First commit
commit
48d688e438
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riverdev 0.1.0 by paramat
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For latest stable Minetest back to 0.4.8
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Depends default
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Licenses: code WTFPL
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default
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-- riverdev 0.1.0 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default
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-- License: code WTFPL
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-- Parameters
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local YMIN = -33000
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local YMAX = 33000
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local YWATER = 1
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local TERZERO = 32 -- Terrain zero level
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local TERSCAL = 128 -- Terrain scale in nodes
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local TSTONE = 0.04 -- Density threshold for stone, depth of stone below surface
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local BASAMP = 0.4
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local MIDAMP = 0.4
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local TERAMP = 0.4
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local TRIVER = -0.04
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local TSTREAM = -0.02
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-- 3D noise for terrain
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local np_terrain = {
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offset = 0,
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scale = 1,
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spread = {x=384, y=384, z=384}, -- squashed perlin noise, y spread is half
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seed = 5900033,
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octaves = 5,
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persist = 0.63
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}
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-- 2D noise for mid terrain
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local np_mid = {
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offset = 0,
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scale = 1,
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spread = {x=768, y=768, z=768}, -- spread is still stated with xyz values
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seed = 85546,
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octaves = 4,
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persist = 0.5
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}
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-- 2D noise for base terrain
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local np_base = {
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offset = 0,
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scale = 1,
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spread = {x=1536, y=1536, z=1536}, -- spread is still stated with xyz values
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seed = -990054,
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octaves = 3,
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persist = 0.4
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}
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-- Stuff
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riverdev = {}
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minetest.register_on_mapgen_init(function(mgparams)
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minetest.set_mapgen_params({mgname="singlenode"})
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end)
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-- Nodes
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minetest.register_node("riverdev:stone", {
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description = "Stone",
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tiles = {"default_stone.png"},
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is_ground_content = false,
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groups = {cracky=3},
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drop = "default:cobble",
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("riverdev:freshwater", {
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description = "Fresh Water Source",
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inventory_image = minetest.inventorycube("riverdev_freshwater.png"),
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drawtype = "liquid",
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tiles = {
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{
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name="riverdev_freshwateranim.png",
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animation={type="vertical_frames",
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aspect_w=16, aspect_h=16, length=2.0}
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}
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},
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special_tiles = {
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{
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name="riverdev_freshwateranim.png",
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animation={type="vertical_frames",
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aspect_w=16, aspect_h=16, length=2.0},
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backface_culling = false,
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}
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},
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alpha = WATER_ALPHA,
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paramtype = "light",
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is_ground_content = false,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "riverdev:freshwaterflow",
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liquid_alternative_source = "riverdev:freshwater",
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liquid_viscosity = WATER_VISC,
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liquid_renewable = false,
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liquid_range = 0,
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post_effect_color = {a=64, r=100, g=150, b=200},
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groups = {water=3, liquid=3, puts_out_fire=1},
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})
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minetest.register_node("riverdev:freshwaterflow", {
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description = "Fresh Flowing Water",
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inventory_image = minetest.inventorycube("riverdev_freshwater.png"),
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drawtype = "flowingliquid",
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tiles = {"riverdev_freshwater.png"},
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special_tiles = {
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{
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image="riverdev_freshwaterflowanim.png",
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backface_culling=false,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
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},
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{
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image="riverdev_freshwaterflowanim.png",
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backface_culling=true,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
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},
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},
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alpha = WATER_ALPHA,
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paramtype = "light",
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paramtype2 = "flowingliquid",
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is_ground_content = false,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "riverdev:freshwaterflow",
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liquid_alternative_source = "riverdev:freshwater",
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liquid_viscosity = WATER_VISC,
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liquid_renewable = false,
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liquid_range = 0,
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post_effect_color = {a=64, r=100, g=150, b=200},
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groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
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})
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-- On generated function
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minetest.register_on_generated(function(minp, maxp, seed)
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if minp.y < YMIN or maxp.y > YMAX then
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return
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end
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local t1 = os.clock()
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local x1 = maxp.x
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local y1 = maxp.y
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local z1 = maxp.z
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local x0 = minp.x
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local y0 = minp.y
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local z0 = minp.z
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print ("[riverdev] chunk minp ("..x0.." "..y0.." "..z0..")")
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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local data = vm:get_data()
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local c_air = minetest.get_content_id("air")
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local c_water = minetest.get_content_id("default:water_source")
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local c_sand = minetest.get_content_id("default:sand")
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local c_stone = minetest.get_content_id("riverdev:stone")
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local c_freshwater = minetest.get_content_id("riverdev:freshwater")
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local sidelen = x1 - x0 + 1
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local chulens = {x=sidelen, y=sidelen, z=sidelen}
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local minposxyz = {x=x0, y=y0, z=z0}
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local minposxz = {x=x0, y=z0}
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local nvals_terrain = minetest.get_perlin_map(np_terrain, chulens):get3dMap_flat(minposxyz)
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local nvals_mid = minetest.get_perlin_map(np_mid, chulens):get2dMap_flat(minposxz)
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local nvals_base = minetest.get_perlin_map(np_base, chulens):get2dMap_flat(minposxz)
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local nixyz = 1 -- 3D noise index
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local nixz = 1 -- 2D noise index
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local stable = {}
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for z = z0, z1 do
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for x = x0, x1 do
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local si = x - x0 + 1
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local nodename = minetest.get_node({x=x,y=y0-1,z=z}).name
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if nodename == "air"
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or nodename == "default:water_source"
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or nodename == "riverdev:freshwater"
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or nodename == "riverdev:freshwaterflow" then
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stable[si] = 0
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else
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stable[si] = 2
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end
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end
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for y = y0, y1 do
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local vi = area:index(x0, y, z)
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for x = x0, x1 do
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local si = x - x0 + 1
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local n_terrain = nvals_terrain[nixyz]
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local n_mid = nvals_mid[nixz]
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local n_base = nvals_base[nixz]
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local grad = (TERZERO - y) / TERSCAL
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local densitybas = n_base * BASAMP + grad
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local densitymid = math.abs(n_mid) * MIDAMP + densitybas
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local density = math.abs(n_terrain) * TERAMP * math.abs(n_mid) + densitymid
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if density >= TSTONE then -- stone
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data[vi] = c_stone
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stable[si] = stable[si] + 1
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elseif density >= 0 and density < TSTONE and stable[si] >= 2 then -- fine materials
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data[vi] = c_sand
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elseif y <= YWATER and density < TSTONE then -- sea water
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data[vi] = c_water
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stable[si] = 0
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elseif densitybas >= TRIVER then -- river water
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data[vi] = c_freshwater
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stable[si] = 0
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elseif densitymid >= TSTREAM then -- stream water
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data[vi] = c_freshwater
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stable[si] = 0
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else -- air
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stable[si] = 0
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end
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nixyz = nixyz + 1 -- increment 3D noise index
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nixz = nixz + 1 -- increment 2D noise index
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vi = vi + 1
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end
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nixz = nixz - 80 -- rewind 2D noise index by 80 nodes for next x row above
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end
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nixz = nixz + 80 -- fast-forward 2D noise index by 80 nodes for next northward xy plane
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end
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vm:set_data(data)
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vm:set_lighting({day=0, night=0})
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vm:calc_lighting()
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vm:write_to_map(data)
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local chugent = math.ceil((os.clock() - t1) * 1000)
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print ("[riverdev] "..chugent.." ms")
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end)
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@ -0,0 +1,14 @@
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Version 2, December 2004
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Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
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Everyone is permitted to copy and distribute verbatim or modified
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copies of this license document, and changing it is allowed as long
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as the name is changed.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO.
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