Godot 3.1 update

master
Marc Gilleron 2018-09-19 20:55:58 +01:00
parent 5f79d71004
commit 8883ad6bcc
7 changed files with 189 additions and 101 deletions

View File

@ -1,163 +1,229 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=5 format=2]
[sub_resource type="FixedSpatialMaterial" id=1]
[sub_resource type="CubeMesh" id=1]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
flip_faces = false
size = Vector3( 2, 2, 2 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[sub_resource type="SpatialMaterial" id=2]
render_priority = 0
flags_transparent = false
flags_unshaded = false
flags_on_top = false
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
flags_do_not_receive_shadows = false
flags_disable_ambient_light = false
flags_ensure_correct_normals = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
albedo_color = Color( 0.917969, 0.190048, 0.190048, 1 )
specular_mode = 0
specular_color = Color( 0.1, 0.1, 0.1, 1 )
specular_metalness = 0.1
specular_roughness = 0.0
params_billboard_mode = 0
params_billboard_keep_scale = false
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 1, 0, 0, 1 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 1.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
height_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector2( 1, 1 )
uv1_offset = Vector2( 0, 0 )
uv2_scale = Vector2( 1, 1 )
uv2_offset = Vector2( 0, 0 )
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_mode = 0
_sections_unfolded = [ "Albedo", "Vertex Color" ]
[sub_resource type="FixedSpatialMaterial" id=2]
[sub_resource type="SpatialMaterial" id=3]
render_priority = 0
flags_transparent = false
flags_unshaded = false
flags_on_top = false
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
flags_do_not_receive_shadows = false
flags_disable_ambient_light = false
flags_ensure_correct_normals = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
albedo_color = Color( 0.359497, 0.742188, 0.401354, 1 )
specular_mode = 0
specular_color = Color( 0.1, 0.1, 0.1, 1 )
specular_metalness = 0.1
specular_roughness = 0.0
params_billboard_mode = 0
params_billboard_keep_scale = false
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0, 0.439216, 1, 1 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 1.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
height_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector2( 1, 1 )
uv1_offset = Vector2( 0, 0 )
uv2_scale = Vector2( 1, 1 )
uv2_offset = Vector2( 0, 0 )
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_mode = 0
_sections_unfolded = [ "Albedo", "Vertex Color" ]
[sub_resource type="FixedSpatialMaterial" id=3]
[sub_resource type="SpatialMaterial" id=4]
render_priority = 0
flags_transparent = false
flags_unshaded = false
flags_on_top = false
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
flags_do_not_receive_shadows = false
flags_disable_ambient_light = false
flags_ensure_correct_normals = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
albedo_color = Color( 0.168533, 0.478846, 0.917969, 1 )
specular_mode = 0
specular_color = Color( 0.1, 0.1, 0.1, 1 )
specular_metalness = 0.1
specular_roughness = 0.0
params_billboard_mode = 0
params_billboard_keep_scale = false
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.384314, 1, 0, 1 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 1.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
height_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector2( 1, 1 )
uv1_offset = Vector2( 0, 0 )
uv2_scale = Vector2( 1, 1 )
uv2_offset = Vector2( 0, 0 )
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_mode = 0
_sections_unfolded = [ "Albedo", "Vertex Color" ]
[node name="axes" type="Spatial"]
[node name="Axes" type="Spatial"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
[node name="X" type="TestCube" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform = Transform( 1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 1.07512, 0, 0 )
[node name="X" type="MeshInstance" parent="."]
transform = Transform( 0.5, 0, 0, 0, 0.02, 0, 0, 0, 0.02, 0.5, 0, 0 )
layers = 1
material_override = SubResource( 1 )
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_as_billboard = false
use_as_y_billboard = false
use_depth_scale = false
visible_in_all_rooms = false
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = SubResource( 2 )
_sections_unfolded = [ "Transform", "material" ]
[node name="Y" type="TestCube" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform = Transform( 0.1, 0, 0, 0, 1, 0, 0, 0, 0.1, 0, 0.903888, 0 )
[node name="Y" type="MeshInstance" parent="."]
transform = Transform( -2.18557e-08, 0, -0.02, 0, 0.02, 0, 0.5, 0, -8.74228e-10, 0, 0, 0.5 )
layers = 1
material_override = SubResource( 2 )
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_as_billboard = false
use_as_y_billboard = false
use_depth_scale = false
visible_in_all_rooms = false
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = SubResource( 3 )
_sections_unfolded = [ "Transform", "material" ]
[node name="Z" type="TestCube" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 1, 0, 0, 1.10346 )
[node name="Z" type="MeshInstance" parent="."]
transform = Transform( -2.18557e-08, 0.02, 0, -0.5, -8.74228e-10, 0, 0, 0, 0.02, 0, 0.5, 0 )
layers = 1
material_override = SubResource( 3 )
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_as_billboard = false
use_as_y_billboard = false
use_depth_scale = false
visible_in_all_rooms = false
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = SubResource( 4 )
_sections_unfolded = [ "Transform", "material" ]

View File

@ -7,16 +7,14 @@ path="res://.import/crosshair.png-b7f9cb2e0fc32a087972fec001d3421e.stex"
[deps]
source_file="res://crosshair.png"
source_md5="e0e5e462c5fbccc9a82ae4c611ec4a18"
dest_files=[ "res://.import/crosshair.png-b7f9cb2e0fc32a087972fec001d3421e.stex" ]
dest_md5="14f65ad2b588350a186af38f3106c4d7"
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
@ -26,6 +24,7 @@ flags/srgb=2
process/fix_alpha_border=false
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true

View File

@ -7,16 +7,14 @@ path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
[deps]
source_file="res://icon.png"
source_md5="86aa1d9e8afaf5ec9cabb7e89945c7a8"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
dest_md5="3364e3cd572841d7e22cf649a135919e"
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
@ -26,6 +24,7 @@ flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=true
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true

View File

@ -35,7 +35,7 @@ _sections_unfolded = [ "Sky", "Sun" ]
background_mode = 2
background_sky = SubResource( 1 )
background_sky_scale = 1.0
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
@ -76,8 +76,11 @@ ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_ao_channel_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_blur = true
ssao_quality = 0
ssao_blur = 1
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 128.0
dof_blur_far_transition = 10.0
@ -140,6 +143,7 @@ voxels/1 = SubResource( 4 )
[sub_resource type="SpatialMaterial" id=6]
render_priority = 0
flags_transparent = false
flags_unshaded = false
flags_vertex_lighting = false
@ -147,6 +151,10 @@ flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
flags_do_not_receive_shadows = false
flags_disable_ambient_light = false
flags_ensure_correct_normals = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
@ -157,6 +165,7 @@ params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_billboard_keep_scale = false
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.7, 0.7, 0.7, 1 )
@ -184,9 +193,12 @@ uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_mode = 0
[sub_resource type="SpatialMaterial" id=7]
render_priority = 0
flags_transparent = false
flags_unshaded = true
flags_vertex_lighting = false
@ -194,6 +206,10 @@ flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
flags_do_not_receive_shadows = false
flags_disable_ambient_light = false
flags_ensure_correct_normals = false
vertex_color_use_as_albedo = true
vertex_color_is_srgb = false
params_diffuse_mode = 0
@ -204,6 +220,7 @@ params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_billboard_keep_scale = false
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 1, 1, 1, 1 )
@ -231,19 +248,22 @@ uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_mode = 0
_sections_unfolded = [ "Emission", "Flags", "Vertex Color" ]
[sub_resource type="QuadMesh" id=8]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
flip_faces = false
size = Vector2( 1, 1 )
[node name="Node" type="Node"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 2 )
[node name="VoxelTerrain" type="VoxelTerrain" parent="."]
provider = ExtResource( 1 )
voxel_library = SubResource( 5 )
view_distance = 256
@ -260,7 +280,6 @@ material/7 = null
script = ExtResource( 4 )
[node name="Grid" type="MeshInstance" parent="."]
visible = false
layers = 1
material_override = SubResource( 6 )
@ -278,15 +297,16 @@ size = 4
step = 16
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( -0.985468, 0.124099, -0.11598, 0.0154004, 0.745271, 0.666584, 0.169159, 0.655111, -0.736353, 1.51966, 19.7004, 14.0879 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = true
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.1
shadow_contact = 0.0
@ -304,16 +324,13 @@ directional_shadow_max_distance = 200.0
_sections_unfolded = [ "Directional Shadow", "Light", "Shadow" ]
[node name="CharacterAvatar" parent="." instance=ExtResource( 6 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 58.0914, 17 )
terrain = NodePath("../VoxelTerrain")
[node name="axes" parent="." instance=ExtResource( 7 )]
visible = false
[node name="ProfilingInfo" type="Label" parent="."]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
@ -324,6 +341,7 @@ margin_bottom = 34.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 0
percent_visible = 1.0
@ -332,7 +350,6 @@ max_lines_visible = -1
script = ExtResource( 8 )
[node name="Debug3D" type="MeshInstance" parent="."]
layers = 1
material_override = SubResource( 7 )
cast_shadow = 1
@ -348,7 +365,6 @@ script = ExtResource( 9 )
_sections_unfolded = [ "Geometry" ]
[node name="MeshInstance2" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.24619, 16.9203, 17.301 )
layers = 1
material_override = null
@ -363,4 +379,3 @@ mesh = SubResource( 8 )
skeleton = NodePath("..")
material/0 = null

View File

@ -7,16 +7,14 @@ path="res://.import/noise_distorted.png-a3823ac1452b83d7bf69c4608544df15.stex"
[deps]
source_file="res://noise_distorted.png"
source_md5="3048d4e9921396cabc83128c53b31c8e"
dest_files=[ "res://.import/noise_distorted.png-a3823ac1452b83d7bf69c4608544df15.stex" ]
dest_md5="37ac926c28fa539457d8a3d41bea0357"
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
@ -26,6 +24,7 @@ flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true

View File

@ -1,12 +1,17 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
@ -21,10 +26,16 @@ singletons=[ ]
[input]
action1=[ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
action1={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
action2=[ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
}
action2={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
}
[layer_names]

View File

@ -7,16 +7,14 @@ path="res://.import/terrain.png-84a626877af7de08ecf24965bda52835.stex"
[deps]
source_file="res://terrain.png"
source_md5="39c65439c4dd046f804d104884dc02e8"
dest_files=[ "res://.import/terrain.png-84a626877af7de08ecf24965bda52835.stex" ]
dest_md5="02912d20c7908992b9d61bb06c3a9f25"
[params]
compress/mode=3
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=true
flags/filter=false
@ -26,6 +24,7 @@ flags/srgb=0
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=false