Fixed Quake3Explorer and added codeblocks project. Ensure paths in createFileList end in /, fixed bug in mountPointReader
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2596 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
dd98649ba5
commit
c3240d1561
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@ -0,0 +1,63 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="Irrlicht Example 21 Quake 3 Explorer" />
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<Option pch_mode="0" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Linux">
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<Option platforms="Unix;" />
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<Option output="../../bin/Linux/Quake3Explorer" prefix_auto="0" extension_auto="0" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-W" />
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<Add option="-g" />
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<Add option="-D_IRR_STATIC_LIB_" />
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</Compiler>
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<Linker>
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<Add library="Xxf86vm" />
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<Add library="GL" />
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<Add directory="../../lib/Linux" />
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</Linker>
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</Target>
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<Target title="Windows">
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<Option platforms="Windows;" />
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<Option output="../../bin/Win32-gcc/Quake3Explorer" prefix_auto="0" extension_auto="1" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Option projectResourceIncludeDirsRelation="1" />
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<Compiler>
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<Add option="-W" />
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<Add option="-g" />
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<Add directory="../../lib/Win32-gcc" />
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</Compiler>
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<Linker>
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<Add directory="../../lib/Win32-gcc/" />
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</Linker>
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</Target>
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</Build>
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<VirtualTargets>
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<Add alias="All" targets="Windows;" />
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</VirtualTargets>
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<Compiler>
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<Add option="-W" />
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<Add option="-g" />
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<Add directory="../../include" />
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</Compiler>
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<Linker>
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<Add library="Irrlicht" />
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</Linker>
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<Unit filename="main.cpp" />
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<Unit filename="q3factory.cpp" />
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<Unit filename="q3factory.h" />
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<Unit filename="sound.cpp" />
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<Unit filename="sound.h" />
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<Extensions>
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<code_completion />
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<debugger />
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<envvars />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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@ -13,7 +13,7 @@ Features:
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- Play music
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You can download the Quake III Arena demo ( copyright id software )
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at the following location:
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at the following location:
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ftp://ftp.idsoftware.com/idstuff/quake3/win32/q3ademo.exe
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Copyright 2006-2009 Burningwater, Thomas Alten
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@ -188,7 +188,7 @@ s32 GameData::save ( const string<c16> &filename )
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IFileSystem *fs = Device->getFileSystem();
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for ( i = 0; i != fs->getFileArchiveCount(); ++i )
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{
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CurrentArchiveList.push_back ( fs->getFileArchive ( i )->getArchiveName() );
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CurrentArchiveList.push_back ( fs->getFileArchive(i)->getFileList()->getPath() );
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}
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// Store Player Position and Rotation
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@ -198,7 +198,7 @@ s32 GameData::save ( const string<c16> &filename )
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PlayerPosition = camera->getPosition ();
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PlayerRotation = camera->getRotation ();
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}
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IWriteFile *file = fs->createAndWriteFile ( filename );
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if ( 0 == file )
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return 0;
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@ -209,7 +209,7 @@ s32 GameData::save ( const string<c16> &filename )
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file->write ( buf, (s32) strlen ( buf ) );
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for ( i = 0; i != fs->getFileArchiveCount(); ++i )
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{
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snprintf ( buf, 128, "archive %s\n",stringc ( fs->getFileArchive ( i )->getArchiveName() ).c_str () );
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snprintf ( buf, 128, "archive %s\n",stringc ( fs->getFileArchive(i)->getFileList()->getPath() ).c_str () );
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file->write ( buf, (s32) strlen ( buf ) );
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}
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@ -231,7 +231,7 @@ struct Q3Player : public IAnimationEndCallBack
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virtual void OnAnimationEnd(IAnimatedMeshSceneNode* node);
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void create ( IrrlichtDevice *device,
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void create ( IrrlichtDevice *device,
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IQ3LevelMesh* mesh,
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ISceneNode *mapNode,
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IMetaTriangleSelector *meta
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@ -338,19 +338,19 @@ void Q3Player::create ( IrrlichtDevice *device, IQ3LevelMesh* mesh, ISceneNode *
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}
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WeaponNode = smgr->addAnimatedMeshSceneNode(
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weaponMesh,
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weaponMesh,
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smgr->getActiveCamera(),
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10,
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vector3df( 0, 0, 0),
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vector3df(-90,-90,90)
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);
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);
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WeaponNode->setMaterialFlag(EMF_LIGHTING, false);
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WeaponNode->setMaterialTexture(0, driver->getTexture( "gun.jpg"));
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WeaponNode->setLoopMode ( false );
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WeaponNode->setName ( "tommi the gun man" );
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//create a collision auto response animator
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ISceneNodeAnimator* anim =
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ISceneNodeAnimator* anim =
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smgr->createCollisionResponseAnimator( meta, camera,
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vector3df(30,45,30),
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getGravity ( "earth" ),
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@ -613,7 +613,7 @@ void CQuake3EventHandler::createTextures ()
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texture = driver->addTexture( buf, image );
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image->drop ();
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}
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// fog
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for ( i = 0; i != 1; ++i )
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{
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@ -715,7 +715,7 @@ void CQuake3EventHandler::CreateGUI()
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else if ( core::equals ( aspect, 1.7777777f ) ) a = "16:9 widescreen";
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else if ( core::equals ( aspect, 1.6f ) ) a = "16:10 widescreen";
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else if ( core::equals ( aspect, 2.133333f ) ) a = "20:9 widescreen";
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snprintf ( buf, sizeof ( buf ), "%d x %d, %s",w, h, a );
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gui.VideoMode->addItem ( stringw ( buf ).c_str(), val );
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}
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@ -804,7 +804,7 @@ void CQuake3EventHandler::CreateGUI()
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// create a visible Scene Tree
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env->addStaticText ( L"Scenegraph:", rect<s32>( dim.Width - 400, dim.Height - 400, dim.Width - 5,dim.Height - 380 ),false, false, gui.Window, -1, false );
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gui.SceneTree = env->addTreeView( rect<s32>( dim.Width - 400, dim.Height - 380, dim.Width - 5, dim.Height - 40 ),
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gui.SceneTree = env->addTreeView( rect<s32>( dim.Width - 400, dim.Height - 380, dim.Width - 5, dim.Height - 40 ),
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gui.Window, -1, true, true, false );
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gui.SceneTree->setToolTipText ( L"Show the current Scenegraph" );
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gui.SceneTree->getRoot()->clearChilds();
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@ -843,7 +843,7 @@ void CQuake3EventHandler::AddArchive ( const core::string<c16>& archiveName )
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bool exists = false;
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for ( i = 0; i != fs->getFileArchiveCount(); ++i )
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{
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if ( fs->getFileArchive ( i )->getArchiveName() == archiveName )
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if ( fs->getFileArchive(i)->getFileList()->getPath() == archiveName )
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{
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exists = true;
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break;
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@ -874,6 +874,9 @@ void CQuake3EventHandler::AddArchive ( const core::string<c16>& archiveName )
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case io::EFAT_ZIP:
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typeName = "ZIP";
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break;
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case io::EFAT_GZIP:
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typeName = "gzip";
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break;
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case io::EFAT_FOLDER:
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typeName = "Mount";
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break;
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@ -888,7 +891,7 @@ void CQuake3EventHandler::AddArchive ( const core::string<c16>& archiveName )
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}
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gui.ArchiveList->setCellText ( index, 0, typeName );
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gui.ArchiveList->setCellText ( index, 1, archive->getArchiveName () );
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gui.ArchiveList->setCellText ( index, 1, archive->getFileList()->getPath() );
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}
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}
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@ -896,7 +899,7 @@ void CQuake3EventHandler::AddArchive ( const core::string<c16>& archiveName )
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// browse the archives for maps
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if ( gui.MapList )
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{
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gui.MapList->clear ();
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gui.MapList->clear();
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IGUISpriteBank *bank = Game->Device->getGUIEnvironment()->getSpriteBank("sprite_q3map");
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if ( 0 == bank )
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@ -986,7 +989,7 @@ void CQuake3EventHandler::AddArchive ( const core::string<c16>& archiveName )
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IGUIScrollBar * bar = (IGUIScrollBar*)gui.MapList->getElementFromId( 0 );
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if ( bar )
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bar->setPos ( 0 );
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}
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}
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@ -1054,7 +1057,7 @@ void CQuake3EventHandler::LoadMap ( const stringw &mapName, s32 collision )
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add the geometry mesh to the Scene ( polygon & patches )
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The Geometry mesh is optimised for faster drawing
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*/
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IMesh *geometry = Mesh->getMesh(E_Q3_MESH_GEOMETRY);
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if ( 0 == geometry || geometry->getMeshBufferCount() == 0)
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return;
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@ -1066,7 +1069,7 @@ void CQuake3EventHandler::LoadMap ( const stringw &mapName, s32 collision )
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ITriangleSelector * selector = 0;
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if (collision)
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Meta = smgr->createMetaTriangleSelector();
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Meta = smgr->createMetaTriangleSelector();
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//IMeshBuffer *b0 = geometry->getMeshBuffer(0);
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//s32 minimalNodes = b0 ? core::s32_max ( 2048, b0->getVertexCount() / 32 ) : 2048;
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{
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selector = smgr->createOctTreeTriangleSelector( geometry,MapParent, minimalNodes);
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//selector = smgr->createTriangleSelector ( geometry, MapParent );
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Meta->addTriangleSelector( selector);
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Meta->addTriangleSelector( selector);
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selector->drop ();
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}
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@ -1282,7 +1285,7 @@ void CQuake3EventHandler::SetGUIActive( s32 command)
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case 0: Game->guiActive = 0; inputState = !Game->guiActive; break;
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case 1: Game->guiActive = 1; inputState = !Game->guiActive;;break;
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case 2: Game->guiActive ^= 1; inputState = !Game->guiActive;break;
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case 3:
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case 3:
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if ( camera )
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inputState = !camera->isInputReceiverEnabled();
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break;
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@ -1537,7 +1540,7 @@ bool CQuake3EventHandler::OnEvent(const SEvent& eve)
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static const c8 *dName[] = { "null", "software", "burning",
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"d3d8", "d3d9", "opengl" };
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snprintf(buf, 256, "%s_%ls_%.0f_%.0f_%.0f_%.0f_%.0f_%.0f.jpg",
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dName[Game->Device->getVideoDriver()->getDriverType()],
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Game->CurrentMapName.c_str(),
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@ -1565,7 +1568,7 @@ bool CQuake3EventHandler::OnEvent(const SEvent& eve)
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}
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/*
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// set debug map data on/off
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debugState = debugState == EDS_OFF ?
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debugState = debugState == EDS_OFF ?
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EDS_NORMALS | EDS_MESH_WIRE_OVERLAY | EDS_BBOX_ALL:
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EDS_OFF;
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*/
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@ -1870,7 +1873,7 @@ void CQuake3EventHandler::createParticleImpacts( u32 now )
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{
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pas = sm->addParticleSystemSceneNode(false, BulletParent, -1, Impacts[i].pos);
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snprintf ( buf, 64, "bullet impact smoke at %.1f,%.1f,%1.f",
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snprintf ( buf, 64, "bullet impact smoke at %.1f,%.1f,%1.f",
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Impacts[i].pos.X,Impacts[i].pos.Y,Impacts[i].pos.Z);
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pas->setName ( buf );
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@ -1911,7 +1914,7 @@ void CQuake3EventHandler::createParticleImpacts( u32 now )
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/*
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if (irrKlang)
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{
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audio::ISound* sound =
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audio::ISound* sound =
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irrKlang->play3D(impactSound, Impacts[i].pos, false, false, true);
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if (sound)
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@ -1965,7 +1968,7 @@ void CQuake3EventHandler::Animate()
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IVideoDriver * driver = Game->Device->getVideoDriver();
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IAttributes * attr = smgr->getParameters();
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swprintf ( msg, 128,
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swprintf ( msg, 128,
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L"Q3 %s [%s], FPS:%03d Tri:%.03fm Cull %d/%d nodes (%d,%d,%d)",
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Game->CurrentMapName.c_str(),
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driver->getName(),
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@ -1982,7 +1985,7 @@ void CQuake3EventHandler::Animate()
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swprintf ( msg, 128,
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L"%03d fps, F1 GUI on/off, F2 respawn, F3-F6 toggle Nodes, F7 Collision on/off"
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L", F8 Gravity on/off, Right Mouse Toggle GUI",
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Game->Device->getVideoDriver()->getFPS ()
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Game->Device->getVideoDriver()->getFPS ()
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);
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if ( gui.StatusLine )
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gui.StatusLine->setText ( msg );
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@ -1992,7 +1995,7 @@ void CQuake3EventHandler::Animate()
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// idle..
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if ( player->Anim[1].flags & FIRED )
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{
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if ( strcmp ( player->animation, "idle" ) )
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if ( strcmp ( player->animation, "idle" ) )
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player->setAnim ( "idle" );
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player->Anim[1].flags &= ~FIRED;
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@ -2015,7 +2018,7 @@ void runGame ( GameData *game )
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{
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// could not create selected driver.
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game->retVal = 0;
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return;
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return;
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}
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// create an event receiver based on current game data
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@ -2116,7 +2119,7 @@ int IRRCALLCONV main(int argc, char* argv[])
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case 'd': game.deviceParam.DriverType = EDT_SOFTWARE; break;
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case 'e': game.deviceParam.DriverType = EDT_BURNINGSVIDEO;break;
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default: game.retVal = 3; break;
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}
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}
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}
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runGame ( &game );
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} while ( game.retVal < 3 );
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@ -19,8 +19,9 @@
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<Project filename="16.Quake3MapShader/Quake3MapShader.cbp" />
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<Project filename="18.SplitScreen/SplitScreen.cbp" />
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<Project filename="19.MouseAndJoystick/MouseAndJoystick.cbp" />
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<Project filename="20.ManagedLights/ManagedLights.cbp" active="1" />
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<Project filename="20.ManagedLights/ManagedLights.cbp" />
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<Project filename="21.Quake3Explorer/Quake3Explorer.cbp" />
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<Project filename="Demo/demo.cbp" />
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<Project filename="../source/Irrlicht/Irrlicht-gcc.cbp" />
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<Project filename="../source/Irrlicht/Irrlicht-gcc.cbp" active="1" />
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</Workspace>
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</CodeBlocks_workspace_file>
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|
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@ -43,27 +43,6 @@ enum E_FILE_ARCHIVE_TYPE
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EFAT_UNKNOWN = MAKE_IRR_ID('u','n','k','n')
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};
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/*
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//! Base Info which all File archives must support on browsing
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struct IFileArchiveEntry
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{
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IFileArchiveEntry() {}
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core::string<c16> simpleFileName;
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core::string<c16> path;
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bool operator < (const IFileArchiveEntry& other) const
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{
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return path < other.path;
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}
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bool operator == (const IFileArchiveEntry& other) const
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{
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return path == other.path;
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}
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};
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*/
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//! The FileArchive manages archives and provides access to files inside them.
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class IFileArchive : public virtual IReferenceCounted
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{
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@ -7,6 +7,8 @@
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#include "irrArray.h"
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#include "coreutil.h"
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#include "os.h"
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namespace irr
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{
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namespace io
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@ -85,6 +87,8 @@ u32 CFileList::addItem(const core::string<c16>& fullPath, u32 size, bool isDirec
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if (IgnorePaths)
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entry.FullName = entry.Name;
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//os::Printer::log(Path.c_str(), entry.FullName);
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Files.push_back(entry);
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return Files.size() - 1;
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|
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@ -557,12 +557,15 @@ EFileSystemType CFileSystem::setFileListSystem(EFileSystemType listType)
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IFileList* CFileSystem::createFileList()
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{
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CFileList* r = 0;
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core::string<c16> Path = getWorkingDirectory();
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Path.replace('\\', '/');
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if (lastChar(Path) != '/')
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Path.append('/');
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//! Construct a native filesystem
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//! Construct from native filesystem
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if (FileSystemType == FILESYSTEM_NATIVE)
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{
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core::string<c16> fullPath;
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core::string<c16> Path = getWorkingDirectory();
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// --------------------------------------------
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//! Windows version
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#ifdef _IRR_WINDOWS_API_
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|
@ -577,8 +580,7 @@ IFileList* CFileSystem::createFileList()
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{
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do
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{
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fullPath = WorkingDirectory[FILESYSTEM_NATIVE] + "/";
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fullPath += c_file.name;
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fullPath = Path + c_file.name;
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r->addItem(fullPath, c_file.size, (_A_SUBDIR & c_file.attrib) != 0, 0);
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}
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|
@ -601,7 +603,7 @@ IFileList* CFileSystem::createFileList()
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r = new CFileList(Path, false, false);
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r->addItem(Path + "/..", 0, true, 0);
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r->addItem(Path + "..", 0, true, 0);
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//! We use the POSIX compliant methods instead of scandir
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DIR* dirHandle=opendir(Path.c_str());
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|
@ -612,8 +614,7 @@ IFileList* CFileSystem::createFileList()
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|||
{
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u32 size = 0;
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bool isDirectory = false;
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fullPath = Path + "/";
|
||||
fullPath += dirEntry->d_name;
|
||||
fullPath = Path + dirEntry->d_name;
|
||||
|
||||
if((strcmp(dirEntry->d_name, ".")==0) ||
|
||||
(strcmp(dirEntry->d_name, "..")==0))
|
||||
|
@ -643,18 +644,17 @@ IFileList* CFileSystem::createFileList()
|
|||
else
|
||||
{
|
||||
//! create file list for the virtual filesystem
|
||||
r = new CFileList(WorkingDirectory[FILESYSTEM_VIRTUAL], false, false);
|
||||
r = new CFileList(Path, false, false);
|
||||
|
||||
//! add relative navigation
|
||||
SFileListEntry e2;
|
||||
SFileListEntry e3;
|
||||
|
||||
//! PWD
|
||||
r->addItem(r->getPath() + "/.", 0, true, 0);
|
||||
r->addItem(Path + ".", 0, true, 0);
|
||||
|
||||
//! add parent dir if we can go up
|
||||
if (WorkingDirectory[FILESYSTEM_VIRTUAL].size())
|
||||
r->addItem(r->getPath() + "/..", 0, true, 0);
|
||||
//! parent
|
||||
r->addItem(Path + "..", 0, true, 0);
|
||||
|
||||
//! merge archives
|
||||
for (u32 i=0; i < FileArchives.size(); ++i)
|
||||
|
@ -663,10 +663,9 @@ IFileList* CFileSystem::createFileList()
|
|||
|
||||
for (u32 j=0; j < merge->getFileCount(); ++j)
|
||||
{
|
||||
if (core::isInSameDirectory(WorkingDirectory[FILESYSTEM_VIRTUAL], merge->getFullFileName(j)))
|
||||
if (core::isInSameDirectory(Path, merge->getFullFileName(j)) == 0)
|
||||
{
|
||||
core::string<c16> fullPath = r->getPath() + "/";
|
||||
fullPath += merge->getFullFileName(j);
|
||||
core::string<c16> fullPath = merge->getFullFileName(j);
|
||||
r->addItem(fullPath, merge->getFileSize(j), merge->isDirectory(j), 0);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -118,19 +118,23 @@ void CMountPointReader::buildDirectory()
|
|||
IFileList * list = Parent->createFileList();
|
||||
|
||||
const u32 size = list->getFileCount();
|
||||
for (u32 i = 0; i!= size; ++i)
|
||||
for (u32 i=0; i < size; ++i)
|
||||
{
|
||||
core::string<c16> full = list->getFullFileName(i);
|
||||
full = full.subString(Path.size(), full.size() - Path.size());
|
||||
|
||||
if (!list->isDirectory(i))
|
||||
{
|
||||
addItem(list->getFullFileName(i), list->getFileSize(i), false, RealFileNames.size());
|
||||
addItem(full, list->getFileSize(i), false, RealFileNames.size());
|
||||
RealFileNames.push_back(list->getFullFileName(i));
|
||||
}
|
||||
else
|
||||
{
|
||||
const core::string<c16>& full = list->getFullFileName(i);
|
||||
const core::string<c16> rel = list->getFileName(i);
|
||||
core::string<c16> pwd = Parent->getWorkingDirectory() + "/";
|
||||
pwd += rel;
|
||||
core::string<c16> pwd = Parent->getWorkingDirectory();
|
||||
if (core::lastChar(pwd) != '/')
|
||||
pwd.append('/');
|
||||
pwd.append(rel);
|
||||
|
||||
if ( rel != "." && rel != ".." )
|
||||
{
|
||||
|
@ -151,18 +155,17 @@ IReadFile* CMountPointReader::createAndOpenFile(u32 index)
|
|||
if (index >= Files.size())
|
||||
return 0;
|
||||
|
||||
return createReadFile( RealFileNames[Files[index].ID] );
|
||||
return createReadFile(RealFileNames[Files[index].ID]);
|
||||
}
|
||||
|
||||
//! opens a file by file name
|
||||
IReadFile* CMountPointReader::createAndOpenFile(const core::string<c16>& filename)
|
||||
{
|
||||
s32 index = findFile(filename, false);
|
||||
|
||||
if (index == -1)
|
||||
if (index != -1)
|
||||
return createAndOpenFile(index);
|
||||
else
|
||||
return 0;
|
||||
|
||||
return createReadFile( RealFileNames[Files[index].ID] );
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue