections_unfolded = [ "Directional Shadow", "Light", "Shadow" ]
|
||||
|
||||
[node name="CharacterAvatar" parent="." instance=ExtResource( 6 )]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 58.0914, 17 )
|
||||
terrain = NodePath("../VoxelTerrain")
|
||||
|
||||
[node name="axes" parent="." instance=ExtResource( 7 )]
|
||||
|
||||
visible = false
|
||||
|
||||
[node name="ProfilingInfo" type="Label" parent="."]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
|
@ -324,6 +341,7 @@ margin_bottom = 34.0
|
|||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 0
|
||||
percent_visible = 1.0
|
||||
|
@ -332,7 +350,6 @@ max_lines_visible = -1
|
|||
script = ExtResource( 8 )
|
||||
|
||||
[node name="Debug3D" type="MeshInstance" parent="."]
|
||||
|
||||
layers = 1
|
||||
material_override = SubResource( 7 )
|
||||
cast_shadow = 1
|
||||
|
@ -348,7 +365,6 @@ script = ExtResource( 9 )
|
|||
_sections_unfolded = [ "Geometry" ]
|
||||
|
||||
[node name="MeshInstance2" type="MeshInstance" parent="."]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.24619, 16.9203, 17.301 )
|
||||
layers = 1
|
||||
material_override = null
|
||||
|
@ -363,4 +379,3 @@ mesh = SubResource( 8 )
|
|||
skeleton = NodePath("..")
|
||||
material/0 = null
|
||||
|
||||
|
||||
|
|
|
@ -7,16 +7,14 @@ path="res://.import/noise_distorted.png-a3823ac1452b83d7bf69c4608544df15.stex"
|
|||
[deps]
|
||||
|
||||
source_file="res://noise_distorted.png"
|
||||
source_md5="3048d4e9921396cabc83128c53b31c8e"
|
||||
|
||||
dest_files=[ "res://.import/noise_distorted.png-a3823ac1452b83d7bf69c4608544df15.stex" ]
|
||||
dest_md5="37ac926c28fa539457d8a3d41bea0357"
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
|
@ -26,6 +24,7 @@ flags/srgb=2
|
|||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
|
|
|
@ -1,12 +1,17 @@
|
|||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ ]
|
||||
_global_script_class_icons={
|
||||
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
|
@ -21,10 +26,16 @@ singletons=[ ]
|
|||
|
||||
[input]
|
||||
|
||||
action1=[ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
|
||||
action1={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
|
||||
]
|
||||
action2=[ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
|
||||
}
|
||||
action2={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[layer_names]
|
||||
|
||||
|
|
|
@ -7,16 +7,14 @@ path="res://.import/terrain.png-84a626877af7de08ecf24965bda52835.stex"
|
|||
[deps]
|
||||
|
||||
source_file="res://terrain.png"
|
||||
source_md5="39c65439c4dd046f804d104884dc02e8"
|
||||
|
||||
dest_files=[ "res://.import/terrain.png-84a626877af7de08ecf24965bda52835.stex" ]
|
||||
dest_md5="02912d20c7908992b9d61bb06c3a9f25"
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=3
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=true
|
||||
flags/filter=false
|
||||
|
@ -26,6 +24,7 @@ flags/srgb=0
|
|||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
|
|
Loading…
Reference in New Issue