Marc Gilleron
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17cd56dca0
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Fix random patches of dirt on smooth LOD terrain
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2019-06-01 20:04:22 +01:00 |
Marc Gilleron
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b5e3bf18cf
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Mouse zooming is now exponential
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2019-06-01 20:03:42 +01:00 |
TinmanJuggernaut
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a23a4747dc
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Added license
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2019-05-29 01:18:37 +09:00 |
TinmanJuggernaut
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2ccff037fb
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Fix files for new API
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2019-05-28 19:46:54 +09:00 |
Marc Gilleron
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d732f9b59f
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Change a few calls due to renamings in the module
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2019-04-28 17:59:54 +01:00 |
Marc Gilleron
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274f93b006
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Switch main scene to smooth terrain
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2019-04-28 03:55:28 +01:00 |
Marc Gilleron
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ff549feafa
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Cleaned up demo to make it working normally
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2019-04-28 02:50:17 +01:00 |
Marc Gilleron
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68af715c08
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Added DMC paged terrain test scene
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2019-04-28 01:35:15 +01:00 |
Marc Gilleron
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0c441eca6b
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Reorganized project, added dual marching cubes test
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2019-04-24 01:20:15 +01:00 |
Marc Gilleron
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a01c7e8db7
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Missing file
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2018-10-05 20:27:42 +01:00 |
Marc Gilleron
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c139081f77
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Put provider resource in a file, and... stuff
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2018-10-04 23:10:45 +01:00 |
Marc Gilleron
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98e8290217
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Some update with bulk map edition
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2018-10-02 23:31:35 +01:00 |
Marc Gilleron
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6ee6f222b1
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Fix mouse look
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2018-09-20 20:44:32 +01:00 |
Marc Gilleron
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8883ad6bcc
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Godot 3.1 update
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2018-09-19 20:55:58 +01:00 |
Marc Gilleron
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5f79d71004
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Merge branch 'master' of https://github.com/Zylann/voxelgame
# Conflicts:
# project/avatar_interaction.gd
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2018-02-04 14:35:33 +01:00 |
Marc Gilleron
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74f73b50c7
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Update for more recent Godot
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2018-02-04 14:34:22 +01:00 |
Marc
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56edf45824
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Merge pull request #52 from misterskullz/master
Updated to new Godot 3.0 methods
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2018-01-25 10:13:45 +00:00 |
misterskullz
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33315108c4
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Updated to new Godot 3.0 methods
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2018-01-24 21:56:05 -07:00 |
Marc
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7ec1f24908
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Merge pull request #2 from ubaldy/ubaldy-3.0-update
Thanks ;)
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2017-11-22 17:18:40 +00:00 |
ubaldy
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8eeb339c41
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Update character_controller.gd
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2017-11-22 11:30:24 -05:00 |
ubaldy
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8b83f794ac
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Rect3 renamed to AABB
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2017-11-22 11:26:29 -05:00 |
Marc Gilleron
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83e50483e7
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Made some changes for latest Godot
- Character is now Spatial, KinematicBody doesn't move correctly
- Custom provider runs in tool mode for editor preview
- Added heightmap, replaces default wavy terrain, waiting for OpenSimplex
- Import files not-so-relevant changes
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2017-09-10 18:01:16 +02:00 |
Marc Gilleron
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13fc866b6a
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Generate map from texture (OsnNoise isn't ready yet for 3.0) + cleanup some scripts
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2017-08-28 18:49:50 +02:00 |
Marc Gilleron
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3892d546e0
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GDScript physics :p
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2017-08-27 15:54:21 +02:00 |
Marc Gilleron
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1f58edfe9b
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Remove some obsolete code
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2017-08-15 23:44:38 +02:00 |
Marc Gilleron
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0690b1a3f8
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Place simplest voxel by default, not a potentially inexistent one
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2017-08-15 23:43:42 +02:00 |
Marc Gilleron
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30a69f9cdd
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Move some things to editor
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2017-08-15 02:28:16 +02:00 |
Marc Gilleron
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20623a7a41
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Update for Godot 3.0 API changes
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2017-08-13 00:28:44 +02:00 |
Marc Gilleron
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13e4e8f7ff
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Generate noise heightmap cubes mixed with smooth voxels
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2017-04-06 23:48:33 +02:00 |
Marc Gilleron
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376d312ae6
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Dump profiling info on pressing F4
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2017-04-01 20:13:19 +02:00 |
Marc Gilleron
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a36afe652b
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Can now remove and place cubes + light tweaks
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2017-03-29 22:41:26 +02:00 |
Marc Gilleron
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c1cfb966e1
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Update nearest terrain first
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2017-03-28 00:56:49 +02:00 |
Marc Gilleron
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2799ff67a3
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Added pointed cube wireframe
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2017-03-26 20:57:50 +02:00 |
Marc Gilleron
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7cf17fc425
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Cleanup
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2017-03-26 18:11:46 +02:00 |
Marc Gilleron
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5011bca3f9
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Add character controller for testing physics
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2017-03-26 18:11:21 +02:00 |
Marc Gilleron
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06b07be8ea
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Upgraded project for Godot 3.0
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2017-03-25 01:20:27 +01:00 |
Marc Gilleron
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d577f0c35d
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Update to match module changes
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2017-01-02 05:47:51 +01:00 |
Marc Gilleron
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5c4a798892
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Optimized Heightmap generator
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2016-05-10 03:11:03 +02:00 |
Marc Gilleron
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e9e9522bd6
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Drastic code reduction, now handled by the C++ module
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2016-05-10 02:05:58 +02:00 |
Marc Gilleron
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f7a7ab404e
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Added progressive acceleration to the debug camera
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2016-05-10 00:18:24 +02:00 |
Marc Gilleron
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5485a32b6d
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Removed unused files
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2016-05-05 02:28:10 +02:00 |
Marc Gilleron
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3ab843aa3f
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Added module dependencies info
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2016-05-05 02:23:27 +02:00 |
Marc Gilleron
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f17f202609
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Partially moved CPU-intensive code to C++ modules OpenSimplex and Voxel
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2016-05-05 02:20:01 +02:00 |
Marc Gilleron
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30305d5384
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Fixed flickering in block spawn animation
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2016-05-05 02:16:36 +02:00 |
Marc Gilleron
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cd8fd6f897
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Tweaked debug camera so it works seamlessly with QWERTY and AZERTY keyboards
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2016-04-27 20:50:21 +02:00 |
Marc Gilleron
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93aec69946
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Moved project files under a project/ directory so Godot won't load unnecessary files ase Resources
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2016-04-27 20:48:49 +02:00 |
Marc Gilleron
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f1e25c439a
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Added screenshot
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2016-04-27 20:39:49 +02:00 |
Marc Gilleron
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29d9b82227
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Added README
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2016-04-27 20:25:45 +02:00 |
Marc Gilleron
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ba2ff637c1
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Project name is "VoxelMap"
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2016-04-27 04:28:33 +02:00 |
Marc Gilleron
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2a97977d70
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Renamed generator.gd => voxel_map.gd and added comments
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2016-04-27 04:08:04 +02:00 |