Put provider resource in a file, and... stuff

master
Marc Gilleron 2018-10-04 23:10:45 +01:00
parent 98e8290217
commit c139081f77
1 changed files with 18 additions and 24 deletions

View File

@ -1,6 +1,6 @@
[gd_scene load_steps=20 format=2]
[gd_scene load_steps=19 format=2]
[ext_resource path="res://noise_distorted.png" type="Image" id=1]
[ext_resource path="res://provider_image.tres" type="VoxelProviderImage" id=1]
[ext_resource path="res://terrain_material.tres" type="Material" id=2]
[ext_resource path="res://terrain_marerial_transparent.tres" type="Material" id=3]
[ext_resource path="res://voxel_map.gd" type="Script" id=4]
@ -112,13 +112,7 @@ adjustment_contrast = 1.0
adjustment_saturation = 1.0
_sections_unfolded = [ "Ambient Light", "Background", "Fog", "Glow" ]
[sub_resource type="VoxelProviderImage" id=3]
image = ExtResource( 1 )
channel = 0
_sections_unfolded = [ "image" ]
[sub_resource type="Voxel" id=4]
[sub_resource type="Voxel" id=3]
voxel_name = ""
color = Color( 1, 1, 1, 1 )
@ -126,7 +120,7 @@ transparent = true
material_id = 0
geometry_type = 0
[sub_resource type="Voxel" id=5]
[sub_resource type="Voxel" id=4]
voxel_name = ""
color = Color( 1, 1, 1, 1 )
@ -141,7 +135,7 @@ cube_tiles/top = Vector2( 0, 0 )
cube_tiles/back = Vector2( 0, 0 )
cube_tiles/front = Vector2( 0, 0 )
[sub_resource type="Voxel" id=6]
[sub_resource type="Voxel" id=5]
voxel_name = ""
color = Color( 1, 1, 1, 1 )
@ -157,15 +151,15 @@ cube_tiles/back = Vector2( 1, 0 )
cube_tiles/front = Vector2( 1, 0 )
_sections_unfolded = [ "cube_tiles" ]
[sub_resource type="VoxelLibrary" id=7]
[sub_resource type="VoxelLibrary" id=6]
atlas_size = 4
voxels/0 = SubResource( 4 )
voxels/1 = SubResource( 5 )
voxels/2 = SubResource( 6 )
voxels/0 = SubResource( 3 )
voxels/1 = SubResource( 4 )
voxels/2 = SubResource( 5 )
_sections_unfolded = [ "voxels" ]
[sub_resource type="SpatialMaterial" id=8]
[sub_resource type="SpatialMaterial" id=7]
render_priority = 0
flags_transparent = false
@ -220,7 +214,7 @@ uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_mode = 0
[sub_resource type="SpatialMaterial" id=9]
[sub_resource type="SpatialMaterial" id=8]
render_priority = 0
flags_transparent = false
@ -276,7 +270,7 @@ proximity_fade_enable = false
distance_fade_mode = 0
_sections_unfolded = [ "Emission", "Flags", "Vertex Color" ]
[sub_resource type="QuadMesh" id=10]
[sub_resource type="QuadMesh" id=9]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
flip_faces = false
@ -288,8 +282,8 @@ size = Vector2( 1, 1 )
environment = SubResource( 2 )
[node name="VoxelTerrain" type="VoxelTerrain" parent="."]
provider = SubResource( 3 )
voxel_library = SubResource( 7 )
provider = ExtResource( 1 )
voxel_library = SubResource( 6 )
view_distance = 256
viewer_path = NodePath("../CharacterAvatar")
generate_collisions = true
@ -307,7 +301,7 @@ _sections_unfolded = [ "provider" ]
[node name="Grid" type="MeshInstance" parent="."]
visible = false
layers = 1
material_override = SubResource( 8 )
material_override = SubResource( 7 )
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
@ -318,7 +312,7 @@ lod_max_hysteresis = 0.0
mesh = null
skeleton = NodePath("..")
script = ExtResource( 5 )
size = 4
size = 8
step = 16
[node name="DirectionalLight" type="DirectionalLight" parent="."]
@ -376,7 +370,7 @@ script = ExtResource( 8 )
[node name="Debug3D" type="MeshInstance" parent="."]
layers = 1
material_override = SubResource( 9 )
material_override = SubResource( 8 )
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
@ -400,7 +394,7 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 10 )
mesh = SubResource( 9 )
skeleton = NodePath("..")
material/0 = null