Noise varied density of grass, cacti. Corrected pinewood texture. WIP ores in strata. 3D temperature noise

master
paramat 2014-11-09 16:25:01 +00:00
parent dba27370d3
commit 2a07a46997
3 changed files with 45 additions and 44 deletions

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@ -1,4 +1,4 @@
riverdev 0.5.9 by paramat
riverdev 0.6.0 by paramat
For latest stable Minetest back to 0.4.8
Depends default
Licenses: code WTFPL

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@ -1,15 +1,14 @@
-- riverdev 0.5.9 by paramat
-- riverdev 0.6.0 by paramat
-- For latest stable Minetest and back to 0.4.8
-- Depends default
-- License: code WTFPL
-- improve strata
-- WIP ores in strata
-- noise varied density of grass, cacti
-- 3d temperature noise
-- TODO
-- regeneration command: use of mapgen loop function
-- coloured stone: desertstone orange sandstone green blue violet
-- inclined strata with 3d biomes of coloured stone mixes
-- ores in strata
-- dry long grass to replace dry shrub
-- Parameters
@ -24,7 +23,7 @@ local TERSCA = 512 -- Terrain vertical scale in nodes
local BASAMP = 0.3 -- Base amplitude relative to 3D noise amplitude. Ridge network structure
local MIDAMP = 0.05 -- Mid amplitude relative to 3D noise amplitude. River valley structure
local TSTONE = 0.015 -- Depth of stone under surface
local TSTONE = 0.02 -- Maximum depth of stone under surface
local TRIVER = -0.018 -- River depth
local TRSAND = -0.02 -- Depth of river sand
local TPFLO = 0.02 -- Width of flora clearing around paths
@ -40,11 +39,11 @@ local ORECHA = 1 / 5 ^ 3 -- Ore chance per stone node
local BOLCHA = 1 / 128 ^ 2 -- Boulder chance per surfacenode
local FLOCHA = 1 / 48 ^ 2 -- Flower ^
local JUNCHA = 1 / 4 ^ 2 -- Jungletree ^
local CACCHA = 1 / 128 ^ 2 -- Cactus ^
local GRACHA = 1 / 2 ^ 2 -- Grasses ^
local APPCHA = 1 / 5 ^ 2 -- Appletree maximum chance per surface node
local PINCHA = 1 / 6 ^ 2 -- Pinetree ^
local ACACHA = 1 / 64 ^ 2 -- Acaciatree ^
local CACCHA = 1 / 128 ^ 2 -- Cactus ^
local GRACHA = 1 / 2 ^ 2 -- Grasses ^
local LOTET = -0.4 -- Low temperature threshold
local HITET = 0.4 -- High ^
@ -73,17 +72,6 @@ local np_base = {
persist = 0.33
}
-- 2D noise for temperature
local np_temp = {
offset = 0,
scale = 1,
spread = {x=3072, y=3072, z=3072},
seed = 18882,
octaves = 3,
persist = 0.4
}
-- 2D noises for patha / top terrain
local np_patha = {
@ -128,17 +116,28 @@ local np_grass = {
persist = 0.7
}
-- 3D noise for highland terrain
-- 3D noise for highland/floatland terrain
local np_terrain = {
offset = 0,
scale = 1,
spread = {x=192, y=192, z=192},
spread = {x=384, y=192, z=384},
seed = 5900033,
octaves = 4,
octaves = 5,
persist = 0.67
}
-- 3D noise for temperature
local np_temp = {
offset = 0,
scale = 1,
spread = {x=3072, y=3072, z=3072},
seed = 18882,
octaves = 3,
persist = 0.4
}
-- 3D noises for tunnels
local np_weba = {
@ -195,7 +194,7 @@ local np_fissure = {
local np_strata = {
offset = 0,
scale = 1,
spread = {x=768, y=16, z=768},
spread = {x=3072, y=48, z=3072},
seed = 92219,
octaves = 4,
persist = 1
@ -281,12 +280,12 @@ local function riverdev_surface(x, y, z, area, data, y1, vi, viu,
data[viu] = c_grass
if math.random() < FLOCHA then
riverdev_flower(data, vi)
elseif math.random() < GRACHA and n_grass > 0.6 then
elseif math.random() < GRACHA * n_grass then
data[vi] = c_grass5
end
end
elseif under[si] == 5 then -- desert
if math.random() < CACCHA then
if math.random() < CACCHA * n_tree then
riverdev_cactus(x, y, z, area, data)
end
elseif under[si] == 6 then -- savanna
@ -380,6 +379,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local minposxz = {x=x0-1, y=z0-1}
local nvals_terrain = minetest.get_perlin_map(np_terrain, chulensxyz):get3dMap_flat(minposxyz)
local nvals_temp = minetest.get_perlin_map(np_temp, chulensxyz):get3dMap_flat(minposxyz)
local nvals_weba = minetest.get_perlin_map(np_weba, chulensxyz):get3dMap_flat(minposxyz)
local nvals_webb = minetest.get_perlin_map(np_webb, chulensxyz):get3dMap_flat(minposxyz)
local nvals_webc = minetest.get_perlin_map(np_webc, chulensxyz):get3dMap_flat(minposxyz)
@ -392,7 +392,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
local nvals_humid = minetest.get_perlin_map(np_base, chulensxz):get2dMap_flat({x=x0-1, y=z0+383})
local nvals_patha = minetest.get_perlin_map(np_patha, chulensxz):get2dMap_flat(minposxz)
local nvals_pathb = minetest.get_perlin_map(np_pathb, chulensxz):get2dMap_flat(minposxz)
local nvals_temp = minetest.get_perlin_map(np_temp, chulensxz):get2dMap_flat(minposxz)
local nvals_tree = minetest.get_perlin_map(np_tree, chulensxz):get2dMap_flat(minposxz)
local nvals_grass = minetest.get_perlin_map(np_grass, chulensxz):get2dMap_flat(minposxz)
@ -444,16 +443,16 @@ minetest.register_on_generated(function(minp, maxp, seed)
local grad = (YTER - y) / TERSCA -- noise gradient
local densitybase = n_invbase * BASAMP + grad -- ridge surface
local densitymid = n_absmid * MIDAMP + densitybase -- river valley surface
local density =
local density = -- actual surface
n_terrain * n_invbase * n_absmid * n_abspatha ^ 1.5 * n_abspathb ^ 1.5
+ densitymid -- actual surface
+ densitymid
local n_tree = math.min(math.max(nvals_tree[nixz], 0), 1)
local n_grass = math.abs(nvals_grass[nixz])
local n_strata = nvals_strata[nixyz]
local n_temp = nvals_temp[nixz]
local n_grass = math.min(math.max(nvals_grass[nixz], 0), 1)
local n_strata = math.abs(nvals_strata[nixyz])
local n_temp = nvals_temp[nixyz]
local n_humid = math.abs(nvals_humid[nixz]) - n_absmid * 0.5 + 0.5
local tstone = TSTONE * (1 + grad * 2)
local tstone = math.max(TSTONE * (1 + grad * 2), 0)
local triver = TRIVER * n_absbase
local trsand = TRSAND * n_absbase
local wood = densitybase > trsand * 2 and density < 0
@ -518,13 +517,11 @@ minetest.register_on_generated(function(minp, maxp, seed)
under[si] = 0
end
elseif density >= tstone and (novoid
or (density < tstone * 1.5
and (y <= YWATER or densitybase >= triver))) then
if math.abs(n_strata) < 0.2 then
data[vi] = c_sandstone -- redstone layer
elseif biome == 5 then
data[vi] = c_redstone -- redstone layer
elseif math.random() < ORECHA and density > TSTONE then -- ores
or (density < tstone * 1.5 and (y <= YWATER or densitybase >= triver))) then
if n_strata < 0.2 then -- sandstone strata
data[vi] = c_sandstone
elseif n_strata > 0.3 and n_strata < 0.35 -- ores
and density > TSTONE then
local osel = math.random(24)
if osel == 24 then
data[vi] = c_stodiam
@ -539,6 +536,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
else
data[vi] = c_stocoal
end
elseif biome == 5 then
data[vi] = c_redstone -- redstone layer
else
data[vi] = c_stone -- stone
end
@ -596,9 +595,10 @@ minetest.register_on_generated(function(minp, maxp, seed)
end
stable[si] = 0
under[si] = 0
elseif density < 0 and under[si] ~= 0 -- detect surface, place surface nodes
elseif density < 0 and y > YWATER
and under[si] ~= 0 -- detect surface, place surface nodes
and nodid ~= c_stone
and nodid ~= c_ice and nodidu ~= c_ice
and nodid ~= c_snow and nodidu ~= c_snow
and nodid ~= c_path and nodidu ~= c_path
and nodid ~= c_wood and nodidu ~= c_wood then
@ -623,9 +623,10 @@ minetest.register_on_generated(function(minp, maxp, seed)
riverdev_pathbrush(x, y, z, area, data,
y0, wood, emerlen, stable, under, si)
elseif density < 0 and under[si] ~= 0 -- detect surface, place surface nodes
elseif density < 0 and y > YWATER
and under[si] ~= 0 -- detect surface, place surface nodes
and nodid ~= c_stone
and nodid ~= c_ice and nodidu ~= c_ice
and nodid ~= c_snow and nodidu ~= c_snow
and nodid ~= c_path and nodidu ~= c_path
and nodid ~= c_wood and nodidu ~= c_wood then

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