initialize variable to NULL to be safe against uninitialized usage
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@ -1338,7 +1338,7 @@ static inline bool ep_compile_pass_shader(struct effect_parser *ep,
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struct dstr location;
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struct darray used_params; /* struct dstr */
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struct darray *pass_params; /* struct pass_shaderparam */
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shader_t shader;
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shader_t shader = NULL;
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bool success = true;
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dstr_init(&shader_str);
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