MessageBox supports now automatic resizing and images.
Deprecated EGDS_MESSAGE_BOX_WIDTH and EGDS_MESSAGE_BOX_HEIGHT. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2710 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
a897201597
commit
1818454023
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@ -240,11 +240,12 @@ public:
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to (EMBF_OK | EMBF_CANCEL).
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\param parent Parent gui element of the message box.
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\param id Id with which the gui element can be identified.
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\param image Optional texture which will be displayed beside the text as an image
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\return Pointer to the created message box. Returns 0 if an error
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occured. This pointer should not be dropped. See
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IReferenceCounted::drop() for more information. */
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virtual IGUIWindow* addMessageBox(const wchar_t* caption, const wchar_t* text=0,
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bool modal = true, s32 flags = EMBF_OK, IGUIElement* parent=0, s32 id=-1) = 0;
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bool modal = true, s32 flags = EMBF_OK, IGUIElement* parent=0, s32 id=-1, video::ITexture* image=0) = 0;
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//! Adds a scrollbar.
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/** \param horizontal Specifies if the scroll bar is drawn horizontal
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@ -139,9 +139,9 @@ namespace gui
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EGDS_WINDOW_BUTTON_WIDTH,
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//! width of a checkbox check
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EGDS_CHECK_BOX_WIDTH,
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//! width of a messagebox
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//! deprecated
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EGDS_MESSAGE_BOX_WIDTH,
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//! height of a messagebox
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//! deprecated
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EGDS_MESSAGE_BOX_HEIGHT,
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//! width of a default button
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EGDS_BUTTON_WIDTH,
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@ -155,6 +155,17 @@ namespace gui
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EGDS_TITLEBARTEXT_DISTANCE_X,
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//! distance for text in the title bar, from the top of the window rect
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EGDS_TITLEBARTEXT_DISTANCE_Y,
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//! free space in a messagebox between borders and contents on all sides
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EGDS_MESSAGE_BOX_GAP_SPACE,
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//! minimal space to reserve for messagebox text-width
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EGDS_MESSAGE_BOX_MIN_TEXT_WIDTH,
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//! maximal space to reserve for messagebox text-width
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EGDS_MESSAGE_BOX_MAX_TEST_WIDTH,
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//! minimal space to reserve for messagebox text-height
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EGDS_MESSAGE_BOX_MIN_TEXT_HEIGHT,
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//! maximal space to reserve for messagebox text-height
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EGDS_MESSAGE_BOX_MAX_TEXT_HEIGHT,
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//! this value is not used, it only specifies the amount of default sizes
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//! available.
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EGDS_COUNT
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@ -174,6 +185,13 @@ namespace gui
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"ButtonHeight",
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"TextDistanceX",
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"TextDistanceY",
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"TitleBarTextX",
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"TitleBarTextY",
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"MessageBoxGapSpace",
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"MessageBoxMinTextWidth",
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"MessageBoxMaxTextWidth",
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"MessageBoxMinTextHeight",
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"MessageBoxMaxTextHeight",
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0,
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};
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@ -978,7 +978,7 @@ IGUIElement* CGUIEnvironment::addModalScreen(IGUIElement* parent)
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//! Adds a message box.
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IGUIWindow* CGUIEnvironment::addMessageBox(const wchar_t* caption, const wchar_t* text,
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bool modal, s32 flag, IGUIElement* parent, s32 id)
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bool modal, s32 flag, IGUIElement* parent, s32 id, video::ITexture* image)
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{
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if (!CurrentSkin)
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return 0;
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@ -990,8 +990,8 @@ IGUIWindow* CGUIEnvironment::addMessageBox(const wchar_t* caption, const wchar_t
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screenDim.Width = parent->getAbsolutePosition().getWidth();
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screenDim.Height = parent->getAbsolutePosition().getHeight();
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msgBoxDim.Width = CurrentSkin->getSize(gui::EGDS_MESSAGE_BOX_WIDTH);
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msgBoxDim.Height = CurrentSkin->getSize(gui::EGDS_MESSAGE_BOX_HEIGHT);
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msgBoxDim.Width = 2;
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msgBoxDim.Height = 2;
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rect.UpperLeftCorner.X = (screenDim.Width - msgBoxDim.Width) / 2;
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rect.UpperLeftCorner.Y = (screenDim.Height - msgBoxDim.Height) / 2;
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@ -1005,7 +1005,7 @@ IGUIWindow* CGUIEnvironment::addMessageBox(const wchar_t* caption, const wchar_t
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}
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IGUIWindow* win = new CGUIMessageBox(this, caption, text, flag,
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parent, id, rect);
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parent, id, rect, image);
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win->drop();
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return win;
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@ -96,7 +96,7 @@ public:
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//! Adds a message box.
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virtual IGUIWindow* addMessageBox(const wchar_t* caption, const wchar_t* text=0,
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bool modal = true, s32 flag = EMBF_OK, IGUIElement* parent=0, s32 id=-1);
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bool modal = true, s32 flag = EMBF_OK, IGUIElement* parent=0, s32 id=-1, video::ITexture* image=0);
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//! adds a scrollbar. The returned pointer must not be dropped.
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virtual IGUIScrollBar* addScrollBar(bool horizontal, const core::rect<s32>& rectangle,
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@ -9,6 +9,7 @@
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#include "IGUIEnvironment.h"
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#include "IGUIButton.h"
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#include "IGUIFont.h"
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#include "ITexture.h"
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namespace irr
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{
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@ -18,9 +19,10 @@ namespace gui
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//! constructor
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CGUIMessageBox::CGUIMessageBox(IGUIEnvironment* environment, const wchar_t* caption,
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const wchar_t* text, s32 flags,
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IGUIElement* parent, s32 id, core::rect<s32> rectangle)
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IGUIElement* parent, s32 id, core::rect<s32> rectangle, video::ITexture* image)
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: CGUIWindow(environment, parent, id, rectangle),
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OkButton(0), CancelButton(0), YesButton(0), NoButton(0), StaticText(0),
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Icon(0), IconTexture(image),
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Flags(flags), MessageText(text), Pressed(false)
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{
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#ifdef _DEBUG
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@ -43,6 +45,9 @@ CGUIMessageBox::CGUIMessageBox(IGUIEnvironment* environment, const wchar_t* capt
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Environment->setFocus(this);
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if ( IconTexture )
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IconTexture->grab();
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refreshControls();
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}
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@ -64,62 +69,134 @@ CGUIMessageBox::~CGUIMessageBox()
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if (NoButton)
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NoButton->drop();
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if (Icon)
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Icon->drop();
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if ( IconTexture )
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IconTexture->drop();
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}
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void CGUIMessageBox::setButton(IGUIButton*& button, bool isAvailable, const core::rect<s32> & btnRect, const wchar_t * text, IGUIElement*& focusMe)
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{
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// add/remove ok button
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if (isAvailable)
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{
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if (!button)
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{
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button = Environment->addButton(btnRect, this);
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button->setSubElement(true);
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button->grab();
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}
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else
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button->setRelativePosition(btnRect);
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button->setText(text);
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focusMe = button;
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}
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else if (button)
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{
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button->drop();
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button->remove();
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button =0;
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}
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}
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void CGUIMessageBox::refreshControls()
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{
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// Layout can be seen as 4 boxes (a layoutmanager would be nice)
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// One box at top over the whole width for title
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// Two boxes with same height at the middle beside each other for icon and for text
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// One box at the bottom for the buttons
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const IGUISkin* skin = Environment->getSkin();
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IGUIElement* focusMe = 0;
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const s32 buttonHeight = skin->getSize(EGDS_BUTTON_HEIGHT);
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const s32 buttonWidth = skin->getSize(EGDS_BUTTON_WIDTH);
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const s32 titleHeight = skin->getSize(EGDS_WINDOW_BUTTON_WIDTH)+2;
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const s32 titleHeight = skin->getSize(EGDS_WINDOW_BUTTON_WIDTH)+2; // titlebar has no own constant
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const s32 buttonDistance = skin->getSize(EGDS_WINDOW_BUTTON_WIDTH);
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const s32 borderWidth = skin->getSize(EGDS_MESSAGE_BOX_GAP_SPACE);
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// add static multiline text
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core::dimension2d<s32> dim(AbsoluteClippingRect.getWidth() - buttonWidth,
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AbsoluteClippingRect.getHeight() - (buttonHeight * 2));
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const core::position2d<s32> pos((AbsoluteClippingRect.getWidth() - dim.Width) / 2,
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buttonHeight / 2 + titleHeight);
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// add the static text for the message
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core::rect<s32> staticRect;
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staticRect.UpperLeftCorner.X = borderWidth;
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staticRect.UpperLeftCorner.Y = titleHeight + borderWidth;
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staticRect.LowerRightCorner.X = staticRect.UpperLeftCorner.X + skin->getSize(EGDS_MESSAGE_BOX_MAX_TEST_WIDTH);
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staticRect.LowerRightCorner.Y = staticRect.UpperLeftCorner.Y + skin->getSize(EGDS_MESSAGE_BOX_MAX_TEXT_HEIGHT);
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if (!StaticText)
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{
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StaticText = Environment->addStaticText(MessageText.c_str(),
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core::rect<s32>(pos, dim), false, false, this);
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StaticText = Environment->addStaticText(MessageText.c_str(), staticRect, false, false, this);
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StaticText->setWordWrap(true);
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StaticText->setSubElement(true);
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StaticText->grab();
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}
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else
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{
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StaticText->setRelativePosition(core::rect<s32>(pos, dim));
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StaticText->setRelativePosition(staticRect);
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StaticText->setText(MessageText.c_str());
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}
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// adjust static text height
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s32 textHeight = StaticText->getTextHeight();
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s32 textWidth = StaticText->getTextWidth() + 6; // +6 because the static itself needs that
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const s32 iconHeight = IconTexture ? IconTexture->getOriginalSize().Height : 0;
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const s32 textHeight = StaticText->getTextHeight();
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core::rect<s32> tmp = StaticText->getRelativePosition();
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tmp.LowerRightCorner.Y = tmp.UpperLeftCorner.Y + textHeight;
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StaticText->setRelativePosition(tmp);
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dim.Height = dim.Height - buttonHeight < tmp.getHeight() ? tmp.getHeight() : dim.Height - buttonHeight;
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if ( textWidth < skin->getSize(EGDS_MESSAGE_BOX_MIN_TEXT_WIDTH) )
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textWidth = skin->getSize(EGDS_MESSAGE_BOX_MIN_TEXT_WIDTH) + 6;
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// no neeed to check for max because it couldn't get larger due to statictextbox.
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if ( textHeight < skin->getSize(EGDS_MESSAGE_BOX_MIN_TEXT_HEIGHT) )
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textHeight = skin->getSize(EGDS_MESSAGE_BOX_MIN_TEXT_HEIGHT);
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if ( textHeight > skin->getSize(EGDS_MESSAGE_BOX_MAX_TEXT_HEIGHT) )
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textHeight = skin->getSize(EGDS_MESSAGE_BOX_MAX_TEXT_HEIGHT);
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// adjust message box height if required
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// content is text + icons + borders (but not titlebar)
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s32 contentHeight = textHeight > iconHeight ? textHeight : iconHeight;
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contentHeight += borderWidth;
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s32 contentWidth = 0;
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tmp = getRelativePosition();
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s32 msgBoxHeight = textHeight + core::floor32(2.5f * buttonHeight) + titleHeight;
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msgBoxHeight = tmp.getHeight() < msgBoxHeight ? msgBoxHeight : tmp.getHeight();
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// add icon
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if ( IconTexture )
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{
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core::position2d<s32> iconPos;
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iconPos.Y = titleHeight + borderWidth;
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if ( iconHeight < textHeight )
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iconPos.Y += (textHeight-iconHeight) / 2;
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iconPos.X = borderWidth;
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// adjust message box position
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if (!Icon)
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{
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Icon = Environment->addImage(IconTexture, iconPos, true, this);
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Icon->setSubElement(true);
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Icon->grab();
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}
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else
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{
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core::rect<s32> iconRect( iconPos.X, iconPos.Y, iconPos.X + IconTexture->getOriginalSize().Width, iconPos.Y + IconTexture->getOriginalSize().Height );
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Icon->setRelativePosition(iconRect);
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}
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tmp.UpperLeftCorner.Y = (Parent->getAbsolutePosition().getHeight() - msgBoxHeight) / 2;
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tmp.LowerRightCorner.Y = tmp.UpperLeftCorner.Y + msgBoxHeight;
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setRelativePosition(tmp);
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contentWidth += borderWidth + IconTexture->getOriginalSize().Width;
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}
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else if ( Icon )
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{
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Icon->drop();
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Icon->remove();
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Icon = 0;
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}
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// add buttons
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// position text
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core::rect<s32> textRect;
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textRect.UpperLeftCorner.X = contentWidth + borderWidth;
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textRect.UpperLeftCorner.Y = titleHeight + borderWidth;
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if ( textHeight < iconHeight )
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textRect.UpperLeftCorner.Y += (iconHeight-textHeight) / 2;
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textRect.LowerRightCorner.X = textRect.UpperLeftCorner.X + textWidth;
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textRect.LowerRightCorner.Y = textRect.UpperLeftCorner.Y + textHeight;
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contentWidth += 2*borderWidth + textWidth;
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StaticText->setRelativePosition( textRect );
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// find out button size needs
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s32 countButtons = 0;
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if (Flags & EMBF_OK)
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++countButtons;
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@ -130,123 +207,44 @@ void CGUIMessageBox::refreshControls()
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if (Flags & EMBF_NO)
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++countButtons;
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s32 buttonBoxWidth = countButtons * buttonWidth + 2 * borderWidth;
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if ( countButtons > 1 )
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buttonBoxWidth += (countButtons-1) * buttonDistance;
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s32 buttonBoxHeight = buttonHeight + 2 * borderWidth;
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// calc new message box sizes
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core::rect<s32> tmp = getRelativePosition();
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s32 msgBoxHeight = titleHeight + contentHeight + buttonBoxHeight;
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s32 msgBoxWidth = contentWidth > buttonBoxWidth ? contentWidth : buttonBoxWidth;
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// adjust message box position
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tmp.UpperLeftCorner.Y = (Parent->getAbsolutePosition().getHeight() - msgBoxHeight) / 2;
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tmp.LowerRightCorner.Y = tmp.UpperLeftCorner.Y + msgBoxHeight;
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tmp.UpperLeftCorner.X = (Parent->getAbsolutePosition().getWidth() - msgBoxWidth) / 2;
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tmp.LowerRightCorner.X = tmp.UpperLeftCorner.X + msgBoxWidth;
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setRelativePosition(tmp);
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// add buttons
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core::rect<s32> btnRect;
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btnRect.UpperLeftCorner.Y = pos.Y + dim.Height + buttonHeight / 2;
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btnRect.UpperLeftCorner.Y = titleHeight + contentHeight + borderWidth;
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btnRect.LowerRightCorner.Y = btnRect.UpperLeftCorner.Y + buttonHeight;
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btnRect.UpperLeftCorner.X = (AbsoluteClippingRect.getWidth() -
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(buttonWidth*countButtons + (buttonDistance*countButtons+1))) / 2 +
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buttonDistance / 2;
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btnRect.UpperLeftCorner.X = borderWidth;
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if ( contentWidth > buttonBoxWidth )
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btnRect.UpperLeftCorner.X += (contentWidth - buttonBoxWidth) / 2; // center buttons
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btnRect.LowerRightCorner.X = btnRect.UpperLeftCorner.X + buttonWidth;
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// add/remove ok button
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if (Flags & EMBF_OK)
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{
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if (!OkButton)
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{
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OkButton = Environment->addButton(btnRect, this);
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OkButton->setSubElement(true);
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OkButton->grab();
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}
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else
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OkButton->setRelativePosition(btnRect);
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OkButton->setText(skin->getDefaultText(EGDT_MSG_BOX_OK));
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btnRect.LowerRightCorner.X += buttonWidth + buttonDistance;
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btnRect.UpperLeftCorner.X += buttonWidth + buttonDistance;
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focusMe = OkButton;
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}
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else if (OkButton)
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{
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OkButton->drop();
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OkButton->remove();
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OkButton = 0;
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}
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// add cancel button
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if (Flags & EMBF_CANCEL)
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{
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if (!CancelButton)
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{
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CancelButton = Environment->addButton(btnRect, this);
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CancelButton->setSubElement(true);
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CancelButton->grab();
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}
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else
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CancelButton->setRelativePosition(btnRect);
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CancelButton->setText(skin->getDefaultText(EGDT_MSG_BOX_CANCEL));
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btnRect.LowerRightCorner.X += buttonWidth + buttonDistance;
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btnRect.UpperLeftCorner.X += buttonWidth + buttonDistance;
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if (!focusMe)
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focusMe = CancelButton;
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}
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else if (CancelButton)
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{
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CancelButton->drop();
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CancelButton->remove();
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CancelButton = 0;
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}
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// add/remove yes button
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if (Flags & EMBF_YES)
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{
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if (!YesButton)
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{
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YesButton = Environment->addButton(btnRect, this);
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YesButton->setSubElement(true);
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YesButton->grab();
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}
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else
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YesButton->setRelativePosition(btnRect);
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YesButton->setText(skin->getDefaultText(EGDT_MSG_BOX_YES));
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btnRect.LowerRightCorner.X += buttonWidth + buttonDistance;
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btnRect.UpperLeftCorner.X += buttonWidth + buttonDistance;
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if (!focusMe)
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focusMe = YesButton;
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}
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else if (YesButton)
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{
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YesButton->drop();
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YesButton->remove();
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YesButton = 0;
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}
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// add no button
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if (Flags & EMBF_NO)
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{
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if (!NoButton)
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{
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NoButton = Environment->addButton(btnRect, this);
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NoButton->setSubElement(true);
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NoButton->grab();
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}
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else
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NoButton->setRelativePosition(btnRect);
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NoButton->setText(skin->getDefaultText(EGDT_MSG_BOX_NO));
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btnRect.LowerRightCorner.X += buttonWidth + buttonDistance;
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btnRect.UpperLeftCorner.X += buttonWidth + buttonDistance;
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if (!focusMe)
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focusMe = NoButton;
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}
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else if (NoButton)
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{
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NoButton->drop();
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NoButton->remove();
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NoButton = 0;
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}
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IGUIElement* focusMe = 0;
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setButton(OkButton, Flags & EMBF_OK, btnRect, skin->getDefaultText(EGDT_MSG_BOX_OK), focusMe);
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if ( Flags & EMBF_OK )
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btnRect += core::position2d<s32>(buttonWidth + buttonDistance, 0);
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setButton(CancelButton, Flags & EMBF_CANCEL, btnRect, skin->getDefaultText(EGDT_MSG_BOX_CANCEL), focusMe);
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if ( Flags & EMBF_CANCEL )
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btnRect += core::position2d<s32>(buttonWidth + buttonDistance, 0);
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setButton(YesButton, Flags & EMBF_YES, btnRect, skin->getDefaultText(EGDT_MSG_BOX_YES), focusMe);
|
||||
if ( Flags & EMBF_YES )
|
||||
btnRect += core::position2d<s32>(buttonWidth + buttonDistance, 0);
|
||||
setButton(NoButton, Flags & EMBF_NO, btnRect, skin->getDefaultText(EGDT_MSG_BOX_NO), focusMe);
|
||||
|
||||
if (Environment->hasFocus(this) && focusMe)
|
||||
Environment->setFocus(focusMe);
|
||||
|
@ -409,6 +407,7 @@ void CGUIMessageBox::serializeAttributes(io::IAttributes* out, io::SAttributeRea
|
|||
out->addBool ("CancelButton", (Flags & EMBF_CANCEL) != 0 );
|
||||
out->addBool ("YesButton", (Flags & EMBF_YES) != 0 );
|
||||
out->addBool ("NoButton", (Flags & EMBF_NO) != 0 );
|
||||
out->addTexture ("Texture", IconTexture);
|
||||
|
||||
out->addString ("MessageText", MessageText.c_str());
|
||||
}
|
||||
|
@ -424,6 +423,15 @@ void CGUIMessageBox::deserializeAttributes(io::IAttributes* in, io::SAttributeRe
|
|||
Flags |= in->getAttributeAsBool("YesButton") ? EMBF_YES : 0;
|
||||
Flags |= in->getAttributeAsBool("NoButton") ? EMBF_NO : 0;
|
||||
|
||||
if ( IconTexture )
|
||||
{
|
||||
IconTexture->drop();
|
||||
IconTexture = NULL;
|
||||
}
|
||||
IconTexture = in->getAttributeAsTexture("Texture");
|
||||
if ( IconTexture )
|
||||
IconTexture->grab();
|
||||
|
||||
MessageText = in->getAttributeAsStringW("MessageText").c_str();
|
||||
|
||||
CGUIWindow::deserializeAttributes(in,options);
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
|
||||
#include "CGUIWindow.h"
|
||||
#include "IGUIStaticText.h"
|
||||
#include "IGUIImage.h"
|
||||
#include "irrArray.h"
|
||||
|
||||
namespace irr
|
||||
|
@ -23,7 +24,7 @@ namespace gui
|
|||
//! constructor
|
||||
CGUIMessageBox(IGUIEnvironment* environment, const wchar_t* caption,
|
||||
const wchar_t* text, s32 flag,
|
||||
IGUIElement* parent, s32 id, core::rect<s32> rectangle);
|
||||
IGUIElement* parent, s32 id, core::rect<s32> rectangle, video::ITexture* image=0);
|
||||
|
||||
//! destructor
|
||||
virtual ~CGUIMessageBox();
|
||||
|
@ -40,12 +41,15 @@ namespace gui
|
|||
private:
|
||||
|
||||
void refreshControls();
|
||||
void setButton(IGUIButton*& button, bool isAvailable, const core::rect<s32> & btnRect, const wchar_t * text, IGUIElement*& focusMe);
|
||||
|
||||
IGUIButton* OkButton;
|
||||
IGUIButton* CancelButton;
|
||||
IGUIButton* YesButton;
|
||||
IGUIButton* NoButton;
|
||||
IGUIStaticText* StaticText;
|
||||
IGUIImage * Icon;
|
||||
video::ITexture * IconTexture;
|
||||
|
||||
s32 Flags;
|
||||
core::stringw MessageText;
|
||||
|
|
|
@ -104,6 +104,12 @@ CGUISkin::CGUISkin(EGUI_SKIN_TYPE type, video::IVideoDriver* driver)
|
|||
Sizes[EGDS_TITLEBARTEXT_DISTANCE_Y] = 2;
|
||||
}
|
||||
|
||||
Sizes[EGDS_MESSAGE_BOX_GAP_SPACE] = 15;
|
||||
Sizes[EGDS_MESSAGE_BOX_MIN_TEXT_WIDTH] = 0;
|
||||
Sizes[EGDS_MESSAGE_BOX_MAX_TEST_WIDTH] = 500;
|
||||
Sizes[EGDS_MESSAGE_BOX_MIN_TEXT_HEIGHT] = 0;
|
||||
Sizes[EGDS_MESSAGE_BOX_MAX_TEXT_HEIGHT] = 99999;
|
||||
|
||||
Texts[EGDT_MSG_BOX_OK] = L"OK";
|
||||
Texts[EGDT_MSG_BOX_CANCEL] = L"Cancel";
|
||||
Texts[EGDT_MSG_BOX_YES] = L"Yes";
|
||||
|
|
Loading…
Reference in New Issue