Lee Salzman
|
8ebfbe1675
|
use more consistent rh ao threshold
|
2013-04-18 22:19:13 +03:00 |
Lee Salzman
|
4d61241e59
|
bias rh ao step
|
2013-04-18 01:40:21 +03:00 |
Lee Salzman
|
5033e03b09
|
try to work around skylight bleeding some more
|
2013-04-18 01:17:34 +03:00 |
Lee Salzman
|
870449aeba
|
warning fix
|
2013-04-17 21:28:11 +03:00 |
Lee Salzman
|
b0f7d31e09
|
use aomin for skylight instead of aosunmin
|
2013-04-17 20:26:08 +03:00 |
Lee Salzman
|
7f9c00e9de
|
skyboxoverbrightmin var def
|
2013-04-17 19:31:03 +03:00 |
lsalzman
|
b37fcf07f9
|
skyboxoverbrightmin var
|
2013-04-17 13:55:51 +03:00 |
lsalzman
|
465c220193
|
gidist clears RH cache
|
2013-04-17 13:30:21 +03:00 |
lsalzman
|
0feef0fe5e
|
smaller rsm spread
|
2013-04-17 13:01:45 +03:00 |
lsalzman
|
32bfe51981
|
gi ao direction fix
|
2013-04-17 12:05:05 +03:00 |
lsalzman
|
bb7a2024c4
|
note about giaoscale
|
2013-04-17 11:29:45 +03:00 |
lsalzman
|
fadaac38fe
|
amp up gi ao scale
|
2013-04-17 11:11:55 +03:00 |
lsalzman
|
b3c3bcabf2
|
less bleedy gi ao
|
2013-04-17 10:59:16 +03:00 |
Lee Salzman
|
968ceb0427
|
giaoscale var
|
2013-04-17 00:27:42 +03:00 |
Lee Salzman
|
c586c521ae
|
initial attempt at skylight replacement
|
2013-04-17 00:16:16 +03:00 |
lsalzman
|
89a1f5ce41
|
add trans parameter to renderclient
|
2013-04-15 13:35:44 +03:00 |
Lee Salzman
|
13ce9a1282
|
fix weird stray code
|
2013-04-14 18:00:53 +03:00 |
Lee Salzman
|
a736d2c8f7
|
rename varray to gle (a.k.a. glemu)
|
2013-04-11 23:43:06 +03:00 |
Lee Salzman
|
0f41c40825
|
addreleaseaction fix
|
2013-04-10 22:59:04 +03:00 |
Lee Salzman
|
2fb7d3fc86
|
fix missing ref
|
2013-04-07 17:58:22 +03:00 |
Lee Salzman
|
c625048727
|
gcc warning fixes
|
2013-04-07 07:48:55 +03:00 |
Lee Salzman
|
a98d02ace8
|
toggle gl errors with a var
|
2013-04-06 13:04:19 +03:00 |
Lee Salzman
|
bd63badfbe
|
remove broken model alpha blending
|
2013-04-05 19:57:14 +03:00 |
Lee Salzman
|
1683ce2f3b
|
support for explicit model transparency
|
2013-04-05 19:40:51 +03:00 |
lsalzman
|
f70a9854a2
|
initialize SDL_TimerID to 0 instead of NULL
|
2013-04-05 16:17:56 +03:00 |
lsalzman
|
3e6145634a
|
KMOD_?META -> KMOD_?GUI
|
2013-04-05 16:15:31 +03:00 |
lsalzman
|
3ed9598e82
|
typo fix
|
2013-04-05 15:56:33 +03:00 |
lsalzman
|
d12607cfaa
|
vformatstring usage
|
2013-04-04 10:42:33 +03:00 |
lsalzman
|
924657e8d2
|
remove unused vec ops
|
2013-04-03 14:59:14 +03:00 |
Lee Salzman
|
973a3775c5
|
rhquad fix
|
2013-04-02 19:56:31 +03:00 |
lsalzman
|
c46b723f55
|
visiblematerial fixes
|
2013-04-02 17:00:43 +03:00 |
lsalzman
|
9e3798fd16
|
remove obsolete cross compiler script
|
2013-04-02 14:30:14 +03:00 |
Lee Salzman
|
806b3235ea
|
fix alpha handling for 8bpp greyscale textures
|
2013-03-26 00:11:43 +02:00 |
Lee Salzman
|
dde9a90b56
|
window resize fix
|
2013-03-23 15:48:25 +02:00 |
Lee Salzman
|
80c74082d2
|
more exceeded check fixes
|
2013-03-23 12:31:35 +02:00 |
Lee Salzman
|
00505a46c0
|
exceeded check fix
|
2013-03-23 11:41:02 +02:00 |
Lee Salzman
|
f1de19d9f0
|
let window manager decide where to place window
|
2013-03-20 18:17:36 +02:00 |
Lee Salzman
|
49d8d7d768
|
allow window resizing
|
2013-03-20 18:05:16 +02:00 |
lsalzman
|
48cc578f73
|
misc cleanups
|
2013-03-20 17:20:26 +02:00 |
lsalzman
|
21d5480826
|
remove old dynlight kluge for nvidia driver
|
2013-03-20 17:08:30 +02:00 |
lsalzman
|
189c5b5df6
|
add some cross-compiler defaults
|
2013-03-19 14:22:45 +02:00 |
lsalzman
|
89872fac0e
|
handle null paths in fileexists
|
2013-03-19 14:11:46 +02:00 |
lsalzman
|
99d95af4ff
|
workaround for silly directory permissions
|
2013-03-19 13:11:20 +02:00 |
Lee Salzman
|
31feff9c45
|
animinterp across different meshes with same skeleton
|
2013-03-16 21:46:01 +02:00 |
lsalzman
|
5d4d168b7e
|
fix particle text shader
|
2013-03-14 16:39:29 +02:00 |
lsalzman
|
b9ede5fff1
|
try to work around VS 2012 safeseh errors
|
2013-03-12 13:51:41 +02:00 |
Lee Salzman
|
13693bbd29
|
revert smfilter 3 workaround because it still causes crash in that case
|
2013-03-09 00:26:58 +02:00 |
Lee Salzman
|
a141ae0057
|
Merge branch 'master' of github.com:lsalzman/tesseract
|
2013-03-09 00:11:00 +02:00 |
Lee Salzman
|
01b54c8488
|
attempt to workaround strange shader compiler crash on nvidia/windows 32-bit driver
|
2013-03-09 00:10:25 +02:00 |
Lee Salzman
|
b601ea5025
|
litter some more GLERRORs around
|
2013-03-08 20:35:37 +02:00 |