Commit Graph

1103 Commits (master)

Author SHA1 Message Date
Lee Salzman 8ebfbe1675 use more consistent rh ao threshold 2013-04-18 22:19:13 +03:00
Lee Salzman 4d61241e59 bias rh ao step 2013-04-18 01:40:21 +03:00
Lee Salzman 5033e03b09 try to work around skylight bleeding some more 2013-04-18 01:17:34 +03:00
Lee Salzman 870449aeba warning fix 2013-04-17 21:28:11 +03:00
Lee Salzman b0f7d31e09 use aomin for skylight instead of aosunmin 2013-04-17 20:26:08 +03:00
Lee Salzman 7f9c00e9de skyboxoverbrightmin var def 2013-04-17 19:31:03 +03:00
lsalzman b37fcf07f9 skyboxoverbrightmin var 2013-04-17 13:55:51 +03:00
lsalzman 465c220193 gidist clears RH cache 2013-04-17 13:30:21 +03:00
lsalzman 0feef0fe5e smaller rsm spread 2013-04-17 13:01:45 +03:00
lsalzman 32bfe51981 gi ao direction fix 2013-04-17 12:05:05 +03:00
lsalzman bb7a2024c4 note about giaoscale 2013-04-17 11:29:45 +03:00
lsalzman fadaac38fe amp up gi ao scale 2013-04-17 11:11:55 +03:00
lsalzman b3c3bcabf2 less bleedy gi ao 2013-04-17 10:59:16 +03:00
Lee Salzman 968ceb0427 giaoscale var 2013-04-17 00:27:42 +03:00
Lee Salzman c586c521ae initial attempt at skylight replacement 2013-04-17 00:16:16 +03:00
lsalzman 89a1f5ce41 add trans parameter to renderclient 2013-04-15 13:35:44 +03:00
Lee Salzman 13ce9a1282 fix weird stray code 2013-04-14 18:00:53 +03:00
Lee Salzman a736d2c8f7 rename varray to gle (a.k.a. glemu) 2013-04-11 23:43:06 +03:00
Lee Salzman 0f41c40825 addreleaseaction fix 2013-04-10 22:59:04 +03:00
Lee Salzman 2fb7d3fc86 fix missing ref 2013-04-07 17:58:22 +03:00
Lee Salzman c625048727 gcc warning fixes 2013-04-07 07:48:55 +03:00
Lee Salzman a98d02ace8 toggle gl errors with a var 2013-04-06 13:04:19 +03:00
Lee Salzman bd63badfbe remove broken model alpha blending 2013-04-05 19:57:14 +03:00
Lee Salzman 1683ce2f3b support for explicit model transparency 2013-04-05 19:40:51 +03:00
lsalzman f70a9854a2 initialize SDL_TimerID to 0 instead of NULL 2013-04-05 16:17:56 +03:00
lsalzman 3e6145634a KMOD_?META -> KMOD_?GUI 2013-04-05 16:15:31 +03:00
lsalzman 3ed9598e82 typo fix 2013-04-05 15:56:33 +03:00
lsalzman d12607cfaa vformatstring usage 2013-04-04 10:42:33 +03:00
lsalzman 924657e8d2 remove unused vec ops 2013-04-03 14:59:14 +03:00
Lee Salzman 973a3775c5 rhquad fix 2013-04-02 19:56:31 +03:00
lsalzman c46b723f55 visiblematerial fixes 2013-04-02 17:00:43 +03:00
lsalzman 9e3798fd16 remove obsolete cross compiler script 2013-04-02 14:30:14 +03:00
Lee Salzman 806b3235ea fix alpha handling for 8bpp greyscale textures 2013-03-26 00:11:43 +02:00
Lee Salzman dde9a90b56 window resize fix 2013-03-23 15:48:25 +02:00
Lee Salzman 80c74082d2 more exceeded check fixes 2013-03-23 12:31:35 +02:00
Lee Salzman 00505a46c0 exceeded check fix 2013-03-23 11:41:02 +02:00
Lee Salzman f1de19d9f0 let window manager decide where to place window 2013-03-20 18:17:36 +02:00
Lee Salzman 49d8d7d768 allow window resizing 2013-03-20 18:05:16 +02:00
lsalzman 48cc578f73 misc cleanups 2013-03-20 17:20:26 +02:00
lsalzman 21d5480826 remove old dynlight kluge for nvidia driver 2013-03-20 17:08:30 +02:00
lsalzman 189c5b5df6 add some cross-compiler defaults 2013-03-19 14:22:45 +02:00
lsalzman 89872fac0e handle null paths in fileexists 2013-03-19 14:11:46 +02:00
lsalzman 99d95af4ff workaround for silly directory permissions 2013-03-19 13:11:20 +02:00
Lee Salzman 31feff9c45 animinterp across different meshes with same skeleton 2013-03-16 21:46:01 +02:00
lsalzman 5d4d168b7e fix particle text shader 2013-03-14 16:39:29 +02:00
lsalzman b9ede5fff1 try to work around VS 2012 safeseh errors 2013-03-12 13:51:41 +02:00
Lee Salzman 13693bbd29 revert smfilter 3 workaround because it still causes crash in that case 2013-03-09 00:26:58 +02:00
Lee Salzman a141ae0057 Merge branch 'master' of github.com:lsalzman/tesseract 2013-03-09 00:11:00 +02:00
Lee Salzman 01b54c8488 attempt to workaround strange shader compiler crash on nvidia/windows 32-bit driver 2013-03-09 00:10:25 +02:00
Lee Salzman b601ea5025 litter some more GLERRORs around 2013-03-08 20:35:37 +02:00