jp9000
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85e2fc6b07
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add stage surfaces and texture copying
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2013-10-10 17:39:56 -07:00 |
jp9000
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c1939de49b
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added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro
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2013-10-10 12:37:03 -07:00 |
jp9000
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904725390a
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changed all references of the old d3d11 filenames to the new filenames
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2013-10-10 08:01:09 -07:00 |
jp9000
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47e0700f3f
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renamed some files to be a bit more consistent
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2013-10-10 07:57:09 -07:00 |
jp9000
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806bf557e5
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removed a fairly pointless constant for the time being
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2013-10-10 07:46:27 -07:00 |
jp9000
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20490010e9
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fix effect parser to properly parse and output uniform variables
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2013-10-09 21:38:55 -07:00 |
jp9000
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d67354f53e
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remove unnecessary projects from glew
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2013-10-09 21:37:44 -07:00 |
jp9000
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e159fc4f06
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fill in shader parameter functions
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2013-10-09 20:34:23 -07:00 |
jp9000
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fda2ee1147
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added initial GL shader code
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2013-10-09 15:48:16 -07:00 |
jp9000
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c301c9e1ef
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whoops, added mul and saturate GLSL conversion
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2013-10-08 15:18:33 -07:00 |
jp9000
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34357f00fb
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finish up GLSL conversion stuff and make some minor tweaks to shader parser
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2013-10-08 13:36:15 -07:00 |
jp9000
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f9d1a4b9ed
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added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code
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2013-10-06 18:29:29 -07:00 |
jp9000
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fecb5578e3
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woops, make sure that glDeleteBuffers gets a pointer to the pixel unpack buffer
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2013-10-05 09:50:12 -07:00 |
jp9000
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5a41589015
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clean up pixel unpack buffer for dynamic textures, and add some more error handling code for other GL functions
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2013-10-05 09:48:35 -07:00 |
jp9000
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7f59eebea5
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and fixed one more little bug
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2013-10-05 09:42:04 -07:00 |
jp9000
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f9c2aadf53
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remove some more code duplication, fix a string, and remove a potential bug
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2013-10-05 09:40:43 -07:00 |
jp9000
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3243bfbaa3
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rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs)
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2013-10-05 09:25:12 -07:00 |
jp9000
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5c92f22f0d
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moved some stuff around to avoid code duplication and finish up gl 2D texture code
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2013-10-05 00:34:43 -07:00 |
jp9000
|
9f0b7f25f6
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one minor fix to texture pixel assignment code
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2013-10-04 12:47:44 -07:00 |
jp9000
|
543d2481f1
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move around some graphics stuff and put in copyright comments
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2013-10-04 12:13:59 -07:00 |
jp9000
|
ec86c3eaf7
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fixed code that used the newer gs_create_texture version
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2013-10-04 09:01:39 -07:00 |
jp9000
|
75262e6e0b
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update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions
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2013-10-04 08:55:33 -07:00 |
jp9000
|
92aa7a6fae
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just some minor coding style adjustments
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2013-10-04 05:28:36 -07:00 |
jp9000
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98a74e211a
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added a 'default' swap chain
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2013-10-03 06:17:43 -07:00 |
jp9000
|
df58b3a9b7
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made glew compile with static CRT
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2013-10-02 23:15:01 -07:00 |
jp9000
|
7002821245
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added GL subsystem prototypes
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2013-10-02 23:14:15 -07:00 |
jp9000
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817044721b
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made better checks when shutting down graphics subsystem
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2013-10-02 23:13:26 -07:00 |
jp9000
|
b3b19d8216
|
more adjustments/fixes to windows GL initialization code
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2013-10-02 23:12:16 -07:00 |
jp9000
|
d36b31d58f
|
fix windows opengl initialization
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2013-10-02 19:50:33 -07:00 |
jp9000
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3add91aa35
|
the cleanup code I was going to add isn't necessary in this function, so just make gl_platform_init function return false
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2013-10-02 01:02:08 -07:00 |
jp9000
|
317f36553d
|
add files to project and change projects to static CRT
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2013-10-02 00:59:34 -07:00 |
jp9000
|
b97da19828
|
add GL initialization code for windows (so I can have something to test more easily with)
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2013-10-02 00:59:06 -07:00 |
jp9000
|
67f5141dc2
|
add generated extension files to glew
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2013-10-02 00:46:16 -07:00 |
jp9000
|
b05120ce3b
|
subtree merged in libobs-opengl/glew
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2013-10-02 00:40:25 -07:00 |
jp9000
|
e0393ba7a9
|
fixed static w32-pthreads initialization (release builds should work now on windows)
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2013-10-01 18:16:23 -07:00 |
jp9000
|
b44ba06543
|
fixed the alignment issues for good
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2013-10-01 07:24:59 -07:00 |
jp9000
|
7f8a2890a1
|
...and should have probably compiled it first
|
2013-10-01 06:19:11 -07:00 |
jp9000
|
493537d7bc
|
forgot one more alignment call
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2013-10-01 06:18:29 -07:00 |
jp9000
|
658a27362d
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fixed some more alignment issues for SSE usage (maybe I should cut donw the size of the align function)
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2013-10-01 06:16:40 -07:00 |
jp9000
|
92f48c1aa5
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remove comment about removed api export
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2013-10-01 05:56:07 -07:00 |
jp9000
|
a2dce06fa8
|
add initial opengl files and opengl project
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2013-10-01 00:29:40 -07:00 |
jp9000
|
4e6affdfc3
|
add an optional aligned new operator and use it with the d3d11 subsystem to prevent SIMD crashes
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2013-10-01 00:27:14 -07:00 |
jp9000
|
f255ae1922
|
first commit
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2013-09-30 19:37:13 -07:00 |