Marc Gilleron
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c1cfb966e1
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Update nearest terrain first
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2017-03-28 00:56:49 +02:00 |
Marc Gilleron
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2799ff67a3
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Added pointed cube wireframe
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2017-03-26 20:57:50 +02:00 |
Marc Gilleron
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7cf17fc425
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Cleanup
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2017-03-26 18:11:46 +02:00 |
Marc Gilleron
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5011bca3f9
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Add character controller for testing physics
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2017-03-26 18:11:21 +02:00 |
Marc Gilleron
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06b07be8ea
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Upgraded project for Godot 3.0
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2017-03-25 01:20:27 +01:00 |
Marc Gilleron
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d577f0c35d
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Update to match module changes
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2017-01-02 05:47:51 +01:00 |
Marc Gilleron
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5c4a798892
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Optimized Heightmap generator
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2016-05-10 03:11:03 +02:00 |
Marc Gilleron
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e9e9522bd6
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Drastic code reduction, now handled by the C++ module
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2016-05-10 02:05:58 +02:00 |
Marc Gilleron
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f7a7ab404e
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Added progressive acceleration to the debug camera
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2016-05-10 00:18:24 +02:00 |
Marc Gilleron
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5485a32b6d
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Removed unused files
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2016-05-05 02:28:10 +02:00 |
Marc Gilleron
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3ab843aa3f
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Added module dependencies info
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2016-05-05 02:23:27 +02:00 |
Marc Gilleron
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f17f202609
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Partially moved CPU-intensive code to C++ modules OpenSimplex and Voxel
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2016-05-05 02:20:01 +02:00 |
Marc Gilleron
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30305d5384
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Fixed flickering in block spawn animation
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2016-05-05 02:16:36 +02:00 |
Marc Gilleron
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cd8fd6f897
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Tweaked debug camera so it works seamlessly with QWERTY and AZERTY keyboards
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2016-04-27 20:50:21 +02:00 |
Marc Gilleron
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93aec69946
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Moved project files under a project/ directory so Godot won't load unnecessary files ase Resources
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2016-04-27 20:48:49 +02:00 |
Marc Gilleron
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f1e25c439a
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Added screenshot
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2016-04-27 20:39:49 +02:00 |
Marc Gilleron
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29d9b82227
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Added README
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2016-04-27 20:25:45 +02:00 |
Marc Gilleron
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ba2ff637c1
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Project name is "VoxelMap"
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2016-04-27 04:28:33 +02:00 |
Marc Gilleron
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2a97977d70
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Renamed generator.gd => voxel_map.gd and added comments
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2016-04-27 04:08:04 +02:00 |
Marc Gilleron
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8c3d6e4c4e
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Moved VoxelType to its own file and renamed block.gd => block_node.gd
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2016-04-27 03:33:03 +02:00 |
Marc Gilleron
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3d97573449
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Added project
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2016-04-27 01:55:07 +02:00 |