Fixed flickering in block spawn animation

master
Marc Gilleron 2016-05-05 02:16:36 +02:00
parent cd8fd6f897
commit 30305d5384
1 changed files with 3 additions and 2 deletions

View File

@ -12,7 +12,7 @@ var _anim_time = 0
func _ready():
pass
func spawn():
# _spawn_material = FixedMaterial.new()
@ -23,6 +23,7 @@ func spawn():
#set_material_override(_spawn_material)
#set_material_override(voxel_map.material)
_normal_pos = get_translation()
set_translation(Vector3(_normal_pos.x, _normal_pos.y - 64.0, _normal_pos.x))
set_process(true)
@ -34,7 +35,7 @@ func _process(delta):
pos.y -= (1-k)*(1-k) * 64.0
set_translation(pos)
else:
set_translation(_normal_pos)
set_translation(_normal_pos) # here
set_process(false)
# var color = _spawn_material.get_parameter(FixedMaterial.PARAM_DIFFUSE)