Update nearest terrain first
parent
2799ff67a3
commit
c1cfb966e1
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@ -42,25 +42,14 @@ func _ready():
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mesher.set_occlusion_darkness(1.0)
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set_generate_collisions(true)
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set_viewer(get_parent().get_node("CharacterAvatar").get_path())
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#set_provider(CustomProvider.new())
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var provider = VoxelProviderTest.new()
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provider.set_mode(VoxelProviderTest.MODE_WAVES)
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provider.set_pattern_size(Vector3(10,5,10))
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set_provider(provider)
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# var map = get_map()
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# for x in range(0, 50):
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# for y in range(0, 50):
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# for z in range(0, 50):
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# var v = 0
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# if randf() < 0.1:
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# v = 1+randi()%2
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# map.set_voxel(v, x, y-10, z)
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# map.set_voxel(0, 50,50,50)
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force_load_blocks(Vector3(0,0,0), Vector3(16,4,16))
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# var Testouille = preload("debug_camera.gd")
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# var t = Testouille.new()
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# t.lolance()
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make_blocks_dirty(Vector3(-16,-4,-16), Vector3(33,8,33))
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