Added module dependencies info
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README.md
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README.md
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@ -5,3 +5,13 @@ This is a prototype of voxel world made with Godot Engine.
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Just experimenting how to reproduce and optimize a generated terrain like Minecraft does, nothing serious planned.
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![Screenshot](screenshots/2016_04_27_2037_half.png)
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Dependencies
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---------------
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This project uses two C++ modules:
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- [OpenSimplex](https://github.com/Zylann/godot_opensimplex)
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- [Voxel](https://github.com/Zylann/godot_voxel)
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For the old (unmaintained) pure-GDScript version, checkout the branch `full_gdscript`.
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