Commit Graph

102 Commits (43d14bf3293777bca0a3437bd9320833922fa4cc)

Author SHA1 Message Date
Marc Gilleron 17cd56dca0 Fix random patches of dirt on smooth LOD terrain 2019-06-01 20:04:22 +01:00
Marc Gilleron b5e3bf18cf Mouse zooming is now exponential 2019-06-01 20:03:42 +01:00
TinmanJuggernaut a23a4747dc Added license 2019-05-29 01:18:37 +09:00
TinmanJuggernaut 2ccff037fb Fix files for new API 2019-05-28 19:46:54 +09:00
Marc Gilleron d732f9b59f Change a few calls due to renamings in the module 2019-04-28 17:59:54 +01:00
Marc Gilleron 274f93b006 Switch main scene to smooth terrain 2019-04-28 03:55:28 +01:00
Marc Gilleron ff549feafa Cleaned up demo to make it working normally 2019-04-28 02:50:17 +01:00
Marc Gilleron 68af715c08 Added DMC paged terrain test scene 2019-04-28 01:35:15 +01:00
Marc Gilleron 0c441eca6b Reorganized project, added dual marching cubes test 2019-04-24 01:20:15 +01:00
Marc Gilleron a01c7e8db7 Missing file 2018-10-05 20:27:42 +01:00
Marc Gilleron c139081f77 Put provider resource in a file, and... stuff 2018-10-04 23:10:45 +01:00
Marc Gilleron 98e8290217 Some update with bulk map edition 2018-10-02 23:31:35 +01:00
Marc Gilleron 6ee6f222b1 Fix mouse look 2018-09-20 20:44:32 +01:00
Marc Gilleron 8883ad6bcc Godot 3.1 update 2018-09-19 20:55:58 +01:00
Marc Gilleron 5f79d71004 Merge branch 'master' of https://github.com/Zylann/voxelgame
# Conflicts:
#	project/avatar_interaction.gd
2018-02-04 14:35:33 +01:00
Marc Gilleron 74f73b50c7 Update for more recent Godot 2018-02-04 14:34:22 +01:00
Marc 56edf45824
Merge pull request #52 from misterskullz/master
Updated to new Godot 3.0 methods
2018-01-25 10:13:45 +00:00
misterskullz 33315108c4 Updated to new Godot 3.0 methods 2018-01-24 21:56:05 -07:00
Marc 7ec1f24908
Merge pull request #2 from ubaldy/ubaldy-3.0-update
Thanks ;)
2017-11-22 17:18:40 +00:00
ubaldy 8eeb339c41
Update character_controller.gd 2017-11-22 11:30:24 -05:00
ubaldy 8b83f794ac
Rect3 renamed to AABB 2017-11-22 11:26:29 -05:00
Marc Gilleron 83e50483e7 Made some changes for latest Godot
- Character is now Spatial, KinematicBody doesn't move correctly
- Custom provider runs in tool mode for editor preview
- Added heightmap, replaces default wavy terrain, waiting for OpenSimplex
- Import files not-so-relevant changes
2017-09-10 18:01:16 +02:00
Marc Gilleron 13fc866b6a Generate map from texture (OsnNoise isn't ready yet for 3.0) + cleanup some scripts 2017-08-28 18:49:50 +02:00
Marc Gilleron 3892d546e0 GDScript physics :p 2017-08-27 15:54:21 +02:00
Marc Gilleron 1f58edfe9b Remove some obsolete code 2017-08-15 23:44:38 +02:00
Marc Gilleron 0690b1a3f8 Place simplest voxel by default, not a potentially inexistent one 2017-08-15 23:43:42 +02:00
Marc Gilleron 30a69f9cdd Move some things to editor 2017-08-15 02:28:16 +02:00
Marc Gilleron 20623a7a41 Update for Godot 3.0 API changes 2017-08-13 00:28:44 +02:00
Marc Gilleron 13e4e8f7ff Generate noise heightmap cubes mixed with smooth voxels 2017-04-06 23:48:33 +02:00
Marc Gilleron 376d312ae6 Dump profiling info on pressing F4 2017-04-01 20:13:19 +02:00
Marc Gilleron a36afe652b Can now remove and place cubes + light tweaks 2017-03-29 22:41:26 +02:00
Marc Gilleron c1cfb966e1 Update nearest terrain first 2017-03-28 00:56:49 +02:00
Marc Gilleron 2799ff67a3 Added pointed cube wireframe 2017-03-26 20:57:50 +02:00
Marc Gilleron 7cf17fc425 Cleanup 2017-03-26 18:11:46 +02:00
Marc Gilleron 5011bca3f9 Add character controller for testing physics 2017-03-26 18:11:21 +02:00
Marc Gilleron 06b07be8ea Upgraded project for Godot 3.0 2017-03-25 01:20:27 +01:00
Marc Gilleron d577f0c35d Update to match module changes 2017-01-02 05:47:51 +01:00
Marc Gilleron 5c4a798892 Optimized Heightmap generator 2016-05-10 03:11:03 +02:00
Marc Gilleron e9e9522bd6 Drastic code reduction, now handled by the C++ module 2016-05-10 02:05:58 +02:00
Marc Gilleron f7a7ab404e Added progressive acceleration to the debug camera 2016-05-10 00:18:24 +02:00
Marc Gilleron 5485a32b6d Removed unused files 2016-05-05 02:28:10 +02:00
Marc Gilleron 3ab843aa3f Added module dependencies info 2016-05-05 02:23:27 +02:00
Marc Gilleron f17f202609 Partially moved CPU-intensive code to C++ modules OpenSimplex and Voxel 2016-05-05 02:20:01 +02:00
Marc Gilleron 30305d5384 Fixed flickering in block spawn animation 2016-05-05 02:16:36 +02:00
Marc Gilleron cd8fd6f897 Tweaked debug camera so it works seamlessly with QWERTY and AZERTY keyboards 2016-04-27 20:50:21 +02:00
Marc Gilleron 93aec69946 Moved project files under a project/ directory so Godot won't load unnecessary files ase Resources 2016-04-27 20:48:49 +02:00
Marc Gilleron f1e25c439a Added screenshot 2016-04-27 20:39:49 +02:00
Marc Gilleron 29d9b82227 Added README 2016-04-27 20:25:45 +02:00
Marc Gilleron ba2ff637c1 Project name is "VoxelMap" 2016-04-27 04:28:33 +02:00
Marc Gilleron 2a97977d70 Renamed generator.gd => voxel_map.gd and added comments 2016-04-27 04:08:04 +02:00