added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code
This commit is contained in:
parent
fecb5578e3
commit
f9d1a4b9ed
@ -224,13 +224,13 @@ void ShaderProcessor::BuildString(string &outputString)
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void ShaderProcessor::Process(const char *shader_string, const char *file)
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{
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if (!shader_parse(&parser, shader_string, file)) {
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char *str = error_data_buildstring(&parser.cfp.error_list);
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if (str) {
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blog(LOG_WARNING, "Shader parser errors/warnings:\n"
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"%s\n", str);
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bfree(str);
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}
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throw "Failed to parse shader";
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bool success = shader_parse(&parser, shader_string, file);
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char *str = shader_parser_geterrors(&parser);
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if (str) {
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blog(LOG_WARNING, "Shader parser errors/warnings:\n%s\n", str);
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bfree(str);
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}
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if (!success)
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throw "Failed to parse shader";
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}
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240
libobs-opengl/gl-shaderparser.c
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240
libobs-opengl/gl-shaderparser.c
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@ -0,0 +1,240 @@
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/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include "gl-subsystem.h"
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#include "gl-shaderparser.h"
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static void gl_write_type_n(struct gl_shader_parser *glsp,
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const char *type, size_t len)
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{
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if (astrcmp_n(type, "float2", len) == 0)
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dstr_cat(&glsp->gl_string, "vec2");
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else if (astrcmp_n(type, "float3", len) == 0)
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dstr_cat(&glsp->gl_string, "vec3");
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else if (astrcmp_n(type, "float4", len) == 0)
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dstr_cat(&glsp->gl_string, "vec4");
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else if (astrcmp_n(type, "float3x3", len) == 0)
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dstr_cat(&glsp->gl_string, "mat3x3");
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else if (astrcmp_n(type, "float3x4", len) == 0)
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dstr_cat(&glsp->gl_string, "mat3x4");
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else if (astrcmp_n(type, "float4x4", len) == 0)
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dstr_cat(&glsp->gl_string, "mat4x4");
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else if (astrcmp_n(type, "texture2d", len) == 0)
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dstr_cat(&glsp->gl_string, "sampler2D");
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else if (astrcmp_n(type, "texture3d", len) == 0)
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dstr_cat(&glsp->gl_string, "sampler3D");
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else if (astrcmp_n(type, "texture_cube", len) == 0)
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dstr_cat(&glsp->gl_string, "samplerCube");
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else
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dstr_ncat(&glsp->gl_string, type, len);
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}
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static inline void gl_write_type(struct gl_shader_parser *glsp,
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const char *type)
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{
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gl_write_type_n(glsp, type, strlen(type));
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}
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static inline void gl_write_type_token(struct gl_shader_parser *glsp,
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struct cf_token *token)
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{
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gl_write_type_n(glsp, token->str.array, token->str.len);
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}
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static void gl_write_var(struct gl_shader_parser *glsp, struct shader_var *var)
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{
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if (var->var_type == SHADER_VAR_UNIFORM)
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dstr_cat(&glsp->gl_string, "uniform ");
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else if (var->var_type == SHADER_VAR_CONST)
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dstr_cat(&glsp->gl_string, "const ");
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gl_write_type(glsp, var->type);
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dstr_cat(&glsp->gl_string, " ");
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dstr_cat(&glsp->gl_string, var->name);
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dstr_cat(&glsp->gl_string, ";\n");
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}
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static inline void gl_write_params(struct gl_shader_parser *glsp)
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{
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size_t i;
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for (i = 0; i < glsp->parser.params.num; i++) {
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struct shader_var *var = glsp->parser.params.array+i;
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gl_write_var(glsp, var);
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}
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dstr_cat(&glsp->gl_string, "\n");
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}
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static void gl_write_storage_var(struct gl_shader_parser *glsp,
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struct shader_var *var, const char *storage,
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const char *prefix);
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/* unwraps a structure that's used for input/output */
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static void gl_unwrap_storage_struct(struct gl_shader_parser *glsp,
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struct shader_struct *st, const char *storage,
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const char *prefix)
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{
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struct dstr prefix_str;
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size_t i;
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dstr_init(&prefix_str);
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if (prefix)
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dstr_copy(&prefix_str, prefix);
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dstr_cat(&prefix_str, st->name);
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dstr_cat(&prefix_str, "_");
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for (i = 0; i < st->vars.num; i++) {
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struct shader_var *st_var = st->vars.array+i;
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gl_write_storage_var(glsp, st_var, storage, prefix_str.array);
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}
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dstr_free(&prefix_str);
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}
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static void gl_write_storage_var(struct gl_shader_parser *glsp,
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struct shader_var *var, const char *storage, const char *prefix)
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{
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struct shader_struct *st = shader_parser_getstruct(&glsp->parser,
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var->type);
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if (st) {
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gl_unwrap_storage_struct(glsp, st, storage, prefix);
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} else {
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if (storage) {
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dstr_cat(&glsp->gl_string, storage);
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dstr_cat(&glsp->gl_string, " ");
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}
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gl_write_type(glsp, var->type);
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dstr_cat(&glsp->gl_string, " ");
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if (prefix)
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dstr_cat(&glsp->gl_string, prefix);
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dstr_cat(&glsp->gl_string, var->name);
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dstr_cat(&glsp->gl_string, ";\n");
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}
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}
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static inline void gl_write_inputs(struct gl_shader_parser *glsp,
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struct shader_func *main)
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{
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size_t i;
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for (i = 0; i < main->params.num; i++) {
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struct shader_var *var = main->params.array+i;
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gl_write_storage_var(glsp, var, "in", "in_");
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}
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}
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static void gl_write_outputs(struct gl_shader_parser *glsp,
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struct shader_func *main)
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{
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struct shader_var var;
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shader_var_init(&var);
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var.type = bstrdup(main->return_type);
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var.name = bstrdup("return_val");
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if (main->return_mapping)
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var.mapping = bstrdup(main->return_mapping);
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gl_write_storage_var(glsp, &var, "out", "out_");
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shader_var_free(&var);
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}
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static void gl_write_struct(struct gl_shader_parser *glsp,
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struct shader_struct *st)
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{
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size_t i;
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dstr_cat(&glsp->gl_string, "struct ");
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dstr_cat(&glsp->gl_string, st->name);
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dstr_cat(&glsp->gl_string, " {\n");
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for (i = 0; i < st->vars.num; i++) {
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struct shader_var *var = st->vars.array+i;
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dstr_cat(&glsp->gl_string, "\t");
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gl_write_var(glsp, var);
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}
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dstr_cat(&glsp->gl_string, "};\n\n");
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}
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static inline void gl_write_structs(struct gl_shader_parser *glsp)
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{
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size_t i;
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for (i = 0; i < glsp->parser.structs.num; i++) {
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struct shader_struct *st = glsp->parser.structs.array+i;
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gl_write_struct(glsp, st);
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}
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}
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/*
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* NOTE: HLSL-> GLSL intrinsic conversions
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* atan2 -> atan
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* clip -> (unsupported)
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* ddx -> dFdx
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* ddy -> dFdy
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* fmod -> (unsupported)
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* frac -> fract
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* lerp -> mix
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* lit -> (unsupported)
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* log10 -> (unsupported)
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* mul -> (change to operator)
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* rsqrt -> inversesqrt
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* saturate -> (use clamp)
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* tex* -> texture
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* tex*grad -> textureGrad
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* tex*lod -> textureLod
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* tex*bias -> (use optional 'bias' value)
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* tex*proj -> textureProj
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*
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* All else can be left as-is
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*/
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static void gl_write_functions(struct gl_shader_parser *glsp)
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{
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}
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static bool gl_shader_buildstring(struct gl_shader_parser *glsp)
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{
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struct shader_func *main = shader_parser_getfunc(&glsp->parser, "main");
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if (!main) {
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blog(LOG_ERROR, "function 'main' not found");
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return false;
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}
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dstr_copy(&glsp->gl_string, "#version 140\n\n");
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gl_write_params(glsp);
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gl_write_inputs(glsp, main);
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gl_write_outputs(glsp, main);
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gl_write_structs(glsp);
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gl_write_functions(glsp);
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// gl_write_main(glsp);
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return true;
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}
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bool gl_shader_parse(struct gl_shader_parser *glsp,
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const char *shader_str, const char *file)
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{
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bool success = shader_parse(&glsp->parser, shader_str, file);
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char *str = shader_parser_geterrors(&glsp->parser);
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if (str) {
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blog(LOG_WARNING, "Shader parser errors/warnings:\n%s\n", str);
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bfree(str);
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}
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return success;
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}
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51
libobs-opengl/gl-shaderparser.h
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51
libobs-opengl/gl-shaderparser.h
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@ -0,0 +1,51 @@
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/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#ifndef GL_SHADER_PARSER_H
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#define GL_SHADER_PARSER_H
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/*
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* Parses shaders into GLSL. Shaders are almost identical to HLSL
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* model 5 so it requires quite a bit of tweaking to convert correctly.
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* Takes the parsed shader data, and builds a GLSL string out of it.
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*/
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#include "util/dstr.h"
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#include "graphics/shader-parser.h"
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struct gl_shader_parser {
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struct dstr gl_string;
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struct dstr gl_main_func;
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struct shader_parser parser;
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};
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static inline void gl_shader_parser_init(struct gl_shader_parser *glsp)
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{
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shader_parser_init(&glsp->parser);
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dstr_init(&glsp->gl_string);
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}
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static inline void gl_shader_parser_free(struct gl_shader_parser *glsp)
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{
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dstr_free(&glsp->gl_string);
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shader_parser_free(&glsp->parser);
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}
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extern bool gl_shader_parse(struct gl_shader_parser *glsp,
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const char *shader_str, const char *file);
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#endif
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@ -62,6 +62,8 @@ texture_t device_create_cubetexture(device_t device, uint32_t size,
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tex->base.format = color_format;
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tex->base.gl_format = convert_gs_format(color_format);
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tex->base.gl_internal_format = convert_gs_internal_format(color_format);
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tex->base.is_render_target = flags & GS_RENDERTARGET;
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tex->base.gen_mipmaps = flags & GS_BUILDMIPMAPS;
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tex->size = size;
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if (!gl_gen_textures(1, &tex->base.texture))
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@ -226,48 +226,6 @@ struct gs_rect {
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int cy;
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};
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static inline uint32_t gs_get_format_bpp(enum gs_color_format format)
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{
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switch (format) {
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case GS_A8: return 8;
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case GS_R8: return 8;
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case GS_RGBA: return 32;
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case GS_BGRX: return 32;
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case GS_BGRA: return 32;
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case GS_R10G10B10A2: return 32;
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case GS_RGBA16: return 64;
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case GS_R16: return 16;
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case GS_RGBA16F: return 64;
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case GS_RGBA32F: return 128;
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case GS_RG16F: return 32;
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case GS_RG32F: return 64;
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case GS_R16F: return 16;
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case GS_R32F: return 32;
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case GS_DXT1: return 4;
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case GS_DXT3: return 8;
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case GS_DXT5: return 8;
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default: return 0;
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}
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}
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static inline bool gs_is_compressed_format(enum gs_color_format format)
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{
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return (format == GS_DXT1 || format == GS_DXT3 || format == GS_DXT5);
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}
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static inline uint32_t gs_num_total_levels(uint32_t width, uint32_t height)
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{
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uint32_t size = width > height ? width : height;
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uint32_t num_levels = 0;
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while (size > 1) {
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size /= 2;
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num_levels++;
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}
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return num_levels;
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}
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/* wrapped opaque data types */
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struct gs_texture;
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@ -700,6 +658,50 @@ EXPORT void *indexbuffer_getdata(indexbuffer_t indexbuffer);
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EXPORT size_t indexbuffer_numindices(indexbuffer_t indexbuffer);
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EXPORT enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer);
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/* inline functions used by modules */
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static inline uint32_t gs_get_format_bpp(enum gs_color_format format)
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{
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switch (format) {
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case GS_A8: return 8;
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case GS_R8: return 8;
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case GS_RGBA: return 32;
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case GS_BGRX: return 32;
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case GS_BGRA: return 32;
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case GS_R10G10B10A2: return 32;
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case GS_RGBA16: return 64;
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case GS_R16: return 16;
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case GS_RGBA16F: return 64;
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case GS_RGBA32F: return 128;
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case GS_RG16F: return 32;
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case GS_RG32F: return 64;
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case GS_R16F: return 16;
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case GS_R32F: return 32;
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case GS_DXT1: return 4;
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case GS_DXT3: return 8;
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case GS_DXT5: return 8;
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default: return 0;
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}
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}
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static inline bool gs_is_compressed_format(enum gs_color_format format)
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{
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return (format == GS_DXT1 || format == GS_DXT3 || format == GS_DXT5);
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}
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static inline uint32_t gs_num_total_levels(uint32_t width, uint32_t height)
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{
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uint32_t size = width > height ? width : height;
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uint32_t num_levels = 0;
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while (size > 1) {
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size /= 2;
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num_levels++;
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}
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return num_levels;
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}
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#ifdef __cplusplus
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}
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#endif
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|
@ -400,8 +400,7 @@ exit:
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return true;
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}
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static void sp_parse_function(struct shader_parser *sp,
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char *type, char *name)
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static void sp_parse_function(struct shader_parser *sp, char *type, char *name)
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{
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struct shader_func func;
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@ -414,8 +413,13 @@ static void sp_parse_function(struct shader_parser *sp,
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/* if function is mapped to something, for example COLOR */
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if (token_is(&sp->cfp, ":")) {
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if (!next_valid_token(&sp->cfp))
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char *mapping = NULL;
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int errorcode = next_name(&sp->cfp, &mapping, "mapping", "{");
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if (errorcode != PARSE_SUCCESS)
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goto error;
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func.return_mapping = mapping;
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if (!next_valid_token(&sp->cfp))
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goto error;
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}
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|
@ -141,6 +141,7 @@ static inline void shader_struct_free(struct shader_struct *ss)
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struct shader_func {
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char *name;
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char *return_type;
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char *return_mapping;
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DARRAY(struct shader_var) params;
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const struct cf_token *start, *end;
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@ -151,10 +152,11 @@ static inline void shader_func_init(struct shader_func *sf,
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{
|
||||
da_init(sf->params);
|
||||
|
||||
sf->return_type = return_type;
|
||||
sf->name = name;
|
||||
sf->start = NULL;
|
||||
sf->end = NULL;
|
||||
sf->return_type = return_type;
|
||||
sf->return_mapping = NULL;
|
||||
sf->name = name;
|
||||
sf->start = NULL;
|
||||
sf->end = NULL;
|
||||
}
|
||||
|
||||
static inline void shader_func_free(struct shader_func *sf)
|
||||
@ -166,6 +168,7 @@ static inline void shader_func_free(struct shader_func *sf)
|
||||
|
||||
bfree(sf->name);
|
||||
bfree(sf->return_type);
|
||||
bfree(sf->return_mapping);
|
||||
da_free(sf->params);
|
||||
}
|
||||
|
||||
@ -213,14 +216,19 @@ static inline void shader_parser_free(struct shader_parser *sp)
|
||||
EXPORT bool shader_parse(struct shader_parser *sp, const char *shader,
|
||||
const char *file);
|
||||
|
||||
static inline struct shader_func *shader_parser_getfunc(
|
||||
struct shader_parser *sp, const char *func_name)
|
||||
static inline char *shader_parser_geterrors(struct shader_parser *sp)
|
||||
{
|
||||
return error_data_buildstring(&sp->cfp.error_list);
|
||||
}
|
||||
|
||||
static inline struct shader_var *shader_parser_getparam(
|
||||
struct shader_parser *sp, const char *param_name)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < sp->funcs.num; i++) {
|
||||
struct shader_func *func = sp->funcs.array+i;
|
||||
if (strcmp(func->name, func_name) == 0)
|
||||
return func;
|
||||
for (i = 0; i < sp->params.num; i++) {
|
||||
struct shader_var *param = sp->params.array+i;
|
||||
if (strcmp(param->name, param_name) == 0)
|
||||
return param;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
@ -239,6 +247,32 @@ static inline struct shader_struct *shader_parser_getstruct(
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static inline struct shader_sampler *shader_parser_getsampler(
|
||||
struct shader_parser *sp, const char *sampler_name)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < sp->samplers.num; i++) {
|
||||
struct shader_sampler *sampler = sp->samplers.array+i;
|
||||
if (strcmp(sampler->name, sampler_name) == 0)
|
||||
return sampler;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static inline struct shader_func *shader_parser_getfunc(
|
||||
struct shader_parser *sp, const char *func_name)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < sp->funcs.num; i++) {
|
||||
struct shader_func *func = sp->funcs.array+i;
|
||||
if (strcmp(func->name, func_name) == 0)
|
||||
return func;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
@ -157,10 +157,12 @@
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\libobs-opengl\gl-exports.h" />
|
||||
<ClInclude Include="..\..\..\libobs-opengl\gl-helpers.h" />
|
||||
<ClInclude Include="..\..\..\libobs-opengl\gl-shaderparser.h" />
|
||||
<ClInclude Include="..\..\..\libobs-opengl\gl-subsystem.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\libobs-opengl\gl-helpers.c" />
|
||||
<ClCompile Include="..\..\..\libobs-opengl\gl-shaderparser.c" />
|
||||
<ClCompile Include="..\..\..\libobs-opengl\gl-subsystem.c" />
|
||||
<ClCompile Include="..\..\..\libobs-opengl\gl-texture2d.c" />
|
||||
<ClCompile Include="..\..\..\libobs-opengl\gl-texturecube.c" />
|
||||
|
@ -24,6 +24,9 @@
|
||||
<ClInclude Include="..\..\..\libobs-opengl\gl-helpers.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\libobs-opengl\gl-shaderparser.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\libobs-opengl\gl-subsystem.c">
|
||||
@ -41,5 +44,8 @@
|
||||
<ClCompile Include="..\..\..\libobs-opengl\gl-texturecube.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\libobs-opengl\gl-shaderparser.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
x
Reference in New Issue
Block a user