one minor fix to texture pixel assignment code

This commit is contained in:
jp9000 2013-10-04 12:47:44 -07:00
parent 543d2481f1
commit 9f0b7f25f6

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@ -48,7 +48,7 @@ void gs_texture_2d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd, void **data)
for (size_t j = 0; j < actual_levels; j++) {
D3D11_SUBRESOURCE_DATA newSRD;
newSRD.pSysMem = data;
newSRD.pSysMem = *data;
newSRD.SysMemPitch = newRowSize;
newSRD.SysMemSlicePitch = newTexSize;
srd.push_back(newSRD);