Commit Graph

1103 Commits (master)

Author SHA1 Message Date
lsalzman 7dc2087a87 fix material shader slots 2013-06-06 10:05:25 +03:00
lsalzman 3c83742651 change default texture scale 2013-06-05 10:23:05 +03:00
lsalzman c80d786080 water shader tweaks 2013-06-05 10:04:39 +03:00
Lee Salzman 27339edc6f collidetype tweaks 2013-06-05 08:05:27 +03:00
Lee Salzman 5bb0779a7a support for roll/pitch on model ellipse collision 2013-06-04 21:41:55 +03:00
Lee Salzman 63fb76d25b matrix rotation fixes 2013-06-04 00:42:45 +03:00
Lee Salzman 43c30132ab better player vs. mm-obb collision 2013-06-04 00:03:49 +03:00
Lee Salzman 6d974c991e mpr model orientation fix 2013-06-03 20:07:55 +03:00
lsalzman 3f53b4acc5 saner smsize limits 2013-06-03 13:57:22 +03:00
lsalzman 4cf0f12896 make smsize persist 2013-06-03 13:50:23 +03:00
lsalzman b499920eec looplistconcat commands 2013-06-03 10:46:09 +03:00
Lee Salzman 857337d815 enet version fix 2013-06-03 07:43:33 +03:00
Lee Salzman e9eb3d73ef enet 1.3.8 2013-06-02 13:47:17 +03:00
Lee Salzman 5cfde11029 remove unused fogscale var 2013-06-01 02:49:39 +03:00
Lee Salzman 664efacb96 crouch cleanups 2013-05-31 22:22:50 +03:00
lsalzman 28ba3a553c use more higher-order random bits 2013-05-30 16:05:53 +03:00
Lee Salzman ecf45c3c9a don't ignore mdlshadow flag 2013-05-28 22:50:44 +03:00
Lee Salzman 8fcf45d802 crouch speed tweak 2013-05-28 07:43:02 +03:00
Lee Salzman b008294557 experimental crouching and remove forward/jumping speed bonus 2013-05-28 02:37:08 +03:00
lsalzman 38161cf1df typo fix 2013-05-23 14:04:40 +03:00
Lee Salzman a439c4f077 update copyright 2013-05-20 19:27:50 +03:00
Lee Salzman 0392d1a1b2 rsm shader fix 2013-05-19 18:21:03 +03:00
Lee Salzman eab1987ab2 more loopfiles fixes 2013-05-19 11:30:07 +03:00
Lee Salzman ad168a2b81 loopfiles fix 2013-05-19 10:13:39 +03:00
Lee Salzman 50c2fd84c4 more fixes 2013-05-18 21:15:53 +03:00
Lee Salzman 99393a5391 misc fixes 2013-05-18 21:13:16 +03:00
lsalzman 978509faff mapmodel preloading fix 2013-05-17 16:27:47 +03:00
Lee Salzman 851c658147 misc cleanups 2013-05-16 22:47:48 +03:00
Lee Salzman 4ca29d1278 mapmodel stdedit fixes 2013-05-15 20:07:35 +03:00
Lee Salzman 1a21d747cf model roll 2013-05-15 19:52:38 +03:00
Lee Salzman c4b8fa99bd change model pitch axis to +X instead of old weird -Y behavior that differed from the camera 2013-05-15 00:40:08 +03:00
lsalzman 104a988a4b mapmodel pitch and scale 2013-05-14 10:09:32 +03:00
Lee Salzman f19755574b calclight vertical blendmap fix 2013-05-13 18:07:53 +03:00
Lee Salzman d3f63d5f68 remove some more yaw+90 kluges 2013-05-10 17:29:56 +03:00
Lee Salzman 5ae640eb56 offsetyaw cleanups 2013-05-10 15:27:59 +03:00
Lee Salzman a46d9ee122 allow reuse/coop links within a model 2013-05-10 14:28:53 +03:00
Lee Salzman 5b6baa1c41 fix premul blend mode 2013-05-09 10:03:09 +03:00
lsalzman cc4c8edea0 smoothing groups cleanup 2013-05-07 10:51:39 +03:00
lsalzman 3c2f011f95 support for per-texture smoothing groups 2013-05-06 13:56:12 +03:00
Lee Salzman 53dc27c77b findmaprotation fix 2013-04-30 21:43:34 +03:00
Lee Salzman ac8f782b2a execute release action for mouse wheel 2013-04-29 21:40:54 +03:00
Lee Salzman 0f0faec4b7 clearer unsupported map format error 2013-04-24 20:51:28 +03:00
lsalzman 79dd64c363 map version check for loadents 2013-04-24 14:13:27 +03:00
lsalzman 62de5eccf3 remove some more old format cruft 2013-04-24 14:12:23 +03:00
lsalzman a0c34f42e9 fix test map format 2013-04-24 14:01:56 +03:00
lsalzman 5c065dee41 remove some old ent version handling 2013-04-24 13:42:47 +03:00
lsalzman eeb941920d remove support for loading older map formats 2013-04-24 13:35:10 +03:00
lsalzman 78fc836372 use saner format for screenshot names by default 2013-04-24 13:32:47 +03:00
lsalzman 7ded0d7b37 use a single udp socket for server traffic instead of one port for gameplay and one port for pings 2013-04-24 13:32:11 +03:00
Lee Salzman 73910dfb27 remove ANIM_GHOST 2013-04-23 21:01:38 +03:00