rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs)
This commit is contained in:
parent
5c92f22f0d
commit
3243bfbaa3
50
libobs-opengl/gl-helpers.c
Normal file
50
libobs-opengl/gl-helpers.c
Normal file
@ -0,0 +1,50 @@
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/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include "gl-subsystem.h"
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bool upload_face(GLenum type, uint32_t num_levels,
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GLenum format, GLint internal_format, bool compressed,
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uint32_t width, uint32_t height, uint32_t size, void ***p_data)
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{
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bool success = true;
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void **data = *p_data;
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uint32_t i;
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for (i = 0; i < num_levels; i++) {
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if (compressed) {
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glCompressedTexImage2D(type, i, internal_format,
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width, height, 0, size, *data);
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if (!gl_success("glCompressedTexImage2D"))
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success = false;
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} else {
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glTexImage2D(type, i, internal_format, width, height, 0,
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format, GL_UNSIGNED_BYTE, *data);
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if (!gl_success("glTexImage2D"))
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success = false;
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}
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data++;
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size /= 4;
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width /= 2;
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height /= 2;
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}
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*p_data = data;
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return success;
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}
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@ -48,4 +48,20 @@ static inline bool gl_bind_texture(GLenum target, GLuint texture)
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return gl_success("glBindTexture");
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}
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static inline bool gl_gen_buffers(GLsizei num_buffers, GLuint *buffers)
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{
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glGenBuffers(num_buffers, buffers);
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return gl_success("glGenBuffers");
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}
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static inline bool gl_bind_buffer(GLenum target, GLuint buffer)
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{
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glBindBuffer(target, buffer);
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return gl_success("glBindBuffer");
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}
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extern bool upload_face(GLenum type, uint32_t num_levels,
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GLenum format, GLint internal_format, bool compressed,
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uint32_t width, uint32_t height, uint32_t size, void ***p_data);
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#endif
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@ -16,7 +16,6 @@
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******************************************************************************/
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#include "gl-subsystem.h"
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#include "gl-exports.h"
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device_t device_create(struct gs_init_data *info)
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{
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@ -81,17 +80,13 @@ uint32_t device_getheight(device_t device)
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return device->cur_swap->info.cy;
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}
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texture_t device_create_cubetexture(device_t device, uint32_t size,
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enum gs_color_format color_format, uint32_t levels,
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void **data, uint32_t flags)
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{
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}
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texture_t device_create_volumetexture(device_t device, uint32_t width,
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uint32_t height, uint32_t depth,
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enum gs_color_format color_format, uint32_t levels, void **data,
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uint32_t flags)
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{
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/* TODO */
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return NULL;
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}
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zstencil_t device_create_zstencil(device_t device, uint32_t width,
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@ -354,38 +349,6 @@ void swapchain_destroy(swapchain_t swapchain)
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{
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}
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uint32_t texture_getwidth(texture_t tex)
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{
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}
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uint32_t texture_getheight(texture_t tex)
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{
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}
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enum gs_color_format texture_getcolorformat(texture_t tex)
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{
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}
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bool texture_map(texture_t tex, void **ptr, uint32_t *byte_width)
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{
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}
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void texture_unmap(texture_t tex)
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{
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}
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void cubetexture_destroy(texture_t cubetex)
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{
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}
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uint32_t cubetexture_getsize(texture_t cubetex)
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{
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}
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enum gs_color_format cubetexture_getcolorformat(texture_t cubetex)
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{
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}
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void volumetexture_destroy(texture_t voltex)
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{
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}
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@ -21,6 +21,7 @@
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#include "graphics/graphics.h"
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#include "glew/include/GL/glew.h"
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#include "gl-helpers.h"
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#include "gl-exports.h"
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struct gl_platform;
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struct gl_windowinfo;
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@ -92,6 +93,9 @@ struct gs_texture {
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GLint gl_internal_format;
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GLuint texture;
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uint32_t levels;
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bool is_dynamic;
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bool is_render_target;
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bool gen_mipmaps;
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};
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struct gs_texture_2d {
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@ -100,6 +104,7 @@ struct gs_texture_2d {
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uint32_t width;
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uint32_t height;
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bool gen_mipmaps;
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GLuint unpack_buffer;
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};
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struct gs_texture_cube {
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@ -17,7 +17,7 @@
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#include "gl-subsystem.h"
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static inline uint32_t num_actual_levels(struct gs_texture_2d *tex)
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static uint32_t num_actual_levels(struct gs_texture_2d *tex)
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{
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uint32_t num_levels;
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uint32_t size;
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@ -36,41 +36,20 @@ static inline uint32_t num_actual_levels(struct gs_texture_2d *tex)
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return num_levels;
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}
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static inline bool upload_texture_data(struct gs_texture_2d *tex, void **data)
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static bool upload_texture_2d(struct gs_texture_2d *tex, void **data)
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{
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uint32_t row_size = tex->width * get_format_bpp(tex->base.format);
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uint32_t tex_size = tex->height * row_size / 8;
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uint32_t num_levels = num_actual_levels(tex);
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bool success = true;
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bool compressed = is_compressed_format(tex->base.format);
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uint32_t i;
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bool success;
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if (!gl_bind_texture(GL_TEXTURE_2D, tex->base.texture))
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return false;
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for (i = 0; i < num_levels; i++) {
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uint32_t size = tex_size;
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if (compressed) {
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glCompressedTexImage2D(GL_TEXTURE_2D, i,
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tex->base.gl_internal_format,
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tex->width, tex->height, 0,
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size, *data);
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if (!gl_success("glCompressedTexImage2D"))
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success = false;
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} else {
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glTexImage2D(GL_TEXTURE_2D, i,
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tex->base.gl_internal_format,
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tex->width, tex->height, 0,
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tex->base.gl_format, GL_UNSIGNED_BYTE,
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*data);
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if (!gl_success("glTexImage2D"))
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success = false;
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}
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data++;
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}
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success = upload_face(GL_TEXTURE_2D, num_levels,
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tex->base.gl_format, tex->base.gl_internal_format,
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compressed, tex->width, tex->height, tex_size, &data);
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if (!gl_bind_texture(GL_TEXTURE_2D, 0))
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success = false;
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@ -78,6 +57,29 @@ static inline bool upload_texture_data(struct gs_texture_2d *tex, void **data)
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return success;
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}
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static bool create_pixel_unpack_buffer(struct gs_texture_2d *tex)
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{
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GLsizeiptr size;
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bool success = true;
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if (!gl_gen_buffers(1, &tex->unpack_buffer))
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return false;
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if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex->unpack_buffer))
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return false;
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size = tex->width * tex->height * get_format_bpp(tex->base.format) / 8;
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glBufferData(GL_PIXEL_UNPACK_BUFFER, size, 0, GL_DYNAMIC_DRAW);
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if (!gl_success("glBufferData"))
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success = false;
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if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0))
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success = false;
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return success;
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}
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texture_t device_create_texture(device_t device, uint32_t width,
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uint32_t height, enum gs_color_format color_format,
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uint32_t levels, void **data, uint32_t flags)
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@ -90,12 +92,17 @@ texture_t device_create_texture(device_t device, uint32_t width,
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tex->base.format = color_format;
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tex->base.gl_format = convert_gs_format(color_format);
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tex->base.gl_internal_format = convert_gs_internal_format(color_format);
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tex->base.is_dynamic = flags & GS_DYNAMIC;
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tex->base.is_render_target = flags & GS_RENDERTARGET;
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tex->base.gen_mipmaps = flags & GS_BUILDMIPMAPS;
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tex->width = width;
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tex->height = height;
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if (!gl_gen_textures(1, &tex->base.texture))
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goto fail;
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if (data && !upload_texture_data(tex, data))
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if (tex->base.is_dynamic && !create_pixel_unpack_buffer(tex))
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goto fail;
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if (data && !upload_texture_2d(tex, data))
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goto fail;
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return (texture_t)tex;
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@ -114,3 +121,79 @@ void texture_destroy(texture_t tex)
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glDeleteTextures(1, &tex->texture);
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bfree(tex);
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}
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static inline bool is_texture_2d(texture_t tex, const char *func)
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{
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bool is_tex2d = tex->type == GS_TEXTURE_2D;
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if (!is_tex2d)
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blog(LOG_ERROR, "%s (GL) failed: Not a 2D texture", func);
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return is_tex2d;
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}
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uint32_t texture_getwidth(texture_t tex)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
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if (!is_texture_2d(tex, "texture_getwidth"))
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return 0;
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return tex2d->width;
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}
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uint32_t texture_getheight(texture_t tex)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
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if (!is_texture_2d(tex, "texture_getheight"))
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return 0;
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return tex2d->height;
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}
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enum gs_color_format texture_getcolorformat(texture_t tex)
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{
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return tex->format;
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}
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bool texture_map(texture_t tex, void **ptr, uint32_t *byte_width)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
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if (!is_texture_2d(tex, "texture_map"))
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goto fail;
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if (!tex2d->base.is_dynamic) {
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blog(LOG_ERROR, "Texture is not dynamic");
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goto fail;
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}
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if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
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goto fail;
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*ptr = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
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if (!*ptr) {
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gl_success("glMapBuffer");
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goto fail;
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}
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gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
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*byte_width = tex2d->width * get_format_bpp(tex->format) / 8;
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return true;
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fail:
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blog(LOG_ERROR, "texture_map (GL) failed");
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return false;
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}
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void texture_unmap(texture_t tex)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
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if (!is_texture_2d(tex, "texture_unmap"))
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return;
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if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
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return;
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glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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gl_success("glUnmapBuffer");
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gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
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}
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|
125
libobs-opengl/gl-texturecube.c
Normal file
125
libobs-opengl/gl-texturecube.c
Normal file
@ -0,0 +1,125 @@
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/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
|
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|
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This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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******************************************************************************/
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#include "gl-subsystem.h"
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static inline uint32_t num_actual_levels(struct gs_texture_cube *tex)
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{
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uint32_t num_levels;
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uint32_t size;
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|
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if (tex->base.levels > 0)
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return tex->base.levels;
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size = tex->size;
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num_levels = 0;
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while (size > 1) {
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size /= 2;
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num_levels++;
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}
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return num_levels;
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}
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static inline bool upload_texture_cube(struct gs_texture_cube *tex, void **data)
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{
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uint32_t row_size = tex->size * get_format_bpp(tex->base.format);
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uint32_t tex_size = tex->size * row_size / 8;
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uint32_t num_levels = num_actual_levels(tex);
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bool compressed = is_compressed_format(tex->base.format);
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bool success = true;
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uint32_t i;
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for (i = 0; i < 6; i++) {
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GLenum type = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
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if (!gl_bind_texture(type, tex->base.texture))
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success = false;
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if (!upload_face(type, num_levels, tex->base.gl_format,
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tex->base.gl_internal_format,
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compressed, tex->size, tex->size,
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tex_size, &data))
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success = false;
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if (!gl_bind_texture(type, 0))
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success = false;
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|
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data++;
|
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}
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|
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return success;
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}
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texture_t device_create_cubetexture(device_t device, uint32_t size,
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enum gs_color_format color_format, uint32_t levels,
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void **data, uint32_t flags)
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{
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struct gs_texture_cube *tex = bmalloc(sizeof(struct gs_texture_cube));
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memset(tex, 0, sizeof(struct gs_texture_2d));
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tex->base.device = device;
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tex->base.type = GS_TEXTURE_2D;
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tex->base.format = color_format;
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tex->base.gl_format = convert_gs_format(color_format);
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tex->base.gl_internal_format = convert_gs_internal_format(color_format);
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tex->size = size;
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if (!gl_gen_textures(1, &tex->base.texture))
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goto fail;
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if (data && !upload_texture_cube(tex, data))
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goto fail;
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|
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return (texture_t)tex;
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|
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fail:
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texture_destroy((texture_t)tex);
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blog(LOG_ERROR, "device_create_texture (GL) failed");
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return NULL;
|
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}
|
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|
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void cubetexture_destroy(texture_t tex)
|
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{
|
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if (!tex)
|
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return;
|
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|
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glDeleteTextures(1, &tex->texture);
|
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bfree(tex);
|
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}
|
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|
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static inline bool is_texture_cube(texture_t tex, const char *func)
|
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{
|
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bool is_texcube = tex->type == GS_TEXTURE_CUBE;
|
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if (!is_texcube)
|
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blog(LOG_ERROR, "%s (GL) failed: Not a cubemap texture", func);
|
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return is_texcube;
|
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}
|
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|
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uint32_t cubetexture_getsize(texture_t cubetex)
|
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{
|
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struct gs_texture_cube *cube = (struct gs_texture_cube*)cubetex;
|
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if (!is_texture_cube(cubetex, "cubetexture_getsize"))
|
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return 0;
|
||||
|
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return cube->size;
|
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}
|
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|
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enum gs_color_format cubetexture_getcolorformat(texture_t cubetex)
|
||||
{
|
||||
return cubetex->format;
|
||||
}
|
@ -341,7 +341,6 @@ struct gl_platform *gl_platform_create(device_t device,
|
||||
|
||||
if (!gl_dummy_context_init(&dummy))
|
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goto fail;
|
||||
|
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if (!gl_init_extensions())
|
||||
goto fail;
|
||||
|
||||
@ -359,6 +358,11 @@ struct gl_platform *gl_platform_create(device_t device,
|
||||
if (!plat->hrc)
|
||||
goto fail;
|
||||
|
||||
if (GLEW_ARB_seamless_cube_map) {
|
||||
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
||||
gl_success("GL_TEXTURE_CUBE_MAP_SEAMLESS");
|
||||
}
|
||||
|
||||
return plat;
|
||||
|
||||
fail:
|
||||
|
@ -160,8 +160,10 @@
|
||||
<ClInclude Include="..\..\..\libobs-opengl\gl-subsystem.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\libobs-opengl\gl-helpers.c" />
|
||||
<ClCompile Include="..\..\..\libobs-opengl\gl-subsystem.c" />
|
||||
<ClCompile Include="..\..\..\libobs-opengl\gl-texture2d.c" />
|
||||
<ClCompile Include="..\..\..\libobs-opengl\gl-texturecube.c" />
|
||||
<ClCompile Include="..\..\..\libobs-opengl\gl-windows.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
|
@ -35,5 +35,11 @@
|
||||
<ClCompile Include="..\..\..\libobs-opengl\gl-texture2d.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\libobs-opengl\gl-helpers.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\libobs-opengl\gl-texturecube.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
x
Reference in New Issue
Block a user