Commit Graph

743 Commits (5eaa1870041cbec84a366f25ce534ca5c5e31f9f)

Author SHA1 Message Date
cutealien 58764ce8b9 - Keep filenames additionally to internally used names for meshes, fonts, textures and sprites to fix problems with uppercase-filenames on Linux.
- Adapt MeshCache interface to make the difference between names and filenames more clear. Old functions behave the same, but are deprecated.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3004 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-12-06 04:52:15 +00:00
hybrid 4be82de30c Make sure the struct is initialized to 0
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2998 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-12-05 16:47:57 +00:00
hybrid 5b030dbc98 Enable zip decryption mode. Add bzip2 flag.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2997 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-12-05 16:46:29 +00:00
hybrid f040a326d8 Clarify the grab situation.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2990 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-12-05 12:04:47 +00:00
hybrid dd198af9e5 Add possibility to add externally loaded/created fonts.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2989 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-12-05 12:02:42 +00:00
cutealien 0e21f80e5a - CStringWArrayAttribute can use const-ref instead of full copy
- Put E_ATTRIBUTE_TYPE in own header EAttributes.h
- Put IAttribute in own header IAttribute.h


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2969 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-12-02 16:02:41 +00:00
cutealien 622bd16ba1 SceneNodeAnimatorFollowSpline can now loop and pingpong.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2966 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-12-01 18:26:52 +00:00
hybrid 3d4ff2a67e Add ways to provide the password for encrypted archives.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2965 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-12-01 17:07:00 +00:00
hybrid d1251606f7 Make aes decryption optional.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2961 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-12-01 12:17:18 +00:00
cutealien f2e91f0e7c Fix self assignments for irrArray (which worked already in 1.6, not sure if it was fixed there
already or broken after 1.6).


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2950 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-30 15:08:16 +00:00
cutealien 09b4f29944 Bugfix: irrArray should no longer crash when using other allocators. Corresponding test added. This was
caused because operator= and copy-constructor where not called because the the second template parameters 
was not used in those function declarations and so only functions for the default parameter had been 
created. 


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2949 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-30 14:51:59 +00:00
hybrid e7b200fef4 Merged revisions 2892:2947 from 1.6 branch. Mainly GUI fixes. Cylinder texturing enhanced. WIN64 defines everywhere also use _WIN64. Code layout and documentation updates.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2948 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-30 14:42:58 +00:00
cutealien 9e1eb1e6ca Revert r2939 (allocation strategy scheme for arrays). Which means old (slow?) speed for now. Reason is that
assignment would otherwise depend on allocation strategy which isn't a good idea. Also some problems due to 
default template parameters which got ignored in copy-constructor and operator= which caused those functions 
not to be called. 


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2946 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-30 14:11:27 +00:00
cutealien 7c8293ef93 Remove some extra ; because otherwise tests won't even compile.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2944 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-29 23:37:04 +00:00
monstrobishi 1ea180d6be - Noticed a major slowdown with the fairly-recently implemented allocation strategy scheme for irrArray (About 5 times slowdown) mainly due to the switch statement in the time critical section. So I re-implemented it as a static template-based system and now the speed is a lot more acceptable.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2939 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-28 06:24:37 +00:00
hybrid e82e998aff Add experimental framebuffer device.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2937 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-27 18:58:56 +00:00
hybrid 51545ba051 Add geometry shaders for OpenGL. Implementation is largely influenced by ideas from devsh. Right now the input and output types are fixed to EPT_TRIANGLES, the maximal output vertices are only limited by the driver, and some geometry shader extensions are wrongly used. Will be fixed in the near future.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2926 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-24 23:35:43 +00:00
hybrid 0655f27f31 Split shader types definitions.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2923 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-24 16:31:50 +00:00
hybrid ce6a35287d Remove unused includes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2919 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-24 08:20:52 +00:00
hybrid 0fd0e52e7e Reorganize the mrt reset procedure.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2916 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-22 23:03:04 +00:00
cutealien 2573257ffc Double and triple click events now for each mouse-button. Old events for that got removed.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2914 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-22 15:25:00 +00:00
hybrid 76c4b0f813 Add access to miplevels in addTexture, texture->lock, and texture->regenerateMipMapLevels.
This allows to create custom mipmap textures manually, or provide them from certain image formats that come with precalculated mipmaps.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2912 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-21 23:24:31 +00:00
hybrid 978c768ade More atan2 param casts.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2911 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-21 23:19:38 +00:00
hybrid 75f7074ed2 Deprecate some image creation methods.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2908 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-20 17:24:26 +00:00
hybrid f29995ded6 Merged revisions 2848:2891 from 1.6 branch. DMF loader fixes, Win32 shift key fixes, version number update.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2892 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-20 09:50:37 +00:00
monstrobishi d7d497f0e5 - Fixed compile error in getHorizontalAngle() (Ambiguous method call to atan2).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2882 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-18 05:32:58 +00:00
hybrid 1b89cef4a3 Fix precision problems in getHorizontalAngle.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2880 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-17 12:36:22 +00:00
hybrid db4c7a2caf Remove extra commas
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2879 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-17 12:35:21 +00:00
hybrid 6c62592d5b Fix precision problems in new method.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2877 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-17 12:10:57 +00:00
hybrid e5488e1777 Support separate U and V texture wrap modes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2872 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-16 15:58:54 +00:00
hybrid 17bc727e31 Add mirror texture wrap modes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2870 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-16 14:59:58 +00:00
hybrid 7babf477db Add new angles calculation method suggested by Yoran.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2861 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-13 18:35:05 +00:00
hybrid 47ee78456d Add new triangle3d method, suggested by rogerborg. Fix comment. Fix type in multiplication.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2859 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-13 15:34:38 +00:00
hybrid 02b5e40616 Add ScaleAlongNormals manipulator.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2858 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-13 14:58:37 +00:00
hybrid 372161fa0c Fix missing include.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2857 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-13 14:43:04 +00:00
hybrid f3bf8b1f2b Fix createMeshWith1TCoords to avoid vertex duplication.
Add a new VertexManipulator interface, which allows to easily add manipulators. Several existing methods have been replaced by this interface. 
Further manipulation schemes will be added later.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2856 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-13 13:46:12 +00:00
hybrid 7a2881da53 Merged revisions 2833:2848 from 1.6 branch. vector3d.normalize cleaned, gui skin bounds check fixed.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2849 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-12 17:42:53 +00:00
hybrid a78dda33e2 Fix getRotation to handle matrices with scale
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2842 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-11 13:48:59 +00:00
hybrid 0a316fd0ce Add equals method.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2837 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-10 17:52:44 +00:00
hybrid b56ddb920f Merged revisions 2778:2832 from 1.6 branch. Add some Linux keycodes, make skin name arrays safer, disable dx8. Please note, the last merge was from wrong repository, now everything is up to date again.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2835 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-10 16:40:58 +00:00
hybrid 45d10d0f05 Move Ogre loader to bone supporting mesh loaders
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2828 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-10 13:29:08 +00:00
hybrid 1aa521654a Fix irrArray interpretation of free_when_destroyed. Some more cases need to be handled differently. Changes.txt updated.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2826 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-10 11:55:10 +00:00
hybrid e2b8f785ca Fix illegal memory access on push_front, and merge push methods into one base function.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2825 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-10 09:51:13 +00:00
hybrid c35ca282d2 Add Nebula device archive reader.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2820 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-09 17:05:46 +00:00
hybrid fcf0229a92 Fix typos.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2818 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-09 16:58:23 +00:00
hybrid cf8c269ffc Rename MoveTo_ methods in SSkinMeshBuffer for proper Irrlicht naming scheme.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2817 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-09 09:48:29 +00:00
hybrid 1bb093d561 Add BlendFunc support for MRTs under OpenGL.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2810 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-06 18:07:31 +00:00
hybrid 4030c50364 Add support for mrt separate blend and colormask in OpenGL. Update OpenGL extension headers to latest version.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2809 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-06 17:36:20 +00:00
hybrid 91e86f4c9c Add MRT support for OpenGL and Direct3D9. This patch is heavily based on the code from Nadro. This version supports also special render targets for OpenGL, and is already prepared for further MRT extensions such as per-target blend support. The d3d9 version is not yet tested.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2808 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-06 16:53:35 +00:00
hybrid 21a52f9317 Slightly reorder the members.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2799 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-04 13:44:58 +00:00
hybrid de53c9b789 Properly reduce the polycount of the sphere until within allowed range.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2794 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-04 09:02:37 +00:00
hybrid 95b4283a27 Split method suggested by obscurusnox added.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2792 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-03 23:52:33 +00:00
hybrid 68a7f4b11a Add rogerborg's irrString assignment allocation patch and a testcase.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2787 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-03 16:45:39 +00:00
hybrid c8570dca84 Constification of getter return value.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2784 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-03 09:42:15 +00:00
hybrid 22fdb7130b Put method into class scope.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2783 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-03 09:35:55 +00:00
hybrid 82fc088f15 Add typedefs for better readability.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2782 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-03 09:26:55 +00:00
hybrid 7713cddaf8 Merged revisions 2748:2778 from branch 1.6. A few bug fixes (wrong drop/grab, normals handling, rotation animator) and many doc fixes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2780 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-02 10:27:15 +00:00
hybrid ddc0a95cd4 Fog serialization patch by pc0de.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2773 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-10-30 16:21:19 +00:00
cutealien 387f910cf9 New contextmenue features:
- automatic checking for checked flag.
- close handling now customizable
- serialization can handle incomplete xml's
- setEventParent now in public interface
- New function findItemWithCommandId.
- New function insertItem


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2771 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-10-29 17:04:14 +00:00
hybrid d9e92b0783 Add FPS getter for Animated Mesh SN, add some values in serialization.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2767 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-10-28 13:42:47 +00:00
hybrid 275874afb1 Merged from 1.6 branch, revisions 2684:2747. Windows serialization fix. Memleak in STL and LWO loader fixed. CursorControl under Windows fixed. CE compilation fixed. Example 21 for Linux fixed. IFileSystem and IFileList additions. Toolbar::addButton fixed. Device::run fixed. Anti-Aliasing on debug rendering disabled. Documenation updated.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2748 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-10-23 18:06:57 +00:00
hybrid 2917a98867 Add possibility to add cameras without immediately making them active. Feature request by kkrizka.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2745 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-10-23 16:39:55 +00:00
hybrid 9b4d3cbd11 Some new string methods.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2743 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-10-23 16:02:05 +00:00
hybrid 9178ca932a Add new videodriver method getMaxTextureSize(). Patch submitted by LoneBoco.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2742 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-10-23 15:44:31 +00:00
hybrid d64c8b9259 Remove virtual from irrString. Probably no one derives from irrString, but this saves some bytes and cycles.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2730 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-10-19 15:46:19 +00:00
hybrid eaba16db96 Another lightness calculation method.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2727 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-10-19 12:28:14 +00:00
hybrid ed29e8ad15 Make some convenience functions non-virtual
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2725 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-10-17 21:10:54 +00:00
cutealien 1818454023 MessageBox supports now automatic resizing and images.
Deprecated EGDS_MESSAGE_BOX_WIDTH and EGDS_MESSAGE_BOX_HEIGHT.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2710 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-10-14 13:28:20 +00:00
monstrobishi a897201597 - Set default tolerance for s32 core::equals to 0 (Was 1).
- Added tests to vector2d and vector3d regression tests for 0 to 1 equally using the s32 data type (Related to previous change).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2707 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-10-02 21:15:17 +00:00
cutealien 10201179ea fix rounding problem in IGUIElements which have EGUIA_SCALE alignments.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2697 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-09-21 19:57:08 +00:00
hybrid 64ad07a38e Merged from 1.6 branch, revisions 2665:2683. External creation of CSkinnedMesh. Texture matrix bug fixed. obj loader fixed. Divide by zero checks. Some API methods renamed. Strict aliasing fixes. Collada loader fixed.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2684 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-09-09 14:30:44 +00:00
hybrid 157cd67caf Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2664 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-24 09:12:27 +00:00
cutealien 2f9c3864e7 Add setTabMaxWidth to tabcontrol (backport from 1.6)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2651 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-20 08:03:10 +00:00
bitplane 62442a5240 Added EGDS_TITLEBARTEXT_DISTANCE_X and EGDS_TITLEBARTEXT_DISTANCE_Y to GUI, submitted by FuzzYspo0N
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2613 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-16 00:28:43 +00:00
hybrid 0b7c2b28f2 Resolve include order for float.h and local defines.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2604 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-13 23:38:14 +00:00
hybrid 217c8a316f Merged revisions 2577:2601 from 1.5 branch: fast_atof bugfix. Updated libpng to 1.2.39
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2603 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-13 23:18:04 +00:00
hybrid 6acdce5021 Add missing COUNT enum. Add FLT_MAX define if missing.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2601 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-13 17:17:37 +00:00
hybrid af952595c6 Add methods for maximizing and restoring windows again. Some implementations are still empty, but we need the interfaces at least.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2600 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-13 16:51:46 +00:00
bitplane b41ae55899 Option to compile without the different archive loaders. Added GUI editor to codeblocks workspace
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2597 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-13 06:45:50 +00:00
bitplane c3240d1561 Fixed Quake3Explorer and added codeblocks project. Ensure paths in createFileList end in /, fixed bug in mountPointReader
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2596 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-13 05:28:19 +00:00
bitplane cc173d1126 API Change! File archive API tidied: CFileList now takes care of removing paths lowering case, finding files, it can hold directory trees and is populated by the filesystem and archives. Archives now inherit it and return a const IFileList pointer rather than implementing each method and requiring special entry types in the API. createFileList works with the virtual filesystem. Separated the mount point stuff from the zip reader to its own files. Added GZIP archive type, fixed problem when loading files without names in gzips. Fixed a crash in the file dialog when the file list was null.
todo: update projects, test properly on Windows and OSX, add #defines for archive loaders

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2590 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-12 10:31:30 +00:00
bitplane af7cd5395c Added const binary search method to array along with warning: it will use linear_search if the array is not sorted
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2588 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-12 09:49:25 +00:00
cutealien c0817da71c Adding a comment to updateAbsolutePosition.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2587 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-11 03:44:37 +00:00
hybrid 8b0a0f4d8b Add a general 2d render method. This method accepts vertex and index lists, and needs textures being set via setMaterial before the call to this method. This method is not implemented in the sw drivers.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2586 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-10 21:58:14 +00:00
hybrid 7c4b5a1673 Remove WCHAR_FILESYSTEM from non-windows systems.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2582 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-10 08:30:34 +00:00
hybrid 10f658b9da Fix missing GUI element name, found by loverlinfish.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2567 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-06 12:09:23 +00:00
hybrid 03da02bd0e Move color check method to IImage to make it publicly available.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2551 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-03 22:01:23 +00:00
hybrid 13fb0bb3ac Add support for scaling button images to fit.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2548 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-03 12:18:47 +00:00
monstrobishi 881bb1952f - Added sprite bank draw batching. (Performance improvement is negligible unfortunately, wait for sprite bank VBOs)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2544 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-02 04:55:56 +00:00
hybrid ffb7a5c334 Merged revisions 2485:2528 from 1.5 branch. Updated changes.txt. Fix for getAngle. Font handling fixed.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2529 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-30 09:29:18 +00:00
hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2525 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-30 07:58:33 +00:00
hybrid 7e5822ec2c Fix eol-style for all code files to native.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2521 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-29 11:45:59 +00:00
bitplane 24bbe96c9c A couple of cosmetic things I forgot to check in a while ago.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2514 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-28 17:18:31 +00:00
bitplane c0170c7c48 Allow multiple device types compiled in at the same time. Renamed _IRR_USE_LINUX_DEVICE_ to _IRR_USE_X11_DEVICE_, added missing platform for Windows CE. Currently only tested in Linux (X11, SDL, console)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2513 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-28 17:09:24 +00:00
hybrid 0aad7654cb Implement fill operation for RGB8 images.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2508 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-28 12:35:41 +00:00
hybrid adb9effbde Add the often requested Texture->Image conversion method
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2498 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-25 14:13:43 +00:00
hybrid 4f0bf8b9c3 Add some more docs for the alpha source
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2497 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-25 13:51:37 +00:00
hybrid 0943b7a723 Added vertex *and* texture alpha to ONE_TEXTURE_BLEND material. Can be enabled/disabled via the pack function which handles all modes of this material. Default is texture alpha, as before.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2496 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-24 21:57:25 +00:00
hybrid b87a5a13c6 Support for vs_1_x with recent DX SDKs, but old gfx cards. This way the shaders are still compiled to vs_1_x, but need an extra dx dll. Hence it's not enabled by default, but may be opted in with the IrrCompileConfig _IRR_D3D_USE_LEGACY_HLSL_COMPILER
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2494 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-24 19:00:17 +00:00
hybrid 34e56b1619 Move getBitsPerPixelFromFormat from CImage to IImage to make it accessible for external use. Also added support for the float formats there.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2492 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-24 16:30:49 +00:00
hybrid 701bf011ea Fixed Deled texture search. The scene parameter DMF_USE_MATERIALS_DIR was renamed to DMF_IGNORE_MATERIALS_DIR with opposite meaning, because the default should be to use the directory defined in the file.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2487 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-20 09:37:06 +00:00
hybrid 94fe39af24 Merged revisions 2477:2484 from 1.5 branch. Support for range fog under OpenGL. Cleaned up changes.txt.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2485 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-17 12:08:45 +00:00
hybrid e6b44d8605 Added EXP2 fog distribution.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2480 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-15 21:39:25 +00:00
hybrid 9896695873 This fix should allow for more than 4 textures in SMaterial. Now, up to 8 are supported. We have to check for the texture matrix stuff if adding more could be simplified instead of adding more and more texture matrix defines. Maybe we also need to add a limitation for the numbers of texture matrices to create for systems using less than 8 textures. This patch has not been tested with all drivers so far, but seems to work ok.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2479 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-15 16:03:33 +00:00
bitplane ebdae3b93d Fix a --wall warning and make code::blocks project work in 64-bit linux
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2477 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-14 19:30:29 +00:00
hybrid ba3024f023 Merged revisions 2440:2473 from 1.5 branch. obj writer shininess fixed. Shadow volume removal fixed.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2474 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-13 13:14:32 +00:00
hybrid 0966a65698 Remove exceptions from irrMap.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2473 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-13 13:08:10 +00:00
cutealien a142d5edca Add enums for EMIE_MOUSE_DOUBLE_CLICK and EMIE_MOUSE_TRIPLE_CLICK this time (sorry again)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2469 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-13 00:32:16 +00:00
hybrid c46a6b2479 Add default parameter to simplify setting textureBlend.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2460 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-09 12:54:41 +00:00
hybrid c701279239 Fix some docs and put c16 into irr namespace.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2457 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-09 09:21:27 +00:00
bitplane a7f1c19c44 Added gzip support to ZIP archive loader. To load a tar.gz you must load it twice, like so:
fileSystem->addFileArchive("path/to/myArchive.tar.gz");
       fileSystem->addFileArchive("myArchive.tar");

Removed buggy and unneeded use of Byteswap in TAR loader.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2449 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-07 10:45:48 +00:00
bitplane f0e4959484 - IFileSystem changes:
- Added TAR archive loader.
   - Renamed the following functions-
      IFileArchive::getArchiveType to getType
      IFileSystem::registerFileArchive to addFileArchive
      IFileSystem::unregisterFileArchive to removeFileArchive
      IFileArchive::openFile to createAndOpenFile
   - New enum, E_FILE_ARCHIVE_TYPE. getType on IArchiveLoader and IFileArchive now both return this.
   - IFileSystem::addFileArchive takes a parameter to specify the archive type rather always using the file extension. IFileSystem::addZipFileArchive, addFolderFileArchive and addPakFileArchive now use this but these functions are now marked as deprecated. Users should now use addFileArchive instead.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2447 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-06 09:10:23 +00:00
bitplane bf90fa16d8 Fixed misleading typo in doc comment for core::string::equalsn
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2442 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-03 09:25:18 +00:00
hybrid c223658672 Merged revisions 2407:2436 from 1.5 branch. CopyToScaling bug fix, big endian .x bug fix, STL loading fixed, binary attributes loading fixed.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2440 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-02 09:39:50 +00:00
hybrid 8e9c3de276 Merged revisions 2349:2403 from 1.5 branch. Added defines for version handling, added method to check for drivers. Fix bugs in Joystick handler, filename handler, and byteswap.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2439 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-02 08:59:55 +00:00
bitplane 677f750e3f Added some doc comments to IVolumeLightSceneNode.h and changed "colour" to American English "color" for consistency
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2437 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-02 04:03:43 +00:00
cutealien 2221cee889 - IOSOperator::getTextFromClipboard returns now const c8* instead of c8*
- Support for copy&paste on linux (X11) added (fixing bug 2804014 found by Pan)


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2430 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-06-24 14:44:51 +00:00
cutealien 2dc5c7d7d5 - Reversed change in vector3d::normalize. The check for 0 vector isn't there for optimization, but to prevent NAN values.
Works now again as documented and a corresponding test has been added.
  Does fix bug 2770709 (https://sourceforge.net/tracker/?func=detail&aid=2770709&group_id=74339&atid=540676)
- Animations can now be paused by setting the fps to 0.
- Avoid fp-precision problem in getPickedNodeBB (see also 
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=33838&highlight=). 
  This change might also fix the problem with picking nodes found by aanderse 
(http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=32890&highlight=)



git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2419 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-06-11 22:56:51 +00:00
cutealien a7865ae234 - adding events EGET_EDITBOX_CHANGED and EGET_EDITBOX_MARKING_CHANGED
- prevent editbox from recalculating its textbreaking each frame
- let spinbox react on each textchange without waiting for enter to prevent getting value changes without corresponding 
EGET_SPINBOX_CHANGED events.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2411 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-06-07 01:02:42 +00:00
monstrobishi 7e3770c871 - Changed line2d getVector implementation to match line3d (Was start - end, changed it to end - start).
- Removed default values for R, G and B for SColorf constructor and added a default constructor that mimics the default values behavior.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2410 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-06-04 12:04:28 +00:00
cutealien 17f879c7b0 Oops, EMBSM_EXTRA1 and EMBSM_EXTRA2 not supported on linux, so removed from device and added comment.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2409 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-06-02 16:09:14 +00:00
cutealien 71ac2ee2f6 - serialize modal screens
- allow stacking modal screens
- allowing hiding modals
- replace many IsVisible checks with virtual isVisible() checks in IGUIElement 


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2406 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-06-02 00:10:56 +00:00
cutealien 122084c75e - Set "ButtonStates" for mouse events also on Linux (was only for Windows formerly)
- Add Shift+Control states to mouse event


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2405 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-06-01 06:29:35 +00:00
cutealien b02776afcc - windows can now enable/disable drawing of background and titlebar
- improved window serialization


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2402 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-05-30 22:39:03 +00:00
cutealien e404e5d63c added IGUIListBox::setDrawBackground
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2401 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-05-30 05:45:54 +00:00
monstrobishi cc4ff80fa3 - Floating point render target support.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2399 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-05-24 09:35:39 +00:00
hybrid c81829870d Save some more bits and update comments to proper enum usage.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2398 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-05-18 19:59:27 +00:00
hybrid ad8579ca81 Make the method isCulled publicly available
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2361 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-04-28 23:36:39 +00:00
hybrid 065c15c00c Make real use of bitfield
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2358 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-04-28 23:01:15 +00:00
hybrid 99a92fc35e Add new Material flag ColorMaterial which defines how to interpret the vertex color when lighting is enabled. It's possible to use the color for diffuse, ambient, specular, or emissive modulation. Also combined diffuse and ambient is possible. This change finally unifies the behavior of non-textured meshes in OpenGL and D3D to a large extent.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2350 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-04-23 16:21:34 +00:00
hybrid f95fd674eb Allow cuboid creation instead of just uniform cubes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2346 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-04-22 23:58:01 +00:00
hybrid a98c3319d1 Move cube creation to geometry creator. Submitted by wITTus.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2345 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-04-22 23:41:40 +00:00
hybrid 225d51e2c3 Add the two missing parameters to volume light mesh creation.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2344 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-04-22 23:08:33 +00:00
hybrid 58fcce1640 Use geometry creator method in Volume light node.
Changed scene node type of volume light to its own type.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2343 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-04-22 22:47:36 +00:00
hybrid f91ece5e39 volume light mesh creation methods, provided by iondune
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2342 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-04-22 21:37:33 +00:00
hybrid 9fe9af1f57 Make D3D9 driver use screen coords in 2d mode. D3D8 will follow.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2336 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-04-20 16:54:27 +00:00
hybrid 6124df98f0 Merged revisions 2325:2332 from 1.5 branch. Only doc updates.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2333 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-04-17 14:35:51 +00:00
hybrid bddb9fb8a5 Fixed indentation.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2330 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-04-17 13:39:40 +00:00
hybrid a4087d5c82 Define for deprecation of symbols, made by Nox.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2323 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-04-03 21:20:12 +00:00
hybrid 9e64d3bc59 Fix switch statement missing breaks.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2322 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-04-02 09:32:50 +00:00
hybrid 70a1d335df Added ViewMatrix affector, proposed by mandrav.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2315 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-30 16:56:54 +00:00
hybrid 9e695384b9 Added collision function parameter for restricting check to only parts of the scene, patch by Darktib.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2310 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-30 15:14:38 +00:00
hybrid ca07a70436 Constification for line3df paramater and reindentation.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2308 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-30 09:36:30 +00:00
hybrid c2d6da34ef Remove unused destructors.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2307 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-30 09:18:36 +00:00
hybrid 1d8adb3faf Added overloaded method for reciprocal sqrt on s32.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2306 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-30 09:04:50 +00:00
hybrid e7c19f9e35 Give access to LimitReadFiles.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2304 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-29 22:33:45 +00:00
hybrid 824058e24a Added some convenience overloads for archive handling. Cleaned up the existing methods.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2301 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-29 01:23:18 +00:00
hybrid 00c112d522 Make geometry creator reference counted.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2299 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-27 12:43:23 +00:00
hybrid c26cb45461 Merged from 1.5 branch, revisions 2137:2293. Minor bugfixes, some doc updates.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2295 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-17 17:42:34 +00:00
bitplane d428937f2b Fixes to compile with Borland C++
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2289 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-16 12:15:51 +00:00
bitplane f34c718ae1 Changed MSVC6 compile error to (_MSC_VER < 1300), reported by lab_zj
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2288 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-16 02:55:23 +00:00
bitplane 64f0b592e0 Added compiler error when attempting to compile with VC6. Posted by Sylence and adjusted by Vitek. Also fixed a typo in IrrCompileConfig.h comments
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2285 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-15 23:31:40 +00:00
bitplane 0ee0b06eef Fix some initialization order warnings caused by reorganising members
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2274 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-12 00:06:59 +00:00
bitplane 7e78383571 Added irrAllocator to irrList, submitted by Nox [bug 2682209]
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2273 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-11 23:00:34 +00:00
bitplane 3301848313 Added setDraggable and isDraggable to IGUIWindow, by Nox [2645227]
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2271 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-11 10:26:33 +00:00
bitplane 0ce6ba201e Re-ordered some member variables so that padding on 64-bit pointers don't use unnecessary space, also defined bit fields for some bools and moved them to the end of memory. Some minor formatting changes, and got rid of the annoying upper case .H in the VC projects.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2269 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-11 07:07:01 +00:00
bitplane 2a5a21fce4 Reset all line endings to Windows-style CRLF
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2268 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-10 20:46:58 +00:00
bitplane 1a8e789e7e make IGUIElement::addChild call updateAbsolutePosition, reported by CuteAlien
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2265 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-10 04:33:14 +00:00
bitplane 738954d3cd Renamed setResizeable to setResizable (!)
Tidied the Xcode project some more and fixed compiling. Didn't implement CIrrDeviceOSX::minimizeWindow yet

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2264 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-10 02:15:12 +00:00
bitplane f5dbad31dc Added Silicon Graphics RGB texture loader by Gary Conway.
Added dummy os::Byteswap methods to prevent implicit byte swapping on char types.
Updated meshviewer config.xml to include PLY files, also removed the statement that the combo box has no function as it has worked for some time. 
Fixed some comments in CNullDriver.cpp.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2262 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-09 22:15:34 +00:00
hybrid 0aab2f1924 Added device method minimizeWindow which minimizes the render window (as if the minimize button has been clicked)
Renamed setResizeAble to setResizeable

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2258 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-08 21:15:28 +00:00
bitplane 6e1fc8d745 Add sky dome type and to default node factory, add serialization and clone methods (bug #2656990 reported by lab_zj)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2254 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-05 18:20:07 +00:00
bitplane ce44c10fa4 Added PLY reader, currently only supports ascii and little-endian binary files.
Added mesh writer flag for binary export, not used yet.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2251 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-05 02:03:40 +00:00
bitplane 00be4fed05 Added PLY writer and added VC9 project for mesh converter
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2248 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-02 11:46:47 +00:00
bitplane d1f61e3140 recalculate clipping rectangle after setNotClipped, reported by Aelis440
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2245 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-28 15:37:25 +00:00
bitplane dc498aec77 Added a font for the console device, fixed grammar in IGUIFont docs
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2241 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-28 12:03:42 +00:00
bitplane b15e9e9fea Put ifdefs in OSX appdelegate for compiling with SDL or console devices, minor OSX project tidy up
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2240 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-28 08:29:33 +00:00
bitplane 4eda4c8e4b Update mac project, fixed some indentation
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2239 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-28 08:07:28 +00:00
bitplane 74e456a1cc Added generic console device. Only works with software drivers.
todo: user input from console. clean up when the task is killed. present() ASCII output would be nice! :-D

Added new files to projects

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2234 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-27 08:36:43 +00:00
hybrid 6ece9e0dfe Clarification of parameter unit.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2229 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-23 17:29:33 +00:00
bitplane 40bdfb3179 typo in ISceneManager docs to do with scene parameters
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2220 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-16 20:47:55 +00:00
bitplane a6c241ee89 Made enum for mouse button state mask
Win32: Added X buttons to mouse. 
SDL: Swapped middle and right buttons, added button state mask and fixed unresolved external. 
GUI: Fixed scroll input in combo box.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2217 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-16 17:28:17 +00:00
bitplane ba38526210 Had to rename some reserved words in (maybe objc++ but possibly macros to do with xcode?) IQ3Shader::id to ID, string::verify to validate.
Put casts back into OSX driver

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2215 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-15 23:10:21 +00:00
bitplane 510bb72e65 Updated version string
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2214 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-15 19:18:05 +00:00
bitplane 24552f90cf added SViewFrustum::clipLine
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2212 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-13 10:27:44 +00:00
Rogerborg 7b5c07e9ce Add missing test files, update IGeometryCreator.h. Re-enable makeColorKeyTexture test - apologies if this is still borked on some platforms: please feel free to disable it again.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2208 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-10 22:21:04 +00:00
engineer_apple 2340f9b849 Changes in 1.6 TA
- PixelBlend16 and PixelBlend16_simd are working for the new rules.
	- bugfix. CLightSceneNode didn't correctly update it's attributes
	
		Lighting Linear Attenuation.	= 1.f / radius
		
		The Example loadirr files set the lightscene radius to 1000.f but
		stays on the previous default attentuation with the older radius 100 -> 1.f / 100
		so the examples looks golden-brown.
		
		Now the radius is correctly!! set to the attenuation of 1.f/1000.f because the
		file doesn't have special attenuation. and now it looks more yellow.
		can anybody show me a correct screenshot for this file;-)? Niko?
		
		Or is this behavior the default lighting?. then it would be
		a fixed constant linear attenuation of 0.01f;-). Please clearify
		For now i didn't fixed it
		
		
		I encountered this behavior because i ( burning video ) used the original radius
		for calculations and so i've found that radius != 1.f / linearAttenuation but
		in the LightSceneNode this formula was used.. confused;-)
		

	- vector template and equals tests
		as working with the test suits i cleaned the template behavior (mixed types are
		used in the templates) and added all missing special math function with their coressponding type
		I also set the equal test for s32 to behave like the f32 routine.

		The function equals always implements a weak test.		
		that means a tolerance MUST always be used if you use the equal function. default is 1.
		you can set it to zero a==b-> equals ( a, b, 0 ) but do it explicit like you have to
		for floating compare. This is important when irrlicht is going to use special hardware
		math acceleration on a per function base, like sse2, or the other way round fixpoint.
	
	- VideoDriver drawPixel
		The HW renderes are using the alpha components for blending.
		The Software Renderes and image loaders are using CImage::setPixel copy. 
		so setPixel is engaged to either blends or copy the pixel
		default: false
	- Burningvideo
		added RenderMaterial EMT_SPHERE_MAP
			pushed burningsvideo to 0.43
		added RenderMaterial EMT_REFLECTION_2_LAYER
			pushed burningsvideo to 0.44
		set	EMT_TRANSPARENT_ALPHA_CHANNEL_REF
			to use AlphaRef 0.5 like Direct3D
			
		One Note: in OpenGL there is know difference between sphere_map and reflection layer
		both using GL_TEXTURE_GEN_MODE GL_SPHERE_MAP, whereas in d3d one time using camera_normal
		on sphere and reflection on refletcion_layer.
		
		The visual difference is that on sphere map the "image is not moving" when you rotate the 
		viewer. For Buring i took the opengl visual. always moving
				

	- rename quake3 SEntity to IEntity to be confom with IShader
		even IShader and IEntity are none pure virtual interfaces
		like most irrlicht objects


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2207 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-10 15:08:23 +00:00
Rogerborg df30597294 Add missing IGeometryCreator.h file. It's missing comments (which I'll add tonight) along with tests/testGeometryCreate.cpp.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2206 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-10 13:40:13 +00:00
Rogerborg ca0c0850c9 http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=32277
Expose CGeometryCreator (as IGeometryCreator) through ISceneManager.  Test app added.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2205 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-09 20:05:53 +00:00
hybrid 6cf999bcaf Fix warnings/errors from latest updates.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2200 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-05 17:37:45 +00:00
engineer_apple c130d56b76 Changes in 1.6 TA
- fixed createMeshWith2TCoords
		normals were missing during copy. 
	- addded
		//! Creates a copy of the mesh, which will only consist of S3DVertex vertices.
		IMesh* CMeshManipulator::createMeshWith1TCoords(IMesh* mesh) const

	- added io::IFileSystem* CSceneManager::getFileSystem()
		for preparing to remove the (mostly) unnecessary double member variables
		in many loaders

	-	added virtual const c8* ISceneManager::getAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type);
		to the SceneManger Interface. just like getTypeName is public
	
	- added CSceneNodeAnimatorFlyCircle::radiusEllipsoid.
		if radiusEllipsoid == 0 the default circle animation is done
		else radiusEllipsoid forms the b-axe of the ellipsoid.
		
		-> gummiball bouncing
		
	- added ISceneManager::createFlyStraightAnimator variable bool ping-pong
		used in loop mode to device if start from beginning ( default ) or make ping-pong
		
		-> straight bouncing

	- changed IFileSystem::registerFileArchive
		remove the index of the hiarchy and added a new interface method
	
		//! move the hirarchy of the filesystem. moves sourceIndex relative up or down
		virtual bool moveFileArchive( u32 sourceIndex, s32 relative ) = 0;
	
	 	
	- bugfix and changes in
		SViewFrustum::SViewFrustum
		wrong size of Matrices copy. This bug must be ages old... (typo)
		detected during resizing the Matrices. removed obsolute Matrices
		renamed E_TRANSFORMATION_STATE_2 to E_TRANSFORMATION_STATE_FRUSTUM
		
		therefore also changed SViewFrustum::setTransformState to not tap
		in the pitfall again of wrong memory...
		and renamed it to getTransform, like in the driver
		and Matrices private
		
	- OpenGL:
		Specular 
	- moved
		//! EMT_ONETEXTURE_BLEND: has BlendFactor Alphablending
		inline bool textureBlendFunc_hasAlpha ( E_BLEND_FACTOR factor ) const
		from the material renderes ( 3x declared ) to SMaterial.h

	- updated managed light example to use standard driver selection
	- BurningsVideo
		- LightModel reworked.
			Point Light & Direction Light works for Diffuse Color as aspected
			Specular and Fog still have problems ( needs new pixel shader )
			pushed burningsvideo to 0.42 for this major step

		-	removed obsolete matrix transformations
			renamed E_TRANSFORMATION_STATE_2 to E_TRANSFORMATION_STATE_BURNING

			
	- cleaned line3d.h vector3d.h template behavior.
		many mixed f32/f64 implementations are here. i'm not sure if this should be
		the default behavior to use f64 for example for 1.0/x value, because they
		benefit from more precisions, but in my point of view the user is responsible
		of choosing a vector3d<f32> or vector3d<f64>.
	- added core::squareroot to irrmath.h
		-> for having candidates for faster math in the same file
	- added AllowZWriteOnTransparent from SceneManager to burningsvideo	
		Following SceneManger guideline
	-added hasAlpha() to ITexture
		This info can be used for e.q to downgrade a transparent alpha channel blit
		to add if the texture has no alpha channel.
	


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2199 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-05 15:33:55 +00:00
hybrid 3708c5d1bd Global override material. Set and enable Material flags which will override materials of each scene node in the enabled render passes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2195 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-04 00:22:49 +00:00
hybrid 9f47c2ee26 Make material flag enum combinable.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2192 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-03 23:42:26 +00:00
hybrid 5af050be2c Make renderpass enum combinable.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2191 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-03 23:29:48 +00:00
hybrid 543407812f Added another parameter for the new planar mapping operator
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2189 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-02 22:08:31 +00:00
hybrid 87a66e3f67 Avoid self-assignment causing wrong drop, found by CuteAlien.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2185 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-02 10:07:41 +00:00
hybrid 57c16f70d8 Added new makePlanarMapping method with one major axis for the whole mesh buffer, and different resolutions in S and T.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2181 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-01 23:43:44 +00:00
Rogerborg 5478f80545 https://sourceforge.net/tracker2/?func=detail&aid=1797487&group_id=74339&atid=540678
- Triangle selectors created from animated mesh scene nodes will update themselves as required to stay in sync with the node.
 - ISceneCollisionManager::getSceneNodeAndCollisionPointFromRay() allows selection by BB and triangle on a heirarchy of scene nodes.
Example 07 updated to show the usage of ISceneCollisionManager::getSceneNodeAndCollisionPointFromRay(), used on animated meshes.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2177 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-01 18:56:05 +00:00
Rogerborg 78f9dee79c http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=32182
Expose the IMeshBuffer of an IVolumeLightSceneNode.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2175 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-31 22:45:46 +00:00
Rogerborg 17784dd0f8 https://sourceforge.net/tracker2/?func=detail&aid=2552603&group_id=74339&atid=540678
Add IVideoDriver methods to enumerate the available image loaders and writers.  Unit test added.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2174 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-31 17:01:45 +00:00
Rogerborg bd192519d6 http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=32019
Derive COctTreeSceneNode from IMeshSceneNode instead ISceneNode, and have it return the IMesh that was used to create its octtree.  Tested with a slightly modified example 07.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2173 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-31 15:58:43 +00:00
hybrid 0e00187fdd Aded a meshbuffer version of makePlanarTextureMapping.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2171 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-30 17:40:09 +00:00
hybrid 72e38c419e Fix vector3d with int elements.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2160 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-28 23:07:07 +00:00
hybrid 63199557f1 Fix some warnings and a template problem with gcc 4.x
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2158 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-28 16:07:59 +00:00
engineer_apple cf7246f704 xbox update.
example 21.update. save/load game data on driver change

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2157 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-28 14:52:13 +00:00
hybrid 84cb5dd93c Fix default values for RTT methods.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2155 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-28 09:51:10 +00:00
hybrid 19957e6167 Fix some docs.
Removed special depth comparison enum in favor of the general comparison func enum.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2151 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-27 23:08:06 +00:00
hybrid 2f315b4349 Fix some project issues.
Adapted some more methods to the new string API.
renamed FileSystem method.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2150 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-27 22:26:38 +00:00
hybrid 2f2f23c21a Fix some warnings under Linux.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2149 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-27 17:45:16 +00:00
engineer_apple dfa2d627b2 Changes in version 1.6, TA
- FileSystem 2.0 SUPER MASTER MAJOR API CHANGE !!!

	The FileSystem is know build internally like for e.q the texture-, and the meshloaders.
	There exists a known list of ArchiveLoader, which know how to produce a Archive.
	The Loaders and the Archive can be attached/detached on runtime.
	
	The FileNames are now stored as core::string<c16>. where c16 is toggled between char/wchar
	with the #define flag _IRR_WCHAR_FILESYSTEM, to supported unicode backends (default:off)
	I replaced all (const c8* filename) to string references.

	Basically the FileSystem is divided into two regions. Native and Virtual.
		Native means using the backend OS.
		Virtual means only use currently attach IArchives.
	
	Browsing
		each FileSystem has it's own workdirectory and it's own methods to
			- create a FileTree
			- add/remove files & directory ( to be done )
				Hint: store a savegame in a zip archive...
				
		 basic browsing for all archives is implemented.
		 Example 21. Quake3Explorer shows this
		 
	 TODO:
		- a file filter should be implemented.
		- The IArchive should have a function to create a filetree
			for now CFileList is used.
				
	Class Hiarchy:
	
	IArchiveLoader: is able to produce a IFileArchive
		- ZipLoader
		- PakLoader
		- MountPointReader ( formaly known as CUnzipReader )

	IFileArchive: 
		-ZipArchive
		-PakArchive
		-MountPoint (known as FolderFile)
		
	IFileSystem
		- addArchiveLoader

	- changed implementation of isALoadableFileExtension in all loaders
		to have consistent behavior
	- added a parameter to IFileList * createFileList	
		setFileListSystem
		allows to query files in any of the game archives
		standard behavior listtype = SYSTEM ( default)
	
	- CLimitReadFile
		added multiple file random-access support.
		solved problems with mixed compressed & uncompressed files in a zip

	TODO:
		- Big Big Testing!!
		- Linux Version ( minor )
		- remove all double loader interfaces where only the filename differs
			(IReadFile/const char *filename). This blows up the the interface
		- many loaders use their own private filesearching
			we should rework this
		- there are a lot of helper function ( getAbsolutePath, getFileDir )
		  which should be adapted to the virtual filesystem
		
- IrrlichtDevice
	added:
		virtual bool setGammaRamp( f32 red, f32 green, f32 blue, f32 brightness, f32 contrast ) = 0;
		virtual bool getGammaRamp( f32 &red, f32 &green, f32 &blue ) = 0;

	and calculating methods to DeviceStub.
	implemented in Win32, TODO: other Devices
	
	-	irrlicht.h
		changed exported irrlicht.dll routines createDevice, createDeviceEx, IdentityMatrix
		to extern "C" name mangling.
		
		for easier dynamically loading the irrlicht library and different versions

 - ParticleSystem
		removed the private (old?,wrong?) interface from the ParticleEffectors
		to match the parent class irr::io::IAttributeExchangingObject::deserializeAttributes
		TODO:
			please test if the serialization works!
		
- Generic
	- vector3d<T>& normalize()
		#if 0
			f32 length = (f32)(X*X + Y*Y + Z*Z);
			if (core::equals(length, 0.f))
				return *this;
			length = core::reciprocal_squareroot ( (f32)length );
		#else
			const T length = core::reciprocal_squareroot ( (X*X + Y*Y + Z*Z) );
		#endif
	
		Weak checking on zero?!?! just to avoid a sqrt?. mhm, maybe not;-)
		added reciprocal_squareroot for f64
	
	- dimension2d
		added operator dimension2d<T>& operator=(const dimension2d<U>& other)
		to cast between different types
	- vector2d
			bugfix:
			vector2d<T>& operator+=(const dimension2d<T>& other) { X += other.Width; Y += other.Width; return *this;  }
			to
			vector2d<T>& operator+=(const dimension2d<T>& other) { X += other.Width; Y += other.Height; return *this;  }

	- C3DMeshLoader renamed chunks const u16 to a enum
		removing "variable declared but never used warning"
	- added a global const identity Material
		changed all references *((video::SMaterial*)0) to point to IdentityMaterial
		removed warning: "a NULL reference is not allowed"

	- modified IRRLICHT_MATH to not support reciprocal stuff
		but to use faster float-to-int conversion.
		gcc troubles may they are. i'm using intel-compiler..;-)
	- core::matrix4
			USE_MATRIX_TEST	

			i tried to optimize the identity-check ( in means of performance)
			i didn't succeed so well, so i made a define for the matrix isIdentity -check
			for now it's sometimes faster to always calculate versus identity-check
			but if there are a lot of scenenodes/ particles one can profit from the
			fast_inverse matrix, when no scaling is used. further approvement could
			be done on inverse for just tranlastion! ( many static scenenodes are not rotated,
			they are just placed somewhere in the world)
			one thing to take in account is that sizeof(matrix) is 64 byte and
			with the additional bool/u32 makes it 66 byte which is not really cache-friendly..

		- added	buildRotateFromTo
				Builds a matrix that rotates from one vector to another
				
	- irr::array. changed allocating routine in push_back

		okt, 2008. it's only allowed to alloc one element, if 
		default constructor has to be called.
		
		removes existing crashes. ( MD3 Mesh ) and possible others ones.
		
		A new list template should be made.
		one with constructor/destructor calls ( safe_array ) and
		one without. like the array since the beginning of irrlicht.
		currently the array/string is extremly slow..
		
		also a hint for the user has to be done, so that a struct T of
		array<T> must have a copy constructor of type T ( const T&other ).
		
		i needed hours to track that down...
		
		added a new method setAllocStrategy, 
		safe ( used + 1 ), double ( used * 2 + 1)
		
		better default strategies will be implemented
		
		- removed binary_search_const
			i added it quite a long time ago, but it doesnt make real sense
			a call to a sort method should happen always. i just wanted to safe
			a few cycles..
		- added binary_search_multi
			searches for a multi-set ( more than 1 entry in the sorted array)
			returns start and end-index

	- changed some identity matrix settings to use core::IdentityMatrix	
	-	added deletePathFromFilename to generic string functions in coreutil.h and
		removed from CZipReader and CPakReader
		
	- s32 deserializeAttributes used instead of virtual void deserializeAttributes in
		ParticleSystem ( wrong virtual was used)

- strings & Locale
	- started to add locale support
	- added verify to string
	- added some helper functions
	

- XBOX
	i have access to a XBOX development machine now. I started to compile
	for the XBOX. Question: Who did the previous implementation?. There
	is no XBOX-Device inhere. maybe it's forbidden because of using the offical
	Microsoft XDK. I will implement a native or sdl device based on opendk.
	irrlicht compiles without errors on the xbox but can't be used.
	
	TODO:
		- native XBOX Device
- Windows Mobile
		reworked a little. added the mobile example to the windows solution for 
		cross development.
		added maximal 128x128 texture size for windows mobile ( memory issues )
- Collision	Speed Up

	The Collision Speed Up greatly improves with many small static child-nodes
	
	- added COctTreeTriangleSelector::getTriangles for 3dline from user Piraaate
	- modified createOctTreeTriangleSelector and createTriangleSelector
		to allow node == 0, to be added to a meta selector
	- CSceneNodeAnimatorCollisionResponse has the same problem as CSceneNodeAnimatorFPS
		on first update:
		Problem. you start setting the map. (setWorld). First update cames 4000 ms later.
		The Animator applies the missing force... big problem...
		changed to react on first update like camera.
		
		-	add Variable FirstUpdate. if set to true ( on all changes )
			then position, lasttime, and falling are initialized

	-added #define OCTTREE_USE_HARDWARE in Octree.h
	
		if defined octtree uses internally a derived scene::MeshBuffer which has
		the possibility to use the Hardware Vertex Buffer for static vertices and
		dirty indices;-)
		
		if defined OCTTREE_USE_HARDWARE octree uses internally a derived scene::CMeshBuffer
		so it's not just a replacement inside the octree. It also in the OctTreeSceneNode.
		#if defined (OCTTREE_USE_HARDWARE)
			driver->drawMeshBuffer ( &LightMapMeshes[i] );
		#else
			driver->drawIndexedTriangleList( &LightMapMeshes[i].Vertices[0], LightMapMeshes[i].Vertices.size(),
				d[i].Indices, d[i].CurrentSize / 3);
		#endif
		#define OCTTREE_PARENTTEST is also used. It's skip testing on fully outside and takes everything on fully inside


	- virtual void ISceneNode::updateAbsolutePosition()
		-	changed 
			inline CMatrix4<T> CMatrix4<T>::operator*(const CMatrix4<T>& m2) const

			all two matrices have to be checked by isIdentity()
			to let the isIdentity work always

	-changed inline bool CMatrix4<T>::isIdentity() const

		on full identityCheck->
		to look first on Translation, because this is the most challenging element
		which will likely not to be identity..
			
	-	virtual core::matrix4 getRelativeTransformation() const

		Hiarchy on Identity-Check
			1) ->getRelativeTransform -> 9 floating point checks to be passed as Identity
			2) ->isIdentity () -> 16 floating point checks to be passed as Identity
			
	- inline void CMatrix4<T>::transformBoxEx(core::aabbox3d<f32>& box) const
		added isIdentity() check

		
- changed CSceneNodeAnimatorCollisionResponse		
	- added CSceneNodeAnimatorCollisionResponse::setGravity
		needed to set the differents Forces for the Animator. for eq. water..
	- added CSceneNodeAnimatorCollisionResponse::setAnimateTarget
	- added CSceneNodeAnimatorCollisionResponse::getAnimateTarget
	- changed CSceneNodeAnimatorCollisionResponse::animateNode to react on FirstUpdate
	- changad Gravity to
	- TODO: set Gravity to Physically frame independent values..
		current response uses an frame depdended acceleration vector.
		~9.81 m/s^2 was achieved at around 50 fps with a setting of -0.03
		may effect existing application..
	
- SceneNodes
	- CSkyDomeSceneNode
		moved radius ( default 1000 ) to constructor
		added Normals
		added DebugInfo
		added Material.ZBuffer, added SceneMaanager
			
	- CVolumeLightSceneNode:
		changed default blending OneTextureBlendgl_src_color gl_src_alpha to
			EMT_TRANSPARENT_ADD_COLOR ( gl_src_color gl_one )
		which gives the same effect on non-transparent-materials.
		Following the unspoken guide-line, lowest effect as default
	- added LensFlareSceneNode (from forum user gammaray, modified to work )
		showing in example special fx
	- changed SceneNode Skydome f64 to f32, 
	- AnimatedMesh
		-Debug Data: 
			mesh normals didn't rotate with the scenenode fixed ( matrix-multiplication order)
	- Camera SceneNode setPosition
		Camera now finally allow to change position and target and updates all
		effected animators..
		
		a call to OnAnimate ( ) lastime < time or OnAnimate ( 0 ) will reset the
		camera and fr. the collision animator to a new position
			
- Device:
		added the current mousebutton state to the Mouse Event
		so i need to get the current mouse state from the OS
		
		-a dded to CIrrDeviceWin32
		TODO:		
		- Linux and SDL Device
- GUI

	- CGUIFont:
		- added virtual void setInvisibleCharacters( const wchar_t *s ) = 0;
		
		define which characters should not be drawn ( send to driver) by the font.
		for example " " would not draw any space which is usually blank in most fonts
		and saves rendering of ususally full blank alpha-sprites.
		This saves a lot of rendering...
		
		default:
			setInvisibleCharacters ( L" " );
			
		- added MultiLine rendering
			should avoid to us CStaticText breaking text in future
	- CGUIListBox
		- changed Scrollbar LargeStepSize to ItemHeight
		  which easy enables to scroll line by line
		  
	- CGUIScrollBar
			bug: 
				Create a Window and inside a listbox with a scrollbar or
				a windowed irrlicht application
				
				Click & hold Scrollbar Slider. move outside it's region.
				Release Mouse. Go Back to Scrollbar.. it's moving always...
				
				it's generally missing the event PRESSED_MOVED, which
				leads to problem when an element is dragging, has a focus, or position loose
				and gets focus back again. ( think of a drunken mouse sliding left&right during tracking )

			so added the mouse Input Buttonstates on every mouse event
				IrrDeviceWin32:
				 added 	event.MouseInput.ButtonStates = wParam & ( MK_LBUTTON | MK_RBUTTON | MK_MBUTTON );
				 TODO:
					Linux & SDL

				so now i can do this
				case irr::EMIE_MOUSE_MOVED:				 
			 	if ( !event.MouseInput.isLeftPressed () )
				{
					Dragging = false;
				}

			- bug:
				Scrollbar notifyListBox notify when the scrollbar is clicked. 

			- changed timed event in draw to OnPostRender
				Why the hell is a gui element firing a timed event
				in a draw routine!!!!!. This should be corrected for all gui-elements.
			
		
	-	added GUI Image List from Reinhard Ostermeier, modified to work
		added GUI Tree View from Reinhard Ostermeier, modified to work	
		shown in the Quake3MapShader Example
		TODO: Spritebanks

		
	- FileOpenDialog
		changed the static text for the filename to an edit box.
	- changed the interface for addEditBox to match with addStaticText
	- changed the interface for addSpinBox to match with addEditBox
	- added MouseWheel to Spinbox
	- changed CGUITable CLICK_AREA from 3 to 12 to enable clicking on the visible marker
	- CGUISpritebank
		removed some crashes with empty Sprite banks		
	- IGUIScrollBar
		added SetMin before min was always 0
		changed ScrollWheel Direction on horizontal to move right on wheel up, left on wheel down
		
	- IComboBox
		-added ItemData
	- removed IsVisbile check in IGUIElement::draw


- Image Loaders
	- added TGA file type 2 ( grayscale uncompressed )
	- added TGA file type (1) 8 Bit indexed color uncompressed
	
	ColorConverter:
		- added convert_B8G8R8toA8R8G8B8
		- added convert_B8G8R8A8toA8R8G8B8
		
- Media Files
	- added missing shaders and textures to map-20kdm2.
		Taken from free implementation	
	- ball.wav. adjusted DC-Offset, amplified to -4dB, trim cross-zero
	- impact.wav clip-restoration, trim cross-zero
	- added gun.md2, gun.pcx to media-files
		copyright issues!. i don't know from where this file came from...		
		i hope this is not from original quake2..
	- added new irrlicht logo irrlicht3.png
		i've taken the new layout. i should ask niko to use it.
	- added Skydome picture to media files (skydome2.jpg) half/sphere

- OctTree
	-added
		#define OCTTREE_PARENTTEST ( default: disabled )
		used to leave-out children test if the parent passed a complete frustum.
		plus: leaves out children test
		minus: all edges have to be checked
	- added MesBuffer Hardware Hint Vertex to octtree
	
- CQuake3ShaderSceneNode:
	- removed function releaseMesh
		Shader doesn't copy the original mesh anymore ( saving memory )
		so therefore this (for others often misleading ) function was removed
	- changed constructor to take a (shared) destination meshbuffer for rendering
		reducing vertex-memory to a half
	- don't copy the original vertices anymore
	- added deformvertexes autosprite
	- added deformvertexes move
	- added support for RTCW and Raven BSPs ( qmap2 )
	- added polygonoffset (TODO: not perfect)
	- added added nomipmaps
	- added rgbgen const
	- added alphagen
	- added MesBuffer Hardware Hint Vertex/Index to Quake3: static geometry, dynamic indices
	- added Quake3Explorer examples
	- added wave noise
	- added tcmod transform
	- added whiteimage
	- added collision to Quake3Explorer
	- renamed SMD3QuaterionTag* to SMD3QuaternionTag* ( typo )	
	- updated quake3:blendfunc
	- added crouch to Quake3Explorer
		(modifying the ellipsiodRadius of the camera animator )
		added crouch to CSceneNodeAnimatorCameraFPS
		still problems with stand up and collision
	- Quake3MapLoader
		modified memory allocation for faster loading
	- Quake3LoadParam
		added Parameter to the Mesh-Loader	
	- added
		The still existing missing caulking of curved surfaces.
		using round in the coordinates doesn't solve the problem.
		but for the demo bsp mesh it solves the problem... (luck)
		so for now it's switchable.
		TJUNCTION_SOLVER_ROUND
		default:off
		
- BurningVideo
	- pushed BurningsVideo to 0.40
	- added blendfunc gl_one_minus_dst_alpha gl_one
	- added blendfunc gl_dst_color gl_zero
	- added blendfunc gl_dst_color src_alpha
	- modified AlphaChannel_Ref renderer to support alpha test lessequal
	- addded 32 Bit Index Buffer
	- added sourceRect/destRect check to 2D-Blitter ( slower, but resolves crash )
	- added setTextureCreationFlag video::ETCF_ALLOW_NON_POWER_2
		Burning checks this flag and when set, it bypasses the power2 size check, 
		which is necessary on 3D but can be avoided on 2D.
		used on fonts automatically.
	- added Support for Destination Alpha
	
- OpenGL	
	- Fixed a bug in COpenGLExtensenionHandler where a glint was downcasted to u8!!!!!!
		MaxTextureSize=static_cast<u32>(num);

	- TODO: COpenGLMaterialRenderer_ONETEXTURE_BLEND to work as expected

- Direct3D8
	- compile and links again
	- added 32 Bit Index Buffer
	- D3DSAMP_MIPMAPLODBIAS doesnt compile!. it is d3d9 i think.
	- compile for XBOX 
- Direc3D9
	- fixed crash on RTT Textures DepthBuffer freed twice.
		added deleteAllTextures to destuctor
- NullDriver
	- removeallTextures. added setMaterial ( SMaterial() ) to clean pointers for freed textures	


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2148 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-27 15:57:07 +00:00