Commit Graph

1103 Commits (master)

Author SHA1 Message Date
Lee Salzman d3a0253c92 testtags var 2013-02-21 19:44:40 +02:00
lsalzman e8c46eadb9 fix velocity matrix for tqaa resolve 2013-02-20 13:53:03 +02:00
Lee Salzman ff5d494f2a offset the msaa hash by vslot index to anti-alias trims 2013-02-19 23:58:13 +02:00
Lee Salzman 1ca41cbf78 revert smaa interleaving idea since it is horribly broken 2013-02-19 22:06:28 +02:00
Lee Salzman 02bb8da93c fixed smaa stencil interleaving 2013-02-19 21:37:25 +02:00
Lee Salzman 4b82d3bb59 typo fix 2013-02-19 21:02:52 +02:00
Lee Salzman 9b7b0a321c work around some potential stalls in SMAA S2x/4x modes 2013-02-19 20:57:46 +02:00
lsalzman 62ab96147b make smaa mask threshold lower 2013-02-19 14:38:03 +02:00
Lee Salzman f011016d94 smaa move mask fixes 2013-02-19 05:56:28 +02:00
Lee Salzman 8c691841d7 ldr processing fixes 2013-02-19 02:07:12 +02:00
lsalzman f0e12e8a8b added silly gscalenearest option 2013-02-18 15:46:31 +02:00
Lee Salzman 21a99e0d44 some more reduce filters to catch some edge cases 2013-02-18 03:11:55 +02:00
Lee Salzman 8dd410e0df scissor clears when drawing textures 2013-02-18 01:52:08 +02:00
Lee Salzman 78e309b625 generate movement mask for SMAA earlier to reduce stalling 2013-02-17 23:35:14 +02:00
Lee Salzman d756d48645 movemask sampling fixes 2013-02-17 19:04:47 +02:00
Lee Salzman 50be4d9a4f fix tqaa movemask sampling in msaa modes 2013-02-17 15:31:14 +02:00
Lee Salzman 421d1c4b0f reset smaa info vars on cleanup 2013-02-17 01:23:12 +02:00
Lee Salzman e30ac397fd make default spec power a bit sharper 2013-02-16 23:14:28 +02:00
Lee Salzman e43c67a6f8 CSAA support 2013-02-16 22:03:25 +02:00
Lee Salzman 78af68ae73 remove unneeded pre-generated SMAA textures 2013-02-16 19:23:13 +02:00
Lee Salzman 72992e4859 SMAA S2x and 4x modes 2013-02-16 19:22:42 +02:00
Lee Salzman 1d53d37f83 disable msaatonemapstencil by default 2013-02-15 03:27:34 +02:00
Lee Salzman aa4b97409c msaatonemap bug workaround for amd radeon 2013-02-15 03:02:13 +02:00
Lee Salzman e618188928 minimap clear fix/AMD bug workaround 2013-02-15 01:59:23 +02:00
Lee Salzman a21ddfc79d stencil func simplifications 2013-02-15 00:56:04 +02:00
Lee Salzman 1528137a45 msaasampleshading debug var 2013-02-14 23:18:57 +02:00
lsalzman c75697fbe2 stencil format fixes 2013-02-14 22:55:44 +02:00
lsalzman 2d3f5c31d8 trying non-stencil msaa fallback 2013-02-14 22:40:48 +02:00
lsalzman 0d7407631c add msaadepthstencil and msaastencil toggles 2013-02-14 21:53:14 +02:00
lsalzman 51abf2ec1a glActiveTexture -> glActiveTexture_ 2013-02-14 21:22:39 +02:00
lsalzman e086634493 remove the msaahdr option (always forced on now) 2013-02-14 21:19:19 +02:00
Lee Salzman 6cf09754cd msaahdr 2 compatibility mode 2013-02-14 19:08:24 +02:00
lsalzman 997db05b4c ensure matching depth formats for msaa resolve 2013-02-14 16:04:12 +02:00
Lee Salzman 2bc1640d4d msaa hdr format workarounds 2013-02-14 07:28:25 +02:00
Lee Salzman fdc7043b52 shader fixes 2013-02-14 06:13:35 +02:00
Lee Salzman 6a7cfd3b1a MSAA cleanups 2013-02-14 04:59:34 +02:00
Lee Salzman 17724d0dbf smaa stencil clear fix 2013-02-13 17:47:29 +02:00
Lee Salzman 038df5e79d shader/screen setup fixes 2013-02-13 17:35:00 +02:00
lsalzman 6f6b7f706c gfetchdefs cleanup 2013-02-13 17:05:20 +02:00
lsalzman 9d81f0a950 remove main framebuffer depthbits/stencilbits/fsaa settings since deferred renderer no longer needs them 2013-02-13 15:06:52 +02:00
lsalzman cafce660ea work-in-progress deferred MSAA support 2013-02-13 14:17:11 +02:00
Lee Salzman fb28d29811 fix typo in smaa shaders 2013-02-13 00:39:17 +02:00
Lee Salzman c916b56420 clean models on resetshaders 2013-02-12 06:27:10 +02:00
Lee Salzman 0488c7b0ed fix double-rendering of explicit sky 2013-02-12 01:45:41 +02:00
Lee Salzman 5d1bb90919 fix tqaa mask scaling
fix GL extension typo
2013-02-11 21:19:19 +02:00
Lee Salzman ba81d8d550 slightly different quincunx pattern 2013-02-11 18:47:32 +02:00
lsalzman b2c7a3ff97 use R8 format for SSAO where applicable 2013-02-11 16:21:04 +02:00
lsalzman e984aaebc6 use R8 format for tqaa movemask to allow less reducing by default 2013-02-11 15:56:26 +02:00
Lee Salzman 2909422cbf SSAO shader fixes 2013-02-11 04:33:18 +02:00
Lee Salzman de6d4cfbd8 ssao shader fixes 2013-02-11 04:19:42 +02:00