collidetype tweaks

master
Lee Salzman 2013-06-05 08:05:27 +03:00
parent 5bb0779a7a
commit 27339edc6f
2 changed files with 2 additions and 2 deletions

View File

@ -1724,7 +1724,7 @@ bool droptofloor(vec &o, float radius, float height)
dropent()
{
type = ENT_CAMERA;
collidetype = COLLIDE_AABB;
//collidetype = COLLIDE_AABB;
vel = vec(0, 0, -1);
}
} d;

View File

@ -1182,7 +1182,7 @@ void recomputecamera()
}
camera1->reset();
camera1->type = ENT_CAMERA;
camera1->collidetype = COLLIDE_AABB;
//camera1->collidetype = COLLIDE_AABB;
camera1->move = -1;
camera1->eyeheight = camera1->aboveeye = camera1->radius = camera1->xradius = camera1->yradius = 2;