Update for Godot 3.0 API changes

master
Marc Gilleron 2017-08-13 00:28:44 +02:00
parent 13e4e8f7ff
commit 20623a7a41
10 changed files with 273 additions and 200 deletions

View File

@ -42,13 +42,17 @@ func _fixed_process(delta):
# These inputs have to be in _fixed_process because they rely on collision queries
if hit != null:
if Input.is_action_just_pressed("action1"):
var has_cube = _terrain.get_storage().get_voxel_v(hit.position) != 0
if Input.is_action_just_pressed("action1") and has_cube:
var pos = hit.position
_terrain.get_storage().set_voxel_v(0, pos)
_terrain.make_voxel_dirty(pos)
elif Input.is_action_just_pressed("action2"):
var pos = hit.prev_position
if has_cube == false:
pos = hit.position
if can_place_voxel_at(pos):
_terrain.get_storage().set_voxel_v(2, pos)
_terrain.make_voxel_dirty(pos)
@ -59,7 +63,7 @@ func _fixed_process(delta):
func can_place_voxel_at(pos):
var space_state = get_viewport().get_world().get_direct_space_state()
var params = PhysicsShapeQueryParameters.new()
params.set_layer_mask(COLLISION_LAYER_AVATAR)
params.set_collision_layer(COLLISION_LAYER_AVATAR)
params.set_transform(Transform(Basis(), pos + Vector3(1,1,1)*0.5))
var shape = BoxShape.new()
var ex = 0.5

View File

@ -11,12 +11,13 @@
radius = 0.4
height = 0.85
[sub_resource type="FixedSpatialMaterial" id=2]
[sub_resource type="SpatialMaterial" id=2]
flags_transparent = false
flags_unshaded = false
flags_on_top = false
flags_use_point_size = false
flags_fixed_size = false
vertex_color_use_as_albedo = true
vertex_color_is_srgb = false
params_diffuse_mode = 0
@ -25,6 +26,7 @@ params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 2.0
params_point_size = 1.0
params_billboard_mode = 0
albedo_color = Color( 1, 1, 1, 1 )
specular_mode = 0
specular_color = Color( 0.1, 0.1, 0.1, 1 )
@ -47,7 +49,6 @@ uv2_offset = Vector2( 0, 0 )
[node name="CharacterAvatar" type="KinematicBody"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
input_ray_pickable = true
input_capture_on_drag = false
shape_count = 1
@ -70,7 +71,6 @@ terrain = null
[node name="CollisionShape" type="CollisionShape" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0 )
shape = SubResource( 1 )
trigger = false
@ -78,7 +78,6 @@ _update_shape_index = 0
[node name="Camera" type="Camera" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.702764, 0 )
projection = 0
fov = 90.0
@ -119,4 +118,23 @@ position = Vector2( 510.693, 285.793 )
texture = ExtResource( 4 )
script = ExtResource( 5 )
[node name="OmniLight" type="OmniLight" parent="."]
layers = 1
light_color = Color( 1, 1, 0.533333, 1 )
light_energy = 1.0
light_negative = false
light_specular = 0.5
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.1
shadow_contact = 0.0
shadow_max_distance = 0.0
editor_only = false
omni_range = 10.0
omni_attenuation = 2.54912
omni_shadow_mode = 1
omni_shadow_detail = 1

View File

@ -18,7 +18,7 @@ func _ready():
_head = get_node(head)
# FIX
set_shape_transform(0, Transform().rotated(Vector3(1,0,0), PI/2.0))
#set_shape_transform(0, Transform().rotated(Vector3(1,0,0), PI/2.0))
func _fixed_process(delta):
@ -51,13 +51,16 @@ func _fixed_process(delta):
var rem = move(motion)
if is_colliding():
var n = get_collision_normal()
var k = 1.0#clamp(n.y, 0, 1)
rem = n.slide(rem)*k
_velocity = n.slide(_velocity)*k
_grounded = true
move(rem)
else:
_grounded = false
# TODO Fix it, obsolete code
# if is_colliding():
# var n = get_collision_normal()
# var k = 1.0#clamp(n.y, 0, 1)
# rem = rem.slide(n)*k
# _velocity = _velocity.slide(n)*k
# #rem = n.slide(rem)*k
# #_velocity = n.slide(_velocity)*k
# _grounded = true
# move(rem)
# else:
# _grounded = false
#get_node("debug").set_text("Grounded=" + str(_grounded))

View File

@ -1,28 +1,49 @@
[gd_scene load_steps=12 format=2]
[ext_resource path="res://voxel_map.gd" type="Script" id=1]
[ext_resource path="res://terrain.png" type="Texture" id=2]
[ext_resource path="res://grid.gd" type="Script" id=3]
[ext_resource path="res://character_avatar.tscn" type="PackedScene" id=4]
[ext_resource path="res://axes.tscn" type="PackedScene" id=5]
[ext_resource path="res://profiling_gui.gd" type="Script" id=6]
[ext_resource path="res://terrain_material.tres" type="Material" id=2]
[ext_resource path="res://terrain.png" type="Texture" id=3]
[ext_resource path="res://grid.gd" type="Script" id=4]
[ext_resource path="res://character_avatar.tscn" type="PackedScene" id=5]
[ext_resource path="res://axes.tscn" type="PackedScene" id=6]
[ext_resource path="res://profiling_gui.gd" type="Script" id=7]
[sub_resource type="Environment" id=1]
background_mode = 0
background_skybox_scale = 1.0
background_sky_scale = 1.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0, 0, 0, 1 )
ambient_light_color = Color( 0.242188, 0.242188, 0.242188, 1 )
ambient_light_energy = 1.0
ambient_light_skybox_contribution = 0.0
ambient_light_sky_contribution = 1.0
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 0
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_accel = 0.0
ss_reflections_fade = 2.0
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_accel_smooth = true
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
@ -55,202 +76,130 @@ glow_intensity = 0.8
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_treshold = 1.0
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
tonemap_mode = 0
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_expoure_enabled = false
auto_expoure_scale = 0.4
auto_expoure_min_luma = 0.05
auto_expoure_max_luma = 8.0
auto_expoure_speed = 0.5
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0
[sub_resource type="FixedSpatialMaterial" id=2]
flags_transparent = false
flags_unshaded = false
flags_on_top = false
flags_use_point_size = false
vertex_color_use_as_albedo = true
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
albedo_color = Color( 1, 1, 1, 1 )
albedo_texture = ExtResource( 2 )
specular_mode = 0
specular_color = Color( 0, 0, 0, 1 )
specular_metalness = 0.0
specular_roughness = 0.0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
height_enabled = false
subsurf_scatter_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector2( 1, 1 )
uv1_offset = Vector2( 0, 0 )
uv2_scale = Vector2( 1, 1 )
uv2_offset = Vector2( 0, 0 )
[sub_resource type="FixedSpatialMaterial" id=3]
[sub_resource type="SpatialMaterial" id=2]
flags_transparent = true
flags_unshaded = false
flags_vertex_lighting = false
flags_on_top = false
flags_use_point_size = false
flags_fixed_size = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.7, 0.7, 0.7, 1 )
albedo_texture = ExtResource( 2 )
specular_mode = 0
specular_color = Color( 0.1, 0.1, 0.1, 1 )
specular_metalness = 0.1
specular_roughness = 0.0
albedo_texture = ExtResource( 3 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
height_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector2( 1, 1 )
uv1_offset = Vector2( 0, 0 )
uv2_scale = Vector2( 1, 1 )
uv2_offset = Vector2( 0, 0 )
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
[sub_resource type="FixedSpatialMaterial" id=4]
flags_transparent = false
flags_unshaded = false
flags_on_top = false
flags_use_point_size = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
albedo_color = Color( 1, 1, 1, 1 )
albedo_texture = ExtResource( 2 )
specular_mode = 0
specular_color = Color( 0.1, 0.1, 0.1, 1 )
specular_metalness = 0.1
specular_roughness = 0.0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
height_enabled = false
subsurf_scatter_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector2( 1, 1 )
uv1_offset = Vector2( 0, 0 )
uv2_scale = Vector2( 1, 1 )
uv2_offset = Vector2( 0, 0 )
[sub_resource type="FixedSpatialMaterial" id=5]
[sub_resource type="SpatialMaterial" id=3]
flags_transparent = false
flags_unshaded = false
flags_vertex_lighting = false
flags_on_top = false
flags_use_point_size = false
flags_fixed_size = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.7, 0.7, 0.7, 1 )
specular_mode = 0
specular_color = Color( 0.1, 0.1, 0.1, 1 )
specular_metalness = 0.1
specular_roughness = 0.0
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
height_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector2( 1, 1 )
uv1_offset = Vector2( 0, 0 )
uv2_scale = Vector2( 1, 1 )
uv2_offset = Vector2( 0, 0 )
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
[sub_resource type="CubeMesh" id=4]
size = Vector3( 2, 2, 2 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="Node" type="Node"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
environment = SubResource( 1 )
[node name="VoxelTerrain" type="VoxelTerrain" parent="."]
script = ExtResource( 1 )
solid_material = SubResource( 2 )
transparent_material = SubResource( 3 )
[node name="TestCube" type="TestCube" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.02025, -0.19666 )
layers = 1
material_override = SubResource( 4 )
cast_shadow = 1
extra_cull_margin = 0.0
use_as_billboard = false
use_as_y_billboard = false
use_depth_scale = false
visible_in_all_rooms = false
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
solid_material = ExtResource( 2 )
transparent_material = SubResource( 2 )
[node name="Grid" type="MeshInstance" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
layers = 1
material_override = SubResource( 5 )
material_override = SubResource( 3 )
cast_shadow = 1
extra_cull_margin = 0.0
use_as_billboard = false
use_as_y_billboard = false
use_depth_scale = false
visible_in_all_rooms = false
use_in_baked_light = false
lod_min_distance = 0.0
@ -259,13 +208,12 @@ lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = null
skeleton = NodePath("..")
script = ExtResource( 3 )
script = ExtResource( 4 )
size = 4
step = 16
[node name="DirectionalLight" type="DirectionalLight" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform = Transform( 0.875835, -0.352595, 0.329529, 0, 0.682806, 0.7306, -0.48261, -0.639885, 0.598026, 0, 0, 0 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
@ -285,53 +233,49 @@ directional_shadow_split_2 = 0.2
directional_shadow_split_3 = 0.5
directional_shadow_blend_splits = false
directional_shadow_normal_bias = 0.1
directional_shadow_bias_split_scale = 0.1
[node name="DirectionalLight2" type="DirectionalLight" parent="."]
[node name="CharacterAvatar" parent="." instance=ExtResource( 5 )]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform = Transform( -0.863401, 0.368601, -0.344488, 0, 0.682806, 0.7306, 0.504518, 0.630801, -0.589536, -7.74279, 0, 0 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 0.2
light_negative = false
light_specular = 0.5
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.1
shadow_contact = 0.0
shadow_max_distance = 0.0
editor_only = false
directional_shadow_mode = 2
directional_shadow_split_1 = 0.1
directional_shadow_split_2 = 0.2
directional_shadow_split_3 = 0.5
directional_shadow_blend_splits = false
directional_shadow_normal_bias = 0.1
directional_shadow_bias_split_scale = 0.1
[node name="CharacterAvatar" parent="." instance=ExtResource( 4 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 22.9488, 0 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -75.9996, 22.9488, 0 )
collision/safe_margin = 0.001
speed = 4.0
gravity = 30.0
gravity = 0.0
jump_force = 9.0
terrain = NodePath("../VoxelTerrain")
[node name="axes" parent="." instance=ExtResource( 5 )]
[node name="axes" parent="." instance=ExtResource( 6 )]
[node name="ProfilingInfo" type="Label" parent="."]
margin_top = 20.0
margin_right = 104.0
margin_bottom = 34.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
size_flags_horizontal = 1
size_flags_vertical = 0
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
script = ExtResource( 6 )
script = ExtResource( 7 )
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.47068, 0, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
visible_in_all_rooms = false
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 4 )
skeleton = NodePath("..")
material/0 = ExtResource( 2 )
_sections_unfolded = [ "material" ]

View File

@ -16,16 +16,16 @@ func _ready():
func _input(event):
if event.type == InputEvent.MOUSE_BUTTON:
if event is InputEventMouseButton:
if event.pressed and Input.get_mouse_mode() != Input.MOUSE_MODE_CAPTURED:
if capture_mouse:
# Capture the mouse
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
elif event.type == InputEvent.MOUSE_MOTION:
elif event is InputEventMouseMotion:
if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED || not capture_mouse:
# Get mouse delta
var motion = event.relative_pos
var motion = event.relative
# Add to rotations
_yaw -= motion.x * sensitivity
@ -42,7 +42,7 @@ func _input(event):
set_rotation(Vector3(0, deg2rad(_yaw), 0))
rotate(get_transform().basis.x.normalized(), -deg2rad(_pitch))
elif event.type == InputEvent.KEY:
elif event is InputEventKey:
if event.pressed:
if event.scancode == KEY_ESCAPE:
# Get the mouse back

View File

@ -2,7 +2,7 @@ extends Label
func _input(event):
if event.type == InputEvent.KEY and event.pressed == false:
if event is InputEventKey and event.pressed == false:
if event.scancode == KEY_F4:
var terrain = get_parent().get_node("VoxelTerrain")
if terrain.has_method("get_profiling_info") == false:
@ -24,8 +24,12 @@ func save_json(infos, path):
func _process(delta):
var m = OS.get_dynamic_memory_usage()
var dm = OS.get_dynamic_memory_usage()
var sm = OS.get_static_memory_usage()
set_text(_format_memory(dm) + "\n" + _format_memory(sm))
func _format_memory(m):
var mb = m / 1000000
var mbr = m % 1000000
set_text(str(mb) + "." + str(mbr) + " Mb")
return str(mb) + "." + str(mbr) + " Mb"

View File

@ -0,0 +1,50 @@
[gd_resource type="SpatialMaterial" load_steps=2 format=2]
[ext_resource path="res://terrain.png" type="Texture" id=1]
[resource]
flags_transparent = true
flags_unshaded = false
flags_vertex_lighting = false
flags_on_top = false
flags_use_point_size = false
flags_fixed_size = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.7, 0.7, 0.7, 1 )
albedo_texture = ExtResource( 1 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0

View File

@ -0,0 +1,50 @@
[gd_resource type="SpatialMaterial" load_steps=2 format=2]
[ext_resource path="res://terrain.png" type="Texture" id=1]
[resource]
flags_transparent = false
flags_unshaded = false
flags_vertex_lighting = false
flags_on_top = false
flags_use_point_size = false
flags_fixed_size = false
vertex_color_use_as_albedo = true
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 1, 1, 1, 1 )
albedo_texture = ExtResource( 1 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0

View File

@ -39,16 +39,16 @@ func _ready():
mesher.set_material(solid_material, 0)
#mesher.set_material(transparent_material, 1)
mesher.set_occlusion_enabled(true)
mesher.set_occlusion_darkness(0.5)
mesher.set_occlusion_darkness(1.0)
set_generate_collisions(true)
set_viewer(get_parent().get_node("CharacterAvatar").get_path())
set_provider(CustomProvider.new())
#var provider = VoxelProviderTest.new()
# provider.set_mode(VoxelProviderTest.MODE_WAVES)
# provider.set_pattern_size(Vector3(10,8,10))
# set_provider(provider)
#set_provider(CustomProvider.new())
var provider = VoxelProviderTest.new()
provider.set_mode(VoxelProviderTest.MODE_WAVES)
provider.set_pattern_size(Vector3(10,8,10))
set_provider(provider)
make_blocks_dirty(Vector3(-8,-4,-8), Vector3(17,9,17))
#make_blocks_dirty(Vector3(-16,-8,-16), Vector3(33,17,33))