Slightly reorder the members.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2799 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
ecd1072080
commit
21a52f9317
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@ -62,7 +62,7 @@ enum E_TEXTURE_CREATION_FLAG
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ETCF_NO_ALPHA_CHANNEL = 0x00000020,
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//! Allow the Driver to use Non-Power-2-Textures
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/** BurningVideo can handle Non-Power-2 Textures in 2D (GUI), but not it 3D. */
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/** BurningVideo can handle Non-Power-2 Textures in 2D (GUI), but not in 3D. */
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ETCF_ALLOW_NON_POWER_2 = 0x00000040,
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/** This flag is never used, it only forces the compiler to compile
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@ -109,12 +109,11 @@ public:
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//! Get original size of the texture.
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/** The texture is usually scaled, if it was created with an unoptimal
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size. For example if the size of the texture file it was loaded from
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was not a power of two. This returns the size of the texture, it had
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before it was scaled. Can be useful when drawing 2d images on the
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screen, which should have the exact size of the original texture. Use
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ITexture::getSize() if you want to know the real size it has now stored
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in the system.
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size. For example if the size was not a power of two. This method
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returns the size of the texture it had before it was scaled. Can be
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useful when drawing 2d images on the screen, which should have the
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exact size of the original texture. Use ITexture::getSize() if you want
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to know the real size it has now stored in the system.
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\return The original size of the texture. */
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virtual const core::dimension2d<u32>& getOriginalSize() const = 0;
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@ -562,10 +562,10 @@ public:
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private:
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T* data;
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TAlloc allocator;
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u32 allocated;
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u32 used;
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eAllocStrategy strategy;
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TAlloc allocator;
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eAllocStrategy strategy:4;
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bool free_when_destroyed:1;
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bool is_sorted:1;
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};
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@ -384,10 +384,10 @@ public:
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private:
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irrAllocator<SKListNode> allocator;
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SKListNode* First;
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SKListNode* Last;
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u32 Size;
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irrAllocator<SKListNode> allocator;
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};
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@ -1104,9 +1104,9 @@ private:
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//--- member variables
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T* array;
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TAlloc allocator;
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u32 allocated;
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u32 used;
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TAlloc allocator;
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};
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