collidetype tweaks
parent
5bb0779a7a
commit
27339edc6f
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@ -1724,7 +1724,7 @@ bool droptofloor(vec &o, float radius, float height)
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dropent()
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{
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type = ENT_CAMERA;
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collidetype = COLLIDE_AABB;
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//collidetype = COLLIDE_AABB;
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vel = vec(0, 0, -1);
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}
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} d;
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@ -1182,7 +1182,7 @@ void recomputecamera()
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}
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camera1->reset();
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camera1->type = ENT_CAMERA;
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camera1->collidetype = COLLIDE_AABB;
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//camera1->collidetype = COLLIDE_AABB;
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camera1->move = -1;
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camera1->eyeheight = camera1->aboveeye = camera1->radius = camera1->xradius = camera1->yradius = 2;
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