jp9000
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ac2c08927f
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added intial async audio/video code, fixed a few bugs, improved thread safety, and made a few other minor adjustments
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2013-10-24 00:57:55 -07:00 |
jp9000
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0a11dbabef
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fix error in readme
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2013-10-18 21:40:32 -07:00 |
jp9000
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ae3cecf09f
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make data access in the threads a bit more safe (note: probably will need some more safety measures later on)
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2013-10-18 20:25:13 -07:00 |
jp9000
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ebbf4175d3
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minor tweaks and get rid of the linker dependency I used for testing
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2013-10-17 18:44:37 -07:00 |
jp9000
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18834c6a45
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some static analysis cleanup
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2013-10-17 17:21:42 -07:00 |
jp9000
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6e6535d568
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initialize variable to NULL to be safe against uninitialized usage
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2013-10-17 00:36:32 -07:00 |
jp9000
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dfa2dc6eab
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fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
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2013-10-16 23:31:18 -07:00 |
jp9000
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0dfc844abc
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woops, left some spaces by accident
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2013-10-14 12:42:45 -07:00 |
jp9000
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9570f0b8d7
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change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information
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2013-10-14 12:37:52 -07:00 |
Jim
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1493a325bb
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Merge pull request #2 from sztanpet/includeguard
modernize header guards to #pragma once
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2013-10-14 12:10:27 -07:00 |
Peter SZTANOJEV
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0301b24ace
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
jp9000
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27a7873066
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fix the can_render function and add in view/projection matrix code
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2013-10-12 23:53:30 -07:00 |
jp9000
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9577ddcf9b
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fill in the rest of the GL functions. finally
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2013-10-12 20:18:05 -07:00 |
jp9000
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e591256922
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add FBOs and render target loading
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2013-10-12 16:28:10 -07:00 |
jp9000
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83ddb920a1
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finish up shader/sampler/texture/buffer loading/unloading/association
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2013-10-12 12:35:38 -07:00 |
jp9000
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aeea0eadc9
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added shader attributes and added vertex buffer loading
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2013-10-11 20:14:26 -07:00 |
jp9000
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3951babc93
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add GL index buffers and a few tweaks to the helper functions
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2013-10-11 13:00:39 -07:00 |
jp9000
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0a4592a414
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finish up GL vertex buffer code
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2013-10-11 11:41:36 -07:00 |
jp9000
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1b3b177583
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add initial GL vertex buffer code
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2013-10-10 23:03:42 -07:00 |
jp9000
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e804a9043d
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fix GL pixel pack and unpack stuff
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2013-10-10 18:50:09 -07:00 |
jp9000
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85e2fc6b07
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add stage surfaces and texture copying
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2013-10-10 17:39:56 -07:00 |
jp9000
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c1939de49b
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added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro
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2013-10-10 12:37:03 -07:00 |
jp9000
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904725390a
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changed all references of the old d3d11 filenames to the new filenames
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2013-10-10 08:01:09 -07:00 |
jp9000
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47e0700f3f
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renamed some files to be a bit more consistent
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2013-10-10 07:57:09 -07:00 |
jp9000
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806bf557e5
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removed a fairly pointless constant for the time being
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2013-10-10 07:46:27 -07:00 |
jp9000
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20490010e9
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fix effect parser to properly parse and output uniform variables
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2013-10-09 21:38:55 -07:00 |
jp9000
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d67354f53e
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remove unnecessary projects from glew
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2013-10-09 21:37:44 -07:00 |
jp9000
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e159fc4f06
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fill in shader parameter functions
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2013-10-09 20:34:23 -07:00 |
jp9000
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fda2ee1147
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added initial GL shader code
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2013-10-09 15:48:16 -07:00 |
jp9000
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c301c9e1ef
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whoops, added mul and saturate GLSL conversion
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2013-10-08 15:18:33 -07:00 |
jp9000
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34357f00fb
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finish up GLSL conversion stuff and make some minor tweaks to shader parser
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2013-10-08 13:36:15 -07:00 |
jp9000
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f9d1a4b9ed
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added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code
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2013-10-06 18:29:29 -07:00 |
jp9000
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fecb5578e3
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woops, make sure that glDeleteBuffers gets a pointer to the pixel unpack buffer
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2013-10-05 09:50:12 -07:00 |
jp9000
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5a41589015
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clean up pixel unpack buffer for dynamic textures, and add some more error handling code for other GL functions
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2013-10-05 09:48:35 -07:00 |
jp9000
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7f59eebea5
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and fixed one more little bug
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2013-10-05 09:42:04 -07:00 |
jp9000
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f9c2aadf53
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remove some more code duplication, fix a string, and remove a potential bug
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2013-10-05 09:40:43 -07:00 |
jp9000
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3243bfbaa3
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rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs)
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2013-10-05 09:25:12 -07:00 |
jp9000
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5c92f22f0d
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moved some stuff around to avoid code duplication and finish up gl 2D texture code
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2013-10-05 00:34:43 -07:00 |
jp9000
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9f0b7f25f6
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one minor fix to texture pixel assignment code
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2013-10-04 12:47:44 -07:00 |
jp9000
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543d2481f1
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move around some graphics stuff and put in copyright comments
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2013-10-04 12:13:59 -07:00 |
jp9000
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ec86c3eaf7
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fixed code that used the newer gs_create_texture version
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2013-10-04 09:01:39 -07:00 |
jp9000
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75262e6e0b
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update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions
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2013-10-04 08:55:33 -07:00 |
jp9000
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92aa7a6fae
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just some minor coding style adjustments
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2013-10-04 05:28:36 -07:00 |
jp9000
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98a74e211a
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added a 'default' swap chain
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2013-10-03 06:17:43 -07:00 |
jp9000
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df58b3a9b7
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made glew compile with static CRT
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2013-10-02 23:15:01 -07:00 |
jp9000
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7002821245
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added GL subsystem prototypes
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2013-10-02 23:14:15 -07:00 |
jp9000
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817044721b
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made better checks when shutting down graphics subsystem
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2013-10-02 23:13:26 -07:00 |
jp9000
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b3b19d8216
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more adjustments/fixes to windows GL initialization code
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2013-10-02 23:12:16 -07:00 |
jp9000
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d36b31d58f
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fix windows opengl initialization
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2013-10-02 19:50:33 -07:00 |
jp9000
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3add91aa35
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the cleanup code I was going to add isn't necessary in this function, so just make gl_platform_init function return false
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2013-10-02 01:02:08 -07:00 |