Thin dirt with altitude. Dirt and grass. Detail back to 24n. Add mixwater
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98c1d17690
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@ -1,4 +1,4 @@
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riverdev 0.1.2 by paramat
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riverdev 0.1.3 by paramat
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For latest stable Minetest back to 0.4.8
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Depends default
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Licenses: code WTFPL
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176
init.lua
176
init.lua
@ -1,10 +1,12 @@
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-- riverdev 0.1.2 by paramat
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-- riverdev 0.1.3 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default
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-- License: code WTFPL
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-- Add beach and river sand, else desert sand
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-- detail down to 12n
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-- thin dirt with altitude
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-- dirt and grass
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-- fine detail back to 24n
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-- Add mixwater
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-- Parameters
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@ -14,14 +16,14 @@ local YWATER = 1
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local YSAND = 3
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local YTER = 1 -- Terrain zero level
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local TERSCA = 256 -- Terrain vertical scale in nodes
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local TSTONE = 0.02 -- Density threshold for stone, depth of stone below surface
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local TSTONE = 0.02
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local BASAMP = 0.2
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local MIDAMP = 0.2
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local TERAMP = 0.5
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local TRIVER = -0.03
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local TRSAND = -0.035
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local TRSAND = -0.033
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local TSTREAM = -0.01
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local TSSAND = -0.01
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local TSSAND = -0.011
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-- 3D noise for terrain
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@ -30,7 +32,7 @@ local np_terrain = {
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scale = 1,
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spread = {x=384, y=192, z=384},
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seed = 5900033,
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octaves = 6,
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octaves = 5,
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persist = 0.67
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}
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@ -75,6 +77,25 @@ minetest.register_node("riverdev:stone", {
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("riverdev:dirt", {
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description = "Dirt",
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tiles = {"default_dirt.png"},
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is_ground_content = false,
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groups = {crumbly=3,soil=1},
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_node("riverdev:grass", {
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description = "Grass",
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tiles = {"default_grass.png", "default_dirt.png", "default_grass.png"},
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is_ground_content = false,
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groups = {crumbly=3,soil=1},
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drop = "riverdev:dirt",
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.25},
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}),
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})
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minetest.register_node("riverdev:freshwater", {
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description = "Fresh Water Source",
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inventory_image = minetest.inventorycube("riverdev_freshwater.png"),
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@ -146,7 +167,82 @@ minetest.register_node("riverdev:freshwaterflow", {
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liquid_viscosity = WATER_VISC,
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liquid_renewable = false,
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liquid_range = 0,
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post_effect_color = {a=64, r=100, g=150, b=200},
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post_effect_color = {a=64, r=100, g=130, b=200},
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groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
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})
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minetest.register_node("riverdev:mixwater", {
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description = "Mixed Water Source",
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inventory_image = minetest.inventorycube("riverdev_mixwater.png"),
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drawtype = "liquid",
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tiles = {
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{
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name="riverdev_mixwateranim.png",
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animation={type="vertical_frames",
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aspect_w=16, aspect_h=16, length=2.0}
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}
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},
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special_tiles = {
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{
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name="riverdev_mixwateranim.png",
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animation={type="vertical_frames",
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aspect_w=16, aspect_h=16, length=2.0},
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backface_culling = false,
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}
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},
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alpha = WATER_ALPHA,
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paramtype = "light",
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is_ground_content = false,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "riverdev:mixwaterflow",
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liquid_alternative_source = "riverdev:mixwater",
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liquid_viscosity = WATER_VISC,
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liquid_renewable = false,
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liquid_range = 0,
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post_effect_color = {a=64, r=100, g=115, b=200},
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groups = {water=3, liquid=3, puts_out_fire=1},
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})
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minetest.register_node("riverdev:mixwaterflow", {
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description = "Flowing Mixed Water",
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inventory_image = minetest.inventorycube("riverdev_mixwater.png"),
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drawtype = "flowingliquid",
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tiles = {"riverdev_mixwater.png"},
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special_tiles = {
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{
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image="riverdev_mixwaterflowanim.png",
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backface_culling=false,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
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},
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{
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image="riverdev_mixwaterflowanim.png",
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backface_culling=true,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
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},
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},
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alpha = WATER_ALPHA,
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paramtype = "light",
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paramtype2 = "flowingliquid",
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is_ground_content = false,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "riverdev:mixwaterflow",
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liquid_alternative_source = "riverdev:mixwater",
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liquid_viscosity = WATER_VISC,
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liquid_renewable = false,
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liquid_range = 0,
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post_effect_color = {a=64, r=100, g=115, b=200},
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groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
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})
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@ -174,9 +270,11 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local c_air = minetest.get_content_id("air")
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local c_water = minetest.get_content_id("default:water_source")
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local c_sand = minetest.get_content_id("default:sand")
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local c_desand = minetest.get_content_id("default:desert_sand")
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local c_dirt = minetest.get_content_id("riverdev:dirt")
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local c_grass = minetest.get_content_id("riverdev:grass")
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local c_stone = minetest.get_content_id("riverdev:stone")
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local c_freshwater = minetest.get_content_id("riverdev:freshwater")
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local c_mixwater = minetest.get_content_id("riverdev:mixwater")
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local sidelen = x1 - x0 + 1
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local chulens = {x=sidelen, y=sidelen, z=sidelen}
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@ -184,21 +282,24 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local minposxz = {x=x0, y=z0}
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local nvals_terrain = minetest.get_perlin_map(np_terrain, chulens):get3dMap_flat(minposxyz)
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local nvals_mid = minetest.get_perlin_map(np_mid, chulens):get2dMap_flat(minposxz)
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local nvals_base = minetest.get_perlin_map(np_base, chulens):get2dMap_flat(minposxz)
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local nixyz = 1 -- 3D noise index
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local nixz = 1 -- 2D noise index
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local nixyz = 1
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local nixz = 1
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local stable = {}
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local under = {}
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for z = z0, z1 do
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for x = x0, x1 do
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local si = x - x0 + 1
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under[si] = 0
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local nodename = minetest.get_node({x=x,y=y0-1,z=z}).name
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if nodename == "air"
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or nodename == "default:water_source"
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or nodename == "riverdev:freshwater"
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or nodename == "riverdev:freshwaterflow" then
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or nodename == "riverdev:freshwaterflow"
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or nodename == "riverdev:mixwater"
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or nodename == "riverdev:mixwaterflow" then
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stable[si] = 0
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else
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stable[si] = 2
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@ -206,53 +307,74 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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for y = y0, y1 do
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local vi = area:index(x0, y, z)
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local viu = area:index(x0, y-1, z)
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for x = x0, x1 do
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local si = x - x0 + 1
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local n_terrain = nvals_terrain[nixyz]
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local n_mid = nvals_mid[nixz]
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local n_absmid = math.abs(nvals_mid[nixz])
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local n_base = nvals_base[nixz]
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local grad = (YTER - y) / TERSCA
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local densitybas = n_base * BASAMP + grad
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local densitymid = math.abs(n_mid) * MIDAMP + densitybas
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local density = math.abs(n_terrain) * TERAMP * math.abs(n_mid) + densitymid
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local densitymid = n_absmid * MIDAMP + densitybas
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local density = math.abs(n_terrain) * TERAMP * n_absmid
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+ densitymid
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local tstone = TSTONE * (1 + grad)
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local triver = TRIVER * (1 - n_base)
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local trsand = TRSAND * (1 - n_base)
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local tstream = TSTREAM * (1 - math.abs(n_mid))
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local tssand = TSSAND * (1 - math.abs(n_mid))
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local tstream = TSTREAM * (1 - n_absmid)
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local tssand = TSSAND * (1 - n_absmid)
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if density >= TSTONE then -- stone
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if density >= tstone then -- stone
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data[vi] = c_stone
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stable[si] = stable[si] + 1
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elseif density >= 0 and density < TSTONE and stable[si] >= 2 then -- fine materials
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under[si] = 0
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elseif density >= 0 and density < tstone and stable[si] >= 2 then -- fine materials
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if y <= YSAND + math.random() * 2
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or densitybas >= trsand + math.random() * 0.002
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or densitymid >= tssand + math.random() * 0.002 then
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data[vi] = c_sand
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under[si] = 0
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else
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data[vi] = c_desand
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data[vi] = c_dirt
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under[si] = 1
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end
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elseif y <= YWATER and density < TSTONE then -- sea water
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elseif y <= YWATER and density < tstone then -- sea water
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data[vi] = c_water
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stable[si] = 0
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under[si] = 0
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elseif densitybas >= triver then -- river water
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data[vi] = c_freshwater
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if y == YWATER + 1 then
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data[vi] = c_mixwater
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else
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data[vi] = c_freshwater
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end
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stable[si] = 0
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under[si] = 0
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elseif densitymid >= tstream then -- stream water
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data[vi] = c_freshwater
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stable[si] = 0
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under[si] = 0
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elseif density < 0 and under[si] ~= 0 then -- air above surface
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if under[si] == 1 then
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data[viu] = c_grass
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end
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stable[si] = 0
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under[si] = 0
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else -- air
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stable[si] = 0
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under[si] = 0
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end
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nixyz = nixyz + 1 -- increment 3D noise index
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nixz = nixz + 1 -- increment 2D noise index
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nixyz = nixyz + 1
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nixz = nixz + 1
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vi = vi + 1
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viu = viu + 1
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end
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nixz = nixz - 80 -- rewind 2D noise index by 80 nodes for next x row above
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nixz = nixz - 80
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end
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nixz = nixz + 80 -- fast-forward 2D noise index by 80 nodes for next northward xy plane
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nixz = nixz + 80
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end
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vm:set_data(data)
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BIN
textures/riverdev_mixwater.png
Normal file
BIN
textures/riverdev_mixwater.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 716 B |
BIN
textures/riverdev_mixwateranim.png
Normal file
BIN
textures/riverdev_mixwateranim.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.8 KiB |
BIN
textures/riverdev_mixwaterflowanim.png
Normal file
BIN
textures/riverdev_mixwaterflowanim.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.7 KiB |
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