33 Commits

Author SHA1 Message Date
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0728055ab4 Delete nobj_humid. Correct c_snow to c_snowblock. z=1 for 2D perlinmap size 2015-01-06 06:51:28 +00:00
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d7de721ec2 Add bucket freshwater. 'nolight' replaces 'set_lighting'. remove 2D noisemap z size. create noise objects once. raise bridges 2015-01-05 08:28:38 +00:00
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9b34f87c9a 2 tunnel networks, now with intersections. Ores located by strata noise. 2 terrain noises in phi ratio 2014-11-23 06:11:09 +00:00
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2a07a46997 Noise varied density of grass, cacti. Corrected pinewood texture. WIP ores in strata. 3D temperature noise 2014-11-09 16:25:01 +00:00
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dba27370d3 Improve strata 2014-10-26 10:18:58 +00:00
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525cad60ec Grass in patches. Add redstone in desert. Simple sandstone strata 2014-10-26 06:51:26 +00:00
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bea230e2b8 Humidity by shifting seamap in wind direction, plus a river influence 2014-10-25 11:05:41 +01:00
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d57c557eff Simple boulders return. Compressed snow on paths. New snowypines. Add humidity from water distance. Re-add grass noise. Vary acaciatree height. 7 biomes 2014-10-25 07:14:34 +01:00
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eae273e641 Remove tunnel expansion. Add caves from 5 3D noises. Jungletree auto-limits height near y=47. Add fissures. 3d noise boulders, some sandstone 2014-10-25 01:39:32 +01:00
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86b1330e3d Base terrain back to 2 octaves. Update depends.txt 2014-10-07 05:38:59 +01:00
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0dfc0bb508 Fix chunk border glitches. Fix spawnplayer function. Fix air in rivers around volcanos. Add mapgen function 'surface'. Remove sand randomness 2014-10-07 04:17:23 +01:00
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9919b8c4b1 Fix unknown sapling. Icy paths. Generate as normal to y==y1+1. Expand tunnels into fissures, caves using magma noises 2014-10-03 06:23:24 +01:00
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695c0729b8 Obsidian cones and tubes around magma channels 2014-09-30 03:53:30 +01:00
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c610c32878 Boulders eroded by water. Clear nodes above path. Magma tunnels 2014-09-28 05:38:26 +01:00
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17368ba52f fix dirt/sand replacing boulder 2014-09-28 03:29:32 +01:00
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15b2378928 Boulders. Tune noise params, big biomes 2014-09-25 11:52:12 +01:00
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441fe855e4 Water range 2. New pines. Rainforest, taiga biomes. Blend tunnels to fissures at ridges. Snowblocks on stone. Narrow rainforest paths 2014-09-24 09:55:23 +01:00
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f1f11cd546 Function to spawn players at surface and scattered 2014-07-25 23:02:09 +01:00
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0cfb5a97a8 Overlen variable. Remove autumn trees, freshwater bucket, schem folder 2014-07-24 01:33:25 +01:00
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d0ad46653c Mod nodes drop default:dirt. Trees now use vi = vi + 1. Emerlen for vertical columns. Autumn forest started 2014-07-17 00:19:36 +01:00
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9ab8aeced7 Ores, tunnels, flowers, pines located by altitude 2014-07-14 06:32:04 +01:00
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d57058549a Pine trees, pine saplings. Pine wood, slabs, stairs. Bucket of fresh water 2014-07-13 08:32:42 +01:00
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8ee8c4f0b0 Tune parameters. Link trees to soil depth 2014-07-12 06:01:33 +01:00
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b1fee3d90c Tune parameters. Add exponents 2014-07-10 04:08:19 +01:00
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e78aeef9fb Generative bridges with supports. Remove streams 2014-07-09 08:58:45 +01:00
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644ddf0d36 LVM checks chunk below. No atan in noise gradient. Add 2 paths 2014-07-08 07:59:26 +01:00
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41826f44ab Tune params for watershed use 2014-05-05 09:27:59 +01:00
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7b19633aee Ridge base terrain. Vary terexp, teramp 2014-05-04 07:42:16 +01:00
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8d923ca0d6 Overgeneration 2014-05-01 09:43:29 +01:00
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4b84ba825d Thin dirt with altitude. Dirt and grass. Detail back to 24n. Add mixwater 2014-05-01 07:50:21 +01:00
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98c1d17690 Add beach, river, stream sand. Detail down to 12n 2014-04-30 09:14:07 +01:00
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ecfba273d6 Tune. Rivers thin with altitude 2014-04-29 06:11:11 +01:00
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48d688e438 First commit 2014-04-29 03:18:08 +01:00