Added compiler error when attempting to compile with VC6. Posted by Sylence and adjusted by Vitek. Also fixed a typo in IrrCompileConfig.h comments
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2285 dfc29bdd-3216-0410-991c-e03cc46cb475master
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@ -1,5 +1,7 @@
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Changes in 1.6
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- Added compiler error when attempting to compile with VC6.
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- Use setWindowTextA in Windows device for WIN64 platform, posted by veegun
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- ELL_ERROR log events are now created when shaders fail to compile or link, reported by Halan
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@ -45,6 +45,10 @@
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#endif
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#endif
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#if defined(_MSC_VER) && (_MSC_VER < 1400)
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# error "Only Microsoft Visual Studio 7.0 and later are supported."
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#endif
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// XBox only suppots the native Window stuff
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#if defined(_XBOX)
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#undef _IRR_WINDOWS_
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@ -228,7 +232,7 @@ B3D, MS3D or X meshes */
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#ifdef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
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//! Define _IRR_COMPILE_WITH_B3D_LOADER_ if you want to use Blitz3D files
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#define _IRR_COMPILE_WITH_B3D_LOADER_
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//! Define _IRR_COMPILE_WITH_B3D_LOADER_ if you want to Milkshape files
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//! Define _IRR_COMPILE_WITH_MS3D_LOADER_ if you want to Milkshape files
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#define _IRR_COMPILE_WITH_MS3D_LOADER_
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//! Define _IRR_COMPILE_WITH_X_LOADER_ if you want to use Microsoft X files
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#define _IRR_COMPILE_WITH_X_LOADER_
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