Add ScaleAlongNormals manipulator.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2858 dfc29bdd-3216-0410-991c-e03cc46cb475master
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372161fa0c
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02b5e40616
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@ -231,6 +231,23 @@ namespace scene
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core::vector3df Factor;
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};
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//! Vertex manipulator which scales the position of the vertex along the normals
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/** This can look more pleasing than the usual Scale operator, but
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depends on the mesh geometry.
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*/
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class SVertexPositionScaleAlongNormalsManipulator : public IVertexManipulator
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{
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public:
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SVertexPositionScaleAlongNormalsManipulator(const core::vector3df& factor) : Factor(factor) {}
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template <typename VType>
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void operator()(VType& vertex) const
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{
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vertex.Pos += vertex.Normal*Factor;
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}
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private:
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core::vector3df Factor;
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};
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//! Vertex manipulator which transforms the position of the vertex
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class SVertexPositionTransformManipulator : public IVertexManipulator
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{
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