Commit Graph

  • 7dc2087a87 fix material shader slots master lsalzman 2013-06-06 10:05:25 +0300
  • 3c83742651 change default texture scale lsalzman 2013-06-05 10:23:05 +0300
  • c80d786080 water shader tweaks lsalzman 2013-06-05 10:04:07 +0300
  • 27339edc6f collidetype tweaks Lee Salzman 2013-06-05 08:05:27 +0300
  • 5bb0779a7a support for roll/pitch on model ellipse collision Lee Salzman 2013-06-04 21:41:55 +0300
  • 63fb76d25b matrix rotation fixes Lee Salzman 2013-06-04 00:42:45 +0300
  • 43c30132ab better player vs. mm-obb collision Lee Salzman 2013-06-04 00:03:49 +0300
  • 6d974c991e mpr model orientation fix Lee Salzman 2013-06-03 20:07:55 +0300
  • 3f53b4acc5 saner smsize limits lsalzman 2013-06-03 13:57:22 +0300
  • 4cf0f12896 make smsize persist lsalzman 2013-06-03 13:50:23 +0300
  • b499920eec looplistconcat commands lsalzman 2013-06-03 10:46:09 +0300
  • 857337d815 enet version fix Lee Salzman 2013-06-03 07:43:33 +0300
  • e9eb3d73ef enet 1.3.8 Lee Salzman 2013-06-02 13:47:17 +0300
  • 5cfde11029 remove unused fogscale var Lee Salzman 2013-06-01 02:49:39 +0300
  • 664efacb96 crouch cleanups Lee Salzman 2013-05-31 22:22:50 +0300
  • 28ba3a553c use more higher-order random bits lsalzman 2013-05-30 16:05:53 +0300
  • ecf45c3c9a don't ignore mdlshadow flag Lee Salzman 2013-05-28 22:50:44 +0300
  • 8fcf45d802 crouch speed tweak Lee Salzman 2013-05-28 07:43:02 +0300
  • b008294557 experimental crouching and remove forward/jumping speed bonus Lee Salzman 2013-05-28 02:37:08 +0300
  • 38161cf1df typo fix lsalzman 2013-05-23 14:04:40 +0300
  • a439c4f077 update copyright Lee Salzman 2013-05-20 19:27:50 +0300
  • 0392d1a1b2 rsm shader fix Lee Salzman 2013-05-19 18:21:03 +0300
  • eab1987ab2 more loopfiles fixes Lee Salzman 2013-05-19 11:30:07 +0300
  • ad168a2b81 loopfiles fix Lee Salzman 2013-05-19 10:13:39 +0300
  • 50c2fd84c4 more fixes Lee Salzman 2013-05-18 21:15:53 +0300
  • 99393a5391 misc fixes Lee Salzman 2013-05-18 21:12:49 +0300
  • 978509faff mapmodel preloading fix lsalzman 2013-05-17 16:27:47 +0300
  • 851c658147 misc cleanups Lee Salzman 2013-05-16 22:47:48 +0300
  • 4ca29d1278 mapmodel stdedit fixes Lee Salzman 2013-05-15 20:07:35 +0300
  • 1a21d747cf model roll Lee Salzman 2013-05-15 19:52:38 +0300
  • c4b8fa99bd change model pitch axis to +X instead of old weird -Y behavior that differed from the camera Lee Salzman 2013-05-15 00:40:08 +0300
  • 104a988a4b mapmodel pitch and scale lsalzman 2013-05-14 10:09:32 +0300
  • f19755574b calclight vertical blendmap fix Lee Salzman 2013-05-13 18:07:53 +0300
  • d3f63d5f68 remove some more yaw+90 kluges Lee Salzman 2013-05-10 17:29:56 +0300
  • 5ae640eb56 offsetyaw cleanups Lee Salzman 2013-05-10 15:27:59 +0300
  • a46d9ee122 allow reuse/coop links within a model Lee Salzman 2013-05-10 14:28:53 +0300
  • 5b6baa1c41 fix premul blend mode Lee Salzman 2013-05-09 10:03:09 +0300
  • cc4c8edea0 smoothing groups cleanup lsalzman 2013-05-07 10:51:39 +0300
  • 3c2f011f95 support for per-texture smoothing groups lsalzman 2013-05-06 13:56:12 +0300
  • 53dc27c77b findmaprotation fix Lee Salzman 2013-04-30 21:43:34 +0300
  • ac8f782b2a execute release action for mouse wheel Lee Salzman 2013-04-29 21:40:54 +0300
  • 0f0faec4b7 clearer unsupported map format error Lee Salzman 2013-04-24 20:51:28 +0300
  • 79dd64c363 map version check for loadents lsalzman 2013-04-24 14:13:27 +0300
  • 62de5eccf3 remove some more old format cruft lsalzman 2013-04-24 14:12:23 +0300
  • a0c34f42e9 fix test map format lsalzman 2013-04-24 14:01:56 +0300
  • 5c065dee41 remove some old ent version handling lsalzman 2013-04-24 13:42:47 +0300
  • eeb941920d remove support for loading older map formats lsalzman 2013-04-24 13:35:10 +0300
  • 78fc836372 use saner format for screenshot names by default lsalzman 2013-04-24 13:32:47 +0300
  • 7ded0d7b37 use a single udp socket for server traffic instead of one port for gameplay and one port for pings lsalzman 2013-04-24 13:32:11 +0300
  • 73910dfb27 remove ANIM_GHOST Lee Salzman 2013-04-23 21:01:38 +0300
  • 8ebfbe1675 use more consistent rh ao threshold Lee Salzman 2013-04-18 22:19:13 +0300
  • 4d61241e59 bias rh ao step Lee Salzman 2013-04-18 01:40:21 +0300
  • 5033e03b09 try to work around skylight bleeding some more Lee Salzman 2013-04-18 01:17:34 +0300
  • 870449aeba warning fix Lee Salzman 2013-04-17 21:28:11 +0300
  • b0f7d31e09 use aomin for skylight instead of aosunmin Lee Salzman 2013-04-17 20:26:08 +0300
  • 7f9c00e9de skyboxoverbrightmin var def Lee Salzman 2013-04-17 19:31:03 +0300
  • b37fcf07f9 skyboxoverbrightmin var lsalzman 2013-04-17 13:55:51 +0300
  • 465c220193 gidist clears RH cache lsalzman 2013-04-17 13:30:21 +0300
  • 0feef0fe5e smaller rsm spread lsalzman 2013-04-17 13:01:45 +0300
  • 32bfe51981 gi ao direction fix lsalzman 2013-04-17 12:05:05 +0300
  • bb7a2024c4 note about giaoscale lsalzman 2013-04-17 11:29:45 +0300
  • fadaac38fe amp up gi ao scale lsalzman 2013-04-17 11:11:55 +0300
  • b3c3bcabf2 less bleedy gi ao lsalzman 2013-04-17 10:59:16 +0300
  • 968ceb0427 giaoscale var Lee Salzman 2013-04-17 00:27:42 +0300
  • c586c521ae initial attempt at skylight replacement Lee Salzman 2013-04-17 00:16:16 +0300
  • 89a1f5ce41 add trans parameter to renderclient lsalzman 2013-04-15 13:35:44 +0300
  • 13ce9a1282 fix weird stray code Lee Salzman 2013-04-14 18:00:53 +0300
  • a736d2c8f7 rename varray to gle (a.k.a. glemu) Lee Salzman 2013-04-11 23:43:06 +0300
  • 0f41c40825 addreleaseaction fix Lee Salzman 2013-04-10 22:59:04 +0300
  • 2fb7d3fc86 fix missing ref Lee Salzman 2013-04-07 17:58:22 +0300
  • c625048727 gcc warning fixes Lee Salzman 2013-04-07 07:48:55 +0300
  • a98d02ace8 toggle gl errors with a var Lee Salzman 2013-04-06 13:04:19 +0300
  • bd63badfbe remove broken model alpha blending Lee Salzman 2013-04-05 19:57:14 +0300
  • 1683ce2f3b support for explicit model transparency Lee Salzman 2013-04-05 19:40:51 +0300
  • f70a9854a2 initialize SDL_TimerID to 0 instead of NULL lsalzman 2013-04-05 16:17:56 +0300
  • 3e6145634a KMOD_?META -> KMOD_?GUI lsalzman 2013-04-05 16:15:31 +0300
  • 3ed9598e82 typo fix lsalzman 2013-04-05 15:56:33 +0300
  • d12607cfaa vformatstring usage lsalzman 2013-04-04 10:42:33 +0300
  • 924657e8d2 remove unused vec ops lsalzman 2013-04-03 14:59:14 +0300
  • 973a3775c5 rhquad fix Lee Salzman 2013-04-02 19:56:31 +0300
  • c46b723f55 visiblematerial fixes lsalzman 2013-04-02 17:00:43 +0300
  • 9e3798fd16 remove obsolete cross compiler script lsalzman 2013-04-02 14:30:14 +0300
  • 806b3235ea fix alpha handling for 8bpp greyscale textures Lee Salzman 2013-03-26 00:11:43 +0200
  • dde9a90b56 window resize fix Lee Salzman 2013-03-23 15:48:25 +0200
  • 80c74082d2 more exceeded check fixes Lee Salzman 2013-03-23 12:31:35 +0200
  • 00505a46c0 exceeded check fix Lee Salzman 2013-03-23 11:41:02 +0200
  • f1de19d9f0 let window manager decide where to place window Lee Salzman 2013-03-20 18:17:36 +0200
  • 49d8d7d768 allow window resizing Lee Salzman 2013-03-20 18:05:16 +0200
  • 48cc578f73 misc cleanups lsalzman 2013-03-20 17:20:26 +0200
  • 21d5480826 remove old dynlight kluge for nvidia driver lsalzman 2013-03-20 17:08:30 +0200
  • 189c5b5df6 add some cross-compiler defaults lsalzman 2013-03-19 14:22:45 +0200
  • 89872fac0e handle null paths in fileexists lsalzman 2013-03-19 14:11:46 +0200
  • 99d95af4ff workaround for silly directory permissions lsalzman 2013-03-19 13:11:20 +0200
  • 31feff9c45 animinterp across different meshes with same skeleton Lee Salzman 2013-03-16 21:46:01 +0200
  • 5d4d168b7e fix particle text shader lsalzman 2013-03-14 16:39:29 +0200
  • b9ede5fff1 try to work around VS 2012 safeseh errors lsalzman 2013-03-12 13:51:41 +0200
  • 13693bbd29 revert smfilter 3 workaround because it still causes crash in that case Lee Salzman 2013-03-09 00:26:58 +0200
  • a141ae0057 Merge branch 'master' of github.com:lsalzman/tesseract Lee Salzman 2013-03-09 00:11:00 +0200
  • 01b54c8488 attempt to workaround strange shader compiler crash on nvidia/windows 32-bit driver Lee Salzman 2013-03-09 00:10:25 +0200
  • b601ea5025 litter some more GLERRORs around Lee Salzman 2013-03-08 20:35:37 +0200