Updated to new Godot 3.0 methods

master
misterskullz 2018-01-24 21:56:05 -07:00
parent 7ec1f24908
commit 33315108c4
1 changed files with 3 additions and 3 deletions

View File

@ -28,7 +28,7 @@ func get_pointed_voxel():
return hit
func _fixed_process(delta):
func _physics_process(delta):
if _terrain == null:
return
@ -65,8 +65,8 @@ func _fixed_process(delta):
func can_place_voxel_at(pos):
var space_state = get_viewport().get_world().get_direct_space_state()
var params = PhysicsShapeQueryParameters.new()
params.set_collision_layer(COLLISION_LAYER_AVATAR)
params.set_transform(Transform(Basis(), pos + Vector3(1,1,1)*0.5))
params.collision_mask = COLLISION_LAYER_AVATAR
params.transform = Transform(Basis(), pos + Vector3(1,1,1)*0.5)
var shape = BoxShape.new()
var ex = 0.5
shape.extents = Vector3(ex, ex, ex)