Move some things to editor

master
Marc Gilleron 2017-08-15 02:28:16 +02:00
parent 20623a7a41
commit 30a69f9cdd
3 changed files with 106 additions and 95 deletions

View File

@ -1,36 +1,58 @@
[gd_scene load_steps=12 format=2]
[gd_scene load_steps=16 format=2]
[ext_resource path="res://voxel_map.gd" type="Script" id=1]
[ext_resource path="res://terrain_material.tres" type="Material" id=2]
[ext_resource path="res://terrain.png" type="Texture" id=3]
[ext_resource path="res://terrain_material.tres" type="Material" id=1]
[ext_resource path="res://terrain_marerial_transparent.tres" type="Material" id=2]
[ext_resource path="res://voxel_map.gd" type="Script" id=3]
[ext_resource path="res://grid.gd" type="Script" id=4]
[ext_resource path="res://character_avatar.tscn" type="PackedScene" id=5]
[ext_resource path="res://axes.tscn" type="PackedScene" id=6]
[ext_resource path="res://profiling_gui.gd" type="Script" id=7]
[sub_resource type="Environment" id=1]
[sub_resource type="ProceduralSky" id=1]
background_mode = 0
radiance_size = 4
sky_top_color = Color( 0.268204, 0.522478, 0.847656, 1 )
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
sky_curve = 0.25
sky_energy = 1.0
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
ground_curve = 0.01
ground_energy = 1.0
sun_color = Color( 1, 1, 1, 1 )
sun_latitude = 35.0
sun_longitude = 0.0
sun_angle_min = 1.0
sun_angle_max = 100.0
sun_curve = 0.0176777
sun_energy = 16.0
texture_size = 2
_sections_unfolded = [ "Sky", "Sun" ]
[sub_resource type="Environment" id=2]
background_mode = 2
background_sky = SubResource( 1 )
background_sky_scale = 1.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0.242188, 0.242188, 0.242188, 1 )
ambient_light_color = Color( 0.0546875, 0.0546875, 0.0546875, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 1.0
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_enabled = true
fog_color = Color( 0.552734, 0.818359, 0.908691, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_begin = 40.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
fog_height_min = -100.0
fog_height_max = -50.0
fog_height_curve = 0.965937
tonemap_mode = 0
tonemap_exposure = 1.0
tonemap_white = 1.0
@ -83,54 +105,45 @@ adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0
_sections_unfolded = [ "Ambient Light", "Background", "Fog" ]
[sub_resource type="SpatialMaterial" id=2]
[sub_resource type="VoxelProviderTest" id=3]
flags_transparent = true
flags_unshaded = false
flags_vertex_lighting = false
flags_on_top = false
flags_use_point_size = false
flags_fixed_size = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.7, 0.7, 0.7, 1 )
albedo_texture = ExtResource( 3 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
mode = 1
voxel_type = 1
pattern_size = Vector3( 10, 10, 10 )
pattern_offset = Vector3( 0, 0, 0 )
[sub_resource type="SpatialMaterial" id=3]
[sub_resource type="Voxel" id=4]
voxel_name = ""
color = Color( 1, 1, 1, 1 )
transparent = true
material_id = 0
geometry_type = 0
[sub_resource type="Voxel" id=5]
voxel_name = ""
color = Color( 1, 1, 1, 1 )
transparent = false
material_id = 0
geometry_type = 1
cube_geometry/padding_y = 0.0
cube_tiles/left = null
cube_tiles/right = null
cube_tiles/bottom = null
cube_tiles/top = null
cube_tiles/back = null
cube_tiles/front = null
[sub_resource type="VoxelLibrary" id=6]
atlas_size = 4
voxels/0 = SubResource( 4 )
voxels/1 = SubResource( 5 )
[sub_resource type="SpatialMaterial" id=7]
flags_transparent = false
flags_unshaded = false
@ -175,7 +188,7 @@ uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
[sub_resource type="CubeMesh" id=4]
[sub_resource type="CubeMesh" id=8]
size = Vector3( 2, 2, 2 )
subdivide_width = 0
@ -186,18 +199,30 @@ subdivide_depth = 0
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
environment = SubResource( 2 )
[node name="VoxelTerrain" type="VoxelTerrain" parent="."]
script = ExtResource( 1 )
solid_material = ExtResource( 2 )
transparent_material = SubResource( 2 )
provider = SubResource( 3 )
voxel_library = SubResource( 6 )
view_distance = 64
viewer_path = NodePath("")
generate_collisions = true
material/0 = ExtResource( 1 )
material/1 = ExtResource( 2 )
material/2 = null
material/3 = null
material/4 = null
material/5 = null
material/6 = null
material/7 = null
script = ExtResource( 3 )
_sections_unfolded = [ "material" ]
[node name="Grid" type="MeshInstance" parent="."]
layers = 1
material_override = SubResource( 3 )
material_override = SubResource( 7 )
cast_shadow = 1
extra_cull_margin = 0.0
visible_in_all_rooms = false
@ -223,7 +248,7 @@ light_specular = 0.5
light_cull_mask = -1
shadow_enabled = true
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.2
shadow_bias = 0.1
shadow_contact = 0.0
shadow_max_distance = 100.0
editor_only = false
@ -233,6 +258,7 @@ directional_shadow_split_2 = 0.2
directional_shadow_split_3 = 0.5
directional_shadow_blend_splits = false
directional_shadow_normal_bias = 0.1
_sections_unfolded = [ "Directional Shadow", "Light", "Shadow" ]
[node name="CharacterAvatar" parent="." instance=ExtResource( 5 )]
@ -273,9 +299,9 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 4 )
mesh = SubResource( 8 )
skeleton = NodePath("..")
material/0 = ExtResource( 2 )
material/0 = ExtResource( 1 )
_sections_unfolded = [ "material" ]

View File

@ -25,7 +25,7 @@ params_use_alpha_scissor = false
albedo_color = Color( 1, 1, 1, 1 )
albedo_texture = ExtResource( 1 )
metallic = 0.0
metallic_specular = 0.5
metallic_specular = 0.0
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
@ -47,4 +47,5 @@ uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
_sections_unfolded = [ "Metallic", "Roughness" ]

View File

@ -1,54 +1,38 @@
extends VoxelTerrain
const CustomProvider = preload("provider.gd")
export(Material) var solid_material = null
export(Material) var transparent_material = null
var _library = VoxelLibrary.new()
var _generator = null
#const CustomProvider = preload("provider.gd")
func _ready():
_library.set_atlas_size(4)
var lib = VoxelLibrary.new()
lib.set_atlas_size(4)
_library.create_voxel(0, "air").set_transparent()
lib.create_voxel(0, "air").set_transparent()
_library.create_voxel(1, "grass_dirt") \
lib.create_voxel(1, "grass_dirt") \
.set_cube_geometry() \
.set_cube_uv_tbs_sides(Vector2(0,0), Vector2(0,1), Vector2(1,0))
_library.create_voxel(2, "dirt") \
lib.create_voxel(2, "dirt") \
.set_cube_geometry() \
.set_cube_uv_all_sides(Vector2(1,0))
_library.create_voxel(3, "log") \
lib.create_voxel(3, "log") \
.set_cube_geometry() \
.set_cube_uv_tbs_sides(Vector2(3,0), Vector2(3,0), Vector2(2,0))
_library.create_voxel(4, "water") \
lib.create_voxel(4, "water") \
.set_transparent() \
.set_cube_geometry(15.0/16.0) \
.set_cube_uv_all_sides(Vector2(2,1)) \
.set_material_id(1)
#set_voxel_library(lib)
var mesher = get_mesher()
mesher.set_library(_library)
mesher.set_material(solid_material, 0)
#mesher.set_material(transparent_material, 1)
mesher.set_occlusion_enabled(true)
mesher.set_occlusion_darkness(1.0)
set_generate_collisions(true)
set_viewer(get_parent().get_node("CharacterAvatar").get_path())
#set_provider(CustomProvider.new())
var provider = VoxelProviderTest.new()
provider.set_mode(VoxelProviderTest.MODE_WAVES)
provider.set_pattern_size(Vector3(10,8,10))
set_provider(provider)
make_blocks_dirty(Vector3(-8,-4,-8), Vector3(17,9,17))
#make_blocks_dirty(Vector3(-16,-8,-16), Vector3(33,17,33))