fixed code that used the newer gs_create_texture version
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@ -68,7 +68,7 @@ static bool texrender_resetbuffer(texrender_t texrender, int cx, int cy)
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texrender->cy = cy;
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texrender->target = gs_create_texture(cx, cy, texrender->format,
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NULL, GS_RENDERTARGET);
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1, NULL, GS_RENDERTARGET);
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if (!texrender->target)
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return false;
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@ -19,7 +19,7 @@ struct random_tex *random_create(const char *settings, source_t source)
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}
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}
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rt->texture = gs_create_texture(20, 20, GS_RGBA, pixels, 0);
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rt->texture = gs_create_texture(20, 20, GS_RGBA, 1, &pixels, 0);
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bfree(pixels);
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if (!rt->texture) {
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