add initial GL vertex buffer code
parent
e804a9043d
commit
1b3b177583
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@ -96,7 +96,7 @@ static inline bool gl_add_params(struct gs_shader *shader,
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static void gl_add_sampler(struct gs_shader *shader,
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struct shader_sampler *sampler)
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{
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struct gs_sampler new_sampler = {0};
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struct gs_sampler_state new_sampler = {0};
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struct gs_sampler_info info;
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shader_sampler_convert(sampler, &info);
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@ -17,7 +17,7 @@
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#include "gl-subsystem.h"
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void convert_sampler_info(struct gs_sampler *sampler,
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void convert_sampler_info(struct gs_sampler_state *sampler,
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struct gs_sampler_info *info)
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{
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convert_filter(info->filter, &sampler->min_filter,
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@ -103,11 +103,13 @@ texture_t device_create_volumetexture(device_t device, uint32_t width,
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samplerstate_t device_create_samplerstate(device_t device,
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struct gs_sampler_info *info)
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{
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}
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struct gs_sampler_state *sampler;
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vertbuffer_t device_create_vertexbuffer(device_t device,
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struct vb_data *data, uint32_t flags)
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{
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sampler = bmalloc(sizeof(struct gs_sampler_state));
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memset(sampler, 0, sizeof(struct gs_sampler_state));
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convert_sampler_info(sampler, info);
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return sampler;
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}
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indexbuffer_t device_create_indexbuffer(device_t device,
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@ -357,18 +359,6 @@ void samplerstate_destroy(samplerstate_t samplerstate)
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{
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}
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void vertexbuffer_destroy(vertbuffer_t vertbuffer)
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{
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}
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void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild)
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{
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}
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struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer)
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{
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}
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void indexbuffer_destroy(indexbuffer_t indexbuffer)
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{
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}
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@ -181,10 +181,10 @@ static inline GLint convert_address_mode(enum gs_address_mode mode)
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}
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}
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extern void convert_sampler_info(struct gs_sampler *sampler,
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extern void convert_sampler_info(struct gs_sampler_state *sampler,
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struct gs_sampler_info *info);
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struct gs_sampler {
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struct gs_sampler_state {
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GLint min_filter;
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GLint mag_filter;
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GLint address_u;
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@ -209,15 +209,29 @@ struct shader_param {
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};
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struct gs_shader {
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device_t device;
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enum shader_type type;
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GLuint program;
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device_t device;
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enum shader_type type;
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GLuint program;
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struct shader_param *viewproj;
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struct shader_param *world;
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DARRAY(struct gs_sampler) samplers;
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DARRAY(struct shader_param) params;
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DARRAY(struct gs_sampler_state) samplers;
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DARRAY(struct shader_param) params;
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};
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struct gs_vertex_buffer {
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GLuint vertex_buffer;
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GLuint normal_buffer;
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GLuint tangent_buffer;
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GLuint color_buffer;
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DARRAY(GLuint) uv_buffers;
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device_t device;
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bool dyanmic;
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struct vb_data *vbd;
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size_t num_verts;
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DARRAY(size_t) uv_sizes;
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};
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struct gs_texture {
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@ -0,0 +1,35 @@
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/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include "gl-subsystem.h"
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vertbuffer_t device_create_vertexbuffer(device_t device,
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struct vb_data *data, uint32_t flags)
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{
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}
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void vertexbuffer_destroy(vertbuffer_t vertbuffer)
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{
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}
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void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild)
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{
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}
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struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer)
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{
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}
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