use saner format for screenshot names by default
parent
7ded0d7b37
commit
78fc836372
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@ -2960,8 +2960,25 @@ void screenshot(char *filename)
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}
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else
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{
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defformatstring(name)("screenshot_%d", totalmillis);
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concatstring(buf, name);
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string sstime;
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time_t t = time(NULL);
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size_t len = strftime(sstime, sizeof(sstime), "%Y-%m-%d_%H.%M.%S", localtime(&t));
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sstime[min(len, sizeof(sstime)-1)] = '\0';
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concatstring(buf, sstime);
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const char *map = game::getclientmap(), *ssinfo = game::getscreenshotinfo();
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if(map && map[0])
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{
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concatstring(buf, "_");
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concatstring(buf, map);
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}
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if(ssinfo && ssinfo[0])
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{
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concatstring(buf, "_");
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concatstring(buf, ssinfo);
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}
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for(char *s = buf; *s; s++) if(iscubespace(*s)) *s = '-';
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}
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if(format < 0)
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{
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@ -562,6 +562,11 @@ namespace game
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return showmodeinfo && m_valid(gamemode) ? gamemodes[gamemode - STARTGAMEMODE].info : NULL;
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}
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const char *getscreenshotinfo()
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{
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return server::modename(gamemode, NULL);
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}
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void physicstrigger(physent *d, bool local, int floorlevel, int waterlevel, int material)
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{
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if (waterlevel>0) { if(material!=MAT_LAVA) playsound(S_SPLASH1, d==player1 ? NULL : &d->o); }
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@ -58,6 +58,7 @@ namespace game
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extern void dynentcollide(physent *d, physent *o, const vec &dir);
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extern const char *getclientmap();
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extern const char *getmapinfo();
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extern const char *getscreenshotinfo();
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extern void resetgamestate();
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extern void suicide(physent *d);
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extern void newmap(int size);
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