Lee Salzman
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d3a0253c92
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testtags var
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2013-02-21 19:44:40 +02:00 |
lsalzman
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e8c46eadb9
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fix velocity matrix for tqaa resolve
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2013-02-20 13:53:03 +02:00 |
Lee Salzman
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ff5d494f2a
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offset the msaa hash by vslot index to anti-alias trims
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2013-02-19 23:58:13 +02:00 |
Lee Salzman
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1ca41cbf78
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revert smaa interleaving idea since it is horribly broken
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2013-02-19 22:06:28 +02:00 |
Lee Salzman
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02bb8da93c
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fixed smaa stencil interleaving
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2013-02-19 21:37:25 +02:00 |
Lee Salzman
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4b82d3bb59
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typo fix
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2013-02-19 21:02:52 +02:00 |
Lee Salzman
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9b7b0a321c
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work around some potential stalls in SMAA S2x/4x modes
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2013-02-19 20:57:46 +02:00 |
lsalzman
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62ab96147b
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make smaa mask threshold lower
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2013-02-19 14:38:03 +02:00 |
Lee Salzman
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f011016d94
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smaa move mask fixes
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2013-02-19 05:56:28 +02:00 |
Lee Salzman
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8c691841d7
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ldr processing fixes
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2013-02-19 02:07:12 +02:00 |
lsalzman
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f0e12e8a8b
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added silly gscalenearest option
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2013-02-18 15:46:31 +02:00 |
Lee Salzman
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21a99e0d44
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some more reduce filters to catch some edge cases
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2013-02-18 03:11:55 +02:00 |
Lee Salzman
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8dd410e0df
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scissor clears when drawing textures
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2013-02-18 01:52:08 +02:00 |
Lee Salzman
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78e309b625
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generate movement mask for SMAA earlier to reduce stalling
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2013-02-17 23:35:14 +02:00 |
Lee Salzman
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d756d48645
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movemask sampling fixes
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2013-02-17 19:04:47 +02:00 |
Lee Salzman
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50be4d9a4f
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fix tqaa movemask sampling in msaa modes
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2013-02-17 15:31:14 +02:00 |
Lee Salzman
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421d1c4b0f
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reset smaa info vars on cleanup
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2013-02-17 01:23:12 +02:00 |
Lee Salzman
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e30ac397fd
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make default spec power a bit sharper
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2013-02-16 23:14:28 +02:00 |
Lee Salzman
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e43c67a6f8
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CSAA support
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2013-02-16 22:03:25 +02:00 |
Lee Salzman
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78af68ae73
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remove unneeded pre-generated SMAA textures
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2013-02-16 19:23:13 +02:00 |
Lee Salzman
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72992e4859
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SMAA S2x and 4x modes
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2013-02-16 19:22:42 +02:00 |
Lee Salzman
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1d53d37f83
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disable msaatonemapstencil by default
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2013-02-15 03:27:34 +02:00 |
Lee Salzman
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aa4b97409c
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msaatonemap bug workaround for amd radeon
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2013-02-15 03:02:13 +02:00 |
Lee Salzman
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e618188928
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minimap clear fix/AMD bug workaround
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2013-02-15 01:59:23 +02:00 |
Lee Salzman
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a21ddfc79d
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stencil func simplifications
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2013-02-15 00:56:04 +02:00 |
Lee Salzman
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1528137a45
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msaasampleshading debug var
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2013-02-14 23:18:57 +02:00 |
lsalzman
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c75697fbe2
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stencil format fixes
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2013-02-14 22:55:44 +02:00 |
lsalzman
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2d3f5c31d8
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trying non-stencil msaa fallback
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2013-02-14 22:40:48 +02:00 |
lsalzman
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0d7407631c
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add msaadepthstencil and msaastencil toggles
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2013-02-14 21:53:14 +02:00 |
lsalzman
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51abf2ec1a
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glActiveTexture -> glActiveTexture_
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2013-02-14 21:22:39 +02:00 |
lsalzman
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e086634493
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remove the msaahdr option (always forced on now)
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2013-02-14 21:19:19 +02:00 |
Lee Salzman
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6cf09754cd
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msaahdr 2 compatibility mode
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2013-02-14 19:08:24 +02:00 |
lsalzman
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997db05b4c
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ensure matching depth formats for msaa resolve
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2013-02-14 16:04:12 +02:00 |
Lee Salzman
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2bc1640d4d
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msaa hdr format workarounds
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2013-02-14 07:28:25 +02:00 |
Lee Salzman
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fdc7043b52
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shader fixes
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2013-02-14 06:13:35 +02:00 |
Lee Salzman
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6a7cfd3b1a
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MSAA cleanups
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2013-02-14 04:59:34 +02:00 |
Lee Salzman
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17724d0dbf
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smaa stencil clear fix
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2013-02-13 17:47:29 +02:00 |
Lee Salzman
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038df5e79d
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shader/screen setup fixes
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2013-02-13 17:35:00 +02:00 |
lsalzman
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6f6b7f706c
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gfetchdefs cleanup
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2013-02-13 17:05:20 +02:00 |
lsalzman
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9d81f0a950
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remove main framebuffer depthbits/stencilbits/fsaa settings since deferred renderer no longer needs them
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2013-02-13 15:06:52 +02:00 |
lsalzman
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cafce660ea
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work-in-progress deferred MSAA support
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2013-02-13 14:17:11 +02:00 |
Lee Salzman
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fb28d29811
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fix typo in smaa shaders
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2013-02-13 00:39:17 +02:00 |
Lee Salzman
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c916b56420
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clean models on resetshaders
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2013-02-12 06:27:10 +02:00 |
Lee Salzman
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0488c7b0ed
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fix double-rendering of explicit sky
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2013-02-12 01:45:41 +02:00 |
Lee Salzman
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5d1bb90919
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fix tqaa mask scaling
fix GL extension typo
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2013-02-11 21:19:19 +02:00 |
Lee Salzman
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ba81d8d550
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slightly different quincunx pattern
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2013-02-11 18:47:32 +02:00 |
lsalzman
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b2c7a3ff97
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use R8 format for SSAO where applicable
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2013-02-11 16:21:04 +02:00 |
lsalzman
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e984aaebc6
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use R8 format for tqaa movemask to allow less reducing by default
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2013-02-11 15:56:26 +02:00 |
Lee Salzman
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2909422cbf
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SSAO shader fixes
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2013-02-11 04:33:18 +02:00 |
Lee Salzman
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de6d4cfbd8
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ssao shader fixes
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2013-02-11 04:19:42 +02:00 |