fix material shader slots
parent
3c83742651
commit
7dc2087a87
|
@ -22,15 +22,13 @@ loop i 4 [
|
|||
texture [glass@(+ $i 1)] "textures/glassn.png" // glass normals
|
||||
|
||||
texture [water@(+ $i 1)] "golgotha/water2.jpg" // water surface
|
||||
texture 1 "textures/waterfall.jpg" // waterfall
|
||||
texture 1 "textures/watern.jpg" // water normals
|
||||
texture 1 "textures/waterdudv.jpg" // water distortion
|
||||
texture 1 "textures/waterfall.jpg" // waterfall
|
||||
texture 1 "textures/waterfalln.jpg" // waterfall normals
|
||||
texture 1 "textures/waterfalldudv.jpg" // waterfall distortion
|
||||
|
||||
texture [lava@(+ $i 1)] "dg/floor_lava2.jpg" 0 0 0 2 // lava surface
|
||||
texture 1 "dg/floor_lava2.jpg" // falling lava
|
||||
texture 1 "textures/watern.jpg" // lava normals
|
||||
texture 1 "dg/floor_lava2.jpg" // falling lava
|
||||
texture 1 "textures/waterfalln.jpg" // lavafall normals
|
||||
]
|
||||
|
||||
|
|
|
@ -538,7 +538,7 @@ void renderlava()
|
|||
Texture *tex = lslot.sts.inrange(0) ? lslot.sts[0].t: notexture;
|
||||
glBindTexture(GL_TEXTURE_2D, tex->id);
|
||||
glActiveTexture_(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, lslot.sts.inrange(2) ? lslot.sts[2].t->id : notexture->id);
|
||||
glBindTexture(GL_TEXTURE_2D, lslot.sts.inrange(1) ? lslot.sts[1].t->id : notexture->id);
|
||||
glActiveTexture_(GL_TEXTURE0);
|
||||
|
||||
vector<materialsurface> &surfs = lavasurfs[k];
|
||||
|
@ -548,7 +548,7 @@ void renderlava()
|
|||
|
||||
if(drawtex != DRAWTEX_MINIMAP && lavafallsurfs[k].length())
|
||||
{
|
||||
Texture *tex = lslot.sts.inrange(1) ? lslot.sts[1].t : (lslot.sts.inrange(0) ? lslot.sts[0].t : notexture);
|
||||
Texture *tex = lslot.sts.inrange(2) ? lslot.sts[2].t : (lslot.sts.inrange(0) ? lslot.sts[0].t : notexture);
|
||||
float angle = fmod(float(lastmillis/2000.0f/(2*M_PI)), 1.0f),
|
||||
s = angle - int(angle) - 0.5f;
|
||||
s *= 8 - fabs(s)*16;
|
||||
|
@ -559,7 +559,7 @@ void renderlava()
|
|||
|
||||
glBindTexture(GL_TEXTURE_2D, tex->id);
|
||||
glActiveTexture_(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, lslot.sts.inrange(3) ? lslot.sts[3].t->id : notexture->id);
|
||||
glBindTexture(GL_TEXTURE_2D, lslot.sts.inrange(2) ? (lslot.sts.inrange(3) ? lslot.sts[3].t->id : notexture->id) : (lslot.sts.inrange(1) ? lslot.sts[1].t->id : notexture->id));
|
||||
glActiveTexture_(GL_TEXTURE0);
|
||||
|
||||
vector<materialsurface> &surfs = lavafallsurfs[k];
|
||||
|
@ -582,7 +582,7 @@ void renderwaterfalls()
|
|||
|
||||
MSlot &wslot = lookupmaterialslot(MAT_WATER+k);
|
||||
|
||||
Texture *tex = wslot.sts.inrange(1) ? wslot.sts[1].t : notexture;
|
||||
Texture *tex = wslot.sts.inrange(2) ? wslot.sts[2].t : (wslot.sts.inrange(0) ? wslot.sts[0].t : notexture);
|
||||
float angle = fmod(float(lastmillis/600.0f/(2*M_PI)), 1.0f),
|
||||
s = angle - int(angle) - 0.5f;
|
||||
s *= 8 - fabs(s)*16;
|
||||
|
@ -606,9 +606,7 @@ void renderwaterfalls()
|
|||
|
||||
glBindTexture(GL_TEXTURE_2D, tex->id);
|
||||
glActiveTexture_(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, wslot.sts.inrange(4) ? wslot.sts[4].t->id : notexture->id);
|
||||
glActiveTexture_(GL_TEXTURE2);
|
||||
glBindTexture(GL_TEXTURE_2D, wslot.sts.inrange(5) ? wslot.sts[5].t->id : notexture->id);
|
||||
glBindTexture(GL_TEXTURE_2D, wslot.sts.inrange(2) ? (wslot.sts.inrange(3) ? wslot.sts[3].t->id : notexture->id) : (wslot.sts.inrange(1) ? wslot.sts[1].t->id : notexture->id));
|
||||
if(waterfallenv)
|
||||
{
|
||||
glActiveTexture_(GL_TEXTURE3);
|
||||
|
@ -634,9 +632,9 @@ void renderwater()
|
|||
|
||||
MSlot &wslot = lookupmaterialslot(MAT_WATER+k);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, wslot.sts.inrange(2) ? wslot.sts[2].t->id : notexture->id);
|
||||
glBindTexture(GL_TEXTURE_2D, wslot.sts.inrange(0) ? wslot.sts[0].t->id : notexture->id);
|
||||
glActiveTexture_(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, wslot.sts.inrange(3) ? wslot.sts[3].t->id : notexture->id);
|
||||
glBindTexture(GL_TEXTURE_2D, wslot.sts.inrange(1) ? wslot.sts[1].t->id : notexture->id);
|
||||
if(caustics && causticscale && causticmillis) setupcaustics(2);
|
||||
if(waterenvmap && !waterreflect && drawtex != DRAWTEX_MINIMAP)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue