Function to spawn players at surface and scattered

master
Mat 2014-07-25 23:02:09 +01:00
parent 0cfb5a97a8
commit f1f11cd546
3 changed files with 150 additions and 13 deletions

View File

@ -1,4 +1,4 @@
riverdev 0.4.5 by paramat
riverdev 0.4.6 by paramat
For latest stable Minetest back to 0.4.8
Depends default
Licenses: code WTFPL

View File

@ -158,3 +158,146 @@ minetest.register_abm({
end,
})
-- Set mapgen parameters
minetest.register_on_mapgen_init(function(mgparams)
minetest.set_mapgen_params({mgname="singlenode"})
end)
-- Spawn player. Only works with chunksize = 5 mapblocks
function spawnplayer(player)
local PSCA = 16 -- Player scatter. Maximum distance in chunks (80 nodes) of player spawn from (0, 0, 0)
local YWATER = 1
local YTER = -64 -- Deepest seabed y
local TERSCA = 512 -- Terrain vertical scale in nodes
local BASAMP = 0.3 -- Base amplitude relative to 3D noise amplitude. Ridge network structure
local MIDAMP = 0.05 -- Mid amplitude relative to 3D noise amplitude. River valley structure
local np_terrain = {
offset = 0,
scale = 1,
spread = {x=192, y=192, z=192},
seed = 5900033,
octaves = 4,
persist = 0.67
}
local np_mid = {
offset = 0,
scale = 1,
spread = {x=768, y=768, z=768},
seed = 85546,
octaves = 5,
persist = 0.4
}
local np_base = {
offset = 0,
scale = 1,
spread = {x=3072, y=3072, z=3072},
seed = -990054,
octaves = 2,
persist = 0.4
}
local np_patha = {
offset = 0,
scale = 1,
spread = {x=768, y=768, z=768},
seed = 7000023,
octaves = 4,
persist = 0.4
}
local np_pathb = {
offset = 0,
scale = 1,
spread = {x=768, y=768, z=768},
seed = 23,
octaves = 4,
persist = 0.4
}
local xsp
local ysp
local zsp
for chunk = 1, 128 do
print ("[riverdev] searching for spawn "..chunk)
local x0 = 80 * math.random(-PSCA, PSCA) - 32
local z0 = 80 * math.random(-PSCA, PSCA) - 32
local y0 = 80 * math.floor((YWATER + 32) / 80) - 32
local x1 = x0 + 79
local z1 = z0 + 79
local y1 = y0 + 79
local sidelen = 80
local chulensxyz = {x=sidelen, y=sidelen, z=sidelen}
local minposxyz = {x=x0, y=y0, z=z0}
local chulensxz = {x=sidelen, y=sidelen, z=sidelen}
local minposxz = {x=x0, y=z0}
local nvals_terrain = minetest.get_perlin_map(np_terrain, chulensxyz):get3dMap_flat(minposxyz)
local nvals_mid = minetest.get_perlin_map(np_mid, chulensxz):get2dMap_flat(minposxz)
local nvals_base = minetest.get_perlin_map(np_base, chulensxz):get2dMap_flat(minposxz)
local nvals_patha = minetest.get_perlin_map(np_patha, chulensxz):get2dMap_flat(minposxz)
local nvals_pathb = minetest.get_perlin_map(np_pathb, chulensxz):get2dMap_flat(minposxz)
local nixyz = 1
local nixz = 1
for z = z0, z1 do
for y = y0, y1 do
for x = x0, x1 do
local n_patha = nvals_patha[nixz]
local n_abspatha = math.abs(n_patha)
local n_pathb = nvals_pathb[nixz]
local n_abspathb = math.abs(n_pathb)
local n_terrain = (nvals_terrain[nixyz] + 2) / 2
local n_absmid = (math.abs(nvals_mid[nixz])) ^ 0.8
local n_absbase = (math.abs(nvals_base[nixz])) ^ 0.8
local n_invbase = (1 - n_absbase)
local grad = (YTER - y) / TERSCA
local densitybase = n_invbase * BASAMP + grad
local densitymid = n_absmid * MIDAMP + densitybase
local density = n_terrain * n_invbase * n_absmid * n_abspatha ^ 1.5 * n_abspathb ^ 1.5 + densitymid
if y >= YWATER and density > -0.01 and density < 0 then
ysp = y + 1
xsp = x
zsp = z
break
end
nixz = nixz + 1
nixyz = nixyz + 1
end
if ysp then
break
end
nixz = nixz - 80
end
if ysp then
break
end
nixz = nixz + 80
end
if ysp then
break
end
end
if ysp then
print ("[riverdev] spawn player ("..xsp.." "..ysp.." "..zsp..")")
player:setpos({x=xsp, y=ysp, z=zsp})
else
print ("[riverdev] no suitable spawn found")
player:setpos({x=0, y=0, z=0})
end
end
minetest.register_on_newplayer(function(player)
spawnplayer(player)
end)
minetest.register_on_respawnplayer(function(player)
spawnplayer(player)
return true
end)

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@ -1,12 +1,9 @@
-- riverdev 0.4.5 by paramat
-- riverdev 0.4.6 by paramat
-- For latest stable Minetest and back to 0.4.8
-- Depends default
-- License: code WTFPL
-- overlen variable
-- remove autumn trees
-- remove freshwater bucket
-- remove unused schem folder
-- spawnplayer function
-- Parameters
@ -137,10 +134,6 @@ riverdev = {}
dofile(minetest.get_modpath("riverdev").."/functions.lua")
dofile(minetest.get_modpath("riverdev").."/nodes.lua")
minetest.register_on_mapgen_init(function(mgparams)
minetest.set_mapgen_params({mgname="singlenode"})
end)
-- On generated function
minetest.register_on_generated(function(minp, maxp, seed)
@ -184,9 +177,10 @@ minetest.register_on_generated(function(minp, maxp, seed)
local c_freshwaterflow = minetest.get_content_id("riverdev:freshwaterflow")
local c_mixwaterflow = minetest.get_content_id("riverdev:mixwaterflow")
local sidelen = x1 - x0 + 1 -- chunk sidelen
local overlen = sidelen + 1 -- overgeneration sidelen
local emerlen = sidelen + 32 -- voxelmanip emerged area sidelen
local sidelen = x1 - x0 + 1 -- mapgen chunk side length
local overlen = sidelen + 1 -- perlinmap overgeneration horizontal side length
local emerlen = sidelen + 32 -- voxelmanip emerged volume edge length
--local emerarea = emerlen ^ 2 -- voxelmanip emerged volume face area
local chulensxyz = {x=overlen, y=sidelen+2, z=overlen}
local minposxyz = {x=x0-1, y=y0-1, z=z0-1}
local chulensxz = {x=overlen, y=overlen, z=sidelen} -- different because here x=x, y=z