one minor fix to texture pixel assignment code
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@ -48,7 +48,7 @@ void gs_texture_2d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd, void **data)
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for (size_t j = 0; j < actual_levels; j++) {
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D3D11_SUBRESOURCE_DATA newSRD;
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newSRD.pSysMem = data;
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newSRD.pSysMem = *data;
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newSRD.SysMemPitch = newRowSize;
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newSRD.SysMemSlicePitch = newTexSize;
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srd.push_back(newSRD);
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