Update nearest terrain first

master
Marc Gilleron 2017-03-28 00:56:49 +02:00
parent 2799ff67a3
commit c1cfb966e1
1 changed files with 2 additions and 13 deletions

View File

@ -42,25 +42,14 @@ func _ready():
mesher.set_occlusion_darkness(1.0)
set_generate_collisions(true)
set_viewer(get_parent().get_node("CharacterAvatar").get_path())
#set_provider(CustomProvider.new())
var provider = VoxelProviderTest.new()
provider.set_mode(VoxelProviderTest.MODE_WAVES)
provider.set_pattern_size(Vector3(10,5,10))
set_provider(provider)
# var map = get_map()
# for x in range(0, 50):
# for y in range(0, 50):
# for z in range(0, 50):
# var v = 0
# if randf() < 0.1:
# v = 1+randi()%2
# map.set_voxel(v, x, y-10, z)
# map.set_voxel(0, 50,50,50)
force_load_blocks(Vector3(0,0,0), Vector3(16,4,16))
# var Testouille = preload("debug_camera.gd")
# var t = Testouille.new()
# t.lolance()
make_blocks_dirty(Vector3(-16,-4,-16), Vector3(33,8,33))