...and should have probably compiled it first
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@ -62,7 +62,7 @@ static bool graphics_init(struct graphics_subsystem *graphics)
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vbd->tvarray = baligned_malloc(sizeof(struct tvertarray), 16);
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vbd->tvarray[0].width = 2;
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vbd->tvarray[0].array =
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baligned_malloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
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baligned_malloc(sizeof(struct vec2) * IMMEDIATE_COUNT, 16);
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graphics->immediate_vertbuffer = graphics->exports.
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device_create_vertexbuffer(graphics->device, vbd, GS_DYNAMIC);
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