Tune. Rivers thin with altitude
parent
48d688e438
commit
ecfba273d6
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@ -1,4 +1,4 @@
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riverdev 0.1.0 by paramat
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riverdev 0.1.1 by paramat
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For latest stable Minetest back to 0.4.8
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Depends default
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Licenses: code WTFPL
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30
init.lua
30
init.lua
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@ -1,4 +1,4 @@
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-- riverdev 0.1.0 by paramat
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-- riverdev 0.1.1 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default
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-- License: code WTFPL
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@ -8,24 +8,24 @@
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local YMIN = -33000
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local YMAX = 33000
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local YWATER = 1
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local TERZERO = 32 -- Terrain zero level
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local TERSCAL = 128 -- Terrain scale in nodes
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local TSTONE = 0.04 -- Density threshold for stone, depth of stone below surface
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local BASAMP = 0.4
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local MIDAMP = 0.4
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local TERZERO = 1 -- Terrain zero level
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local TERSCAL = 256 -- Terrain scale in nodes
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local TSTONE = 0.03 -- Density threshold for stone, depth of stone below surface
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local BASAMP = 0.2
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local MIDAMP = 0.2
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local TERAMP = 0.4
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local TRIVER = -0.04
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local TSTREAM = -0.02
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local TRIVER = -0.03
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local TSTREAM = -0.01
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-- 3D noise for terrain
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local np_terrain = {
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offset = 0,
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scale = 1,
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spread = {x=384, y=384, z=384}, -- squashed perlin noise, y spread is half
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spread = {x=384, y=192, z=384},
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seed = 5900033,
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octaves = 5,
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persist = 0.63
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persist = 0.67
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}
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-- 2D noise for mid terrain
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@ -47,7 +47,7 @@ local np_base = {
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spread = {x=1536, y=1536, z=1536}, -- spread is still stated with xyz values
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seed = -990054,
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octaves = 3,
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persist = 0.4
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persist = 0.33
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}
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-- Stuff
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@ -210,6 +210,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local densitymid = math.abs(n_mid) * MIDAMP + densitybas
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local density = math.abs(n_terrain) * TERAMP * math.abs(n_mid) + densitymid
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local triver = TRIVER * (1 - n_base)
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local tstream = TSTREAM * (1 - math.abs(n_mid))
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if density >= TSTONE then -- stone
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data[vi] = c_stone
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stable[si] = stable[si] + 1
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@ -218,17 +221,16 @@ minetest.register_on_generated(function(minp, maxp, seed)
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elseif y <= YWATER and density < TSTONE then -- sea water
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data[vi] = c_water
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stable[si] = 0
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elseif densitybas >= TRIVER then -- river water
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elseif densitybas >= triver then -- river water
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data[vi] = c_freshwater
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stable[si] = 0
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elseif densitymid >= TSTREAM then -- stream water
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elseif densitymid >= tstream then -- stream water
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data[vi] = c_freshwater
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stable[si] = 0
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else -- air
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stable[si] = 0
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end
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nixyz = nixyz + 1 -- increment 3D noise index
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nixz = nixz + 1 -- increment 2D noise index
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vi = vi + 1
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