Commit Graph

1103 Commits (master)

Author SHA1 Message Date
Lee Salzman 223000ba89 fix some more missing deps 2013-03-08 20:11:17 +02:00
Lee Salzman b79a0f18a5 fix some missing deps 2013-03-08 20:08:06 +02:00
Lee Salzman 8d4cccb2fd new dlls without msvcr100.dll deps 2013-03-08 19:58:19 +02:00
Lee Salzman 917932a3e4 just use VS-built SDL2 for now 2013-03-08 02:50:13 +02:00
Lee Salzman b67eb83de8 attempt to remove msvcrt dependency from SDL2 libs 2013-03-08 02:39:21 +02:00
Lee Salzman b586f4954b reset hudshader after drawing model preview 2013-03-07 23:19:05 +02:00
Lee Salzman f2b02735eb minimize on focus loss on windows or macos 2013-03-07 21:37:23 +02:00
Lee Salzman 7ecc46c028 fix lighttilebatch 0 rendering 2013-03-06 23:36:37 +02:00
Lee Salzman 74806f931c envmap shader fix 2013-03-06 23:13:01 +02:00
Lee Salzman bd0173f94d always window grab in relative mouse mode 2013-03-06 19:34:50 +02:00
Lee Salzman b163a61cbe disable minimizing on focus loss 2013-03-06 19:18:00 +02:00
Lee Salzman 9840c48771 relative mouse handling tweaks 2013-03-06 19:14:33 +02:00
Lee Salzman 7620a60881 enet 1.3.7 2013-03-06 18:30:41 +02:00
lsalzman 23a5720dd6 fix some mouse binds and map SDL's x1/x2 buttons 2013-03-06 16:36:54 +02:00
lsalzman 448fd231d6 change some mouse button references 2013-03-06 16:30:26 +02:00
lsalzman 0113e33492 MOUSE1, MOUSE2, MOUSE3, MOUSE4, MOUSE5 -> MOUSELEFT, MOUSEMIDDLE, MOUSERIGHT, MOUSEWHEELUP, MOUSEWHEELDOWN 2013-03-06 16:29:12 +02:00
lsalzman ba41223b00 text input cleanups 2013-03-06 16:06:08 +02:00
lsalzman a81111fbc7 fix material slot handling 2013-03-06 14:31:44 +02:00
lsalzman 3758e50f84 track keyrepeat sources 2013-03-06 14:03:11 +02:00
lsalzman e424caf174 updated SDL readmes 2013-03-06 11:48:36 +02:00
Lee Salzman d4f090fc83 fix particle vbo updating 2013-03-06 05:52:39 +02:00
Lee Salzman 0f657c2998 only bind world textures on world shaders 2013-03-06 05:34:23 +02:00
Lee Salzman 7ac0fad627 parse 'u' texture slot spec as well 2013-03-06 05:10:10 +02:00
Lee Salzman 331b1945a0 texture slot spec fix 2013-03-06 05:09:24 +02:00
Lee Salzman d991a56ae2 workaround for texture sampler location assignment on windows/intel 2013-03-06 04:51:34 +02:00
Lee Salzman 5295e633c8 SDL2 keymap 2013-03-06 02:33:48 +02:00
Lee Salzman 37047114bc more fog shader fixes 2013-03-06 01:54:09 +02:00
Lee Salzman 141d7333f8 genfogshader fix fix 2013-03-06 01:34:57 +02:00
Lee Salzman 2b2a2f2973 genfogshader fix 2013-03-06 01:29:08 +02:00
Lee Salzman 05b251433b always use relative mouse mode on windows 2013-03-06 00:45:39 +02:00
Lee Salzman cbc6b6b40a update make deps 2013-03-05 23:25:39 +02:00
Lee Salzman 8e2e61ec55 add missing SDL config 2013-03-05 23:23:05 +02:00
Lee Salzman cf8c48f730 SDL2 windows libs 2013-03-05 23:21:50 +02:00
Lee Salzman 550fc0d1c6 note about OpenGL Core support 2013-03-05 19:38:20 +02:00
Lee Salzman 283270b1c2 findfragdatalocs fix 2013-03-05 19:35:05 +02:00
Lee Salzman 51601d35fd cleaner core context iteration 2013-03-05 19:33:52 +02:00
Lee Salzman 36cef53424 request OpenGL core contexts if available 2013-03-05 19:28:13 +02:00
lsalzman a084f4ae08 vertex pointer cleanups 2013-03-05 17:24:12 +02:00
lsalzman e2893b4977 varray cleanups 2013-03-05 17:07:52 +02:00
lsalzman b9d3613c8e use VAO/VBO for varray 2013-03-05 16:45:19 +02:00
lsalzman 9ecc9eea1f use VBO for decals 2013-03-05 15:32:02 +02:00
lsalzman 5602d4588b use VBO for particles and some grass VBO opts 2013-03-05 15:12:56 +02:00
lsalzman eb379803e8 use VBO for grass 2013-03-05 14:37:58 +02:00
lsalzman f16ea67503 use SDL's internal cpu count 2013-03-05 13:07:53 +02:00
Lee Salzman c2b5278bc8 pasteconsole fix 2013-03-05 04:20:58 +02:00
Lee Salzman a7b4670a68 force text input off at startup just in case... 2013-03-05 03:11:42 +02:00
Lee Salzman a1f61e81bc only use relative mouse mode in fullscreen 2013-03-05 02:48:33 +02:00
Lee Salzman abcd01c584 restore relative mouse mode 2013-03-05 01:57:05 +02:00
Lee Salzman 22d4952d17 use input grab instead of relative mouse 2013-03-05 01:49:35 +02:00
Lee Salzman ae6b5636cb misc input fixes 2013-03-05 01:35:02 +02:00