add GL initialization code for windows (so I can have something to test more easily with)
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parent
67f5141dc2
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179
libobs-opengl/gl-exports.h
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179
libobs-opengl/gl-exports.h
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@ -0,0 +1,179 @@
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#ifndef GS_GLEXPORTS
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#define GS_GLEXPORTS
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#include "util/c99defs.h"
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EXPORT device_t device_create(struct gs_init_data *data);
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EXPORT void device_destroy(device_t device);
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EXPORT swapchain_t device_create_swapchain(device_t device,
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struct gs_init_data *data);
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EXPORT void device_resize(device_t device, uint32_t x, uint32_t y);
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EXPORT void device_getsize(device_t device, uint32_t *x, uint32_t *y);
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EXPORT uint32_t device_getwidth(device_t device);
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EXPORT uint32_t device_getheight(device_t device);
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EXPORT texture_t device_create_texture(device_t device, uint32_t width,
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uint32_t height, enum gs_color_format color_format, void *data,
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uint32_t flags);
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EXPORT texture_t device_create_cubetexture(device_t device, uint32_t size,
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enum gs_color_format color_format, void *data[6],
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uint32_t flags);
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EXPORT texture_t device_create_volumetexture(device_t device, uint32_t width,
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uint32_t height, uint32_t depth,
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enum gs_color_format color_format, void *data, uint32_t flags);
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EXPORT zstencil_t device_create_zstencil(device_t device, uint32_t width,
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uint32_t height, enum gs_zstencil_format format);
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EXPORT stagesurf_t device_create_stagesurface(device_t device, uint32_t width,
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uint32_t height, enum gs_color_format color_format);
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EXPORT samplerstate_t device_create_samplerstate(device_t device,
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struct gs_sampler_info *info);
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EXPORT shader_t device_create_vertexshader(device_t device,
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const char *shader, const char *file,
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char **error_string);
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EXPORT shader_t device_create_pixelshader(device_t device,
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const char *shader, const char *file,
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char **error_string);
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EXPORT vertbuffer_t device_create_vertexbuffer(device_t device,
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struct vb_data *data, uint32_t flags);
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EXPORT indexbuffer_t device_create_indexbuffer(device_t device,
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enum gs_index_type type, void *indices, size_t num,
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uint32_t flags);
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EXPORT enum gs_texture_type device_gettexturetype(device_t device,
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texture_t texture);
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EXPORT void device_load_vertexbuffer(device_t device, vertbuffer_t vertbuffer);
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EXPORT void device_load_indexbuffer(device_t device, indexbuffer_t indexbuffer);
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EXPORT void device_load_texture(device_t device, texture_t tex, int unit);
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EXPORT void device_load_cubetexture(device_t device, texture_t cubetex,
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int unit);
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EXPORT void device_load_volumetexture(device_t device, texture_t voltex,
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int unit);
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EXPORT void device_load_samplerstate(device_t device,
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samplerstate_t samplerstate, int unit);
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EXPORT void device_load_vertexshader(device_t device, shader_t vertshader);
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EXPORT void device_load_pixelshader(device_t device, shader_t pixelshader);
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EXPORT void device_load_defaultsamplerstate(device_t device, bool b_3d,
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int unit);
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EXPORT shader_t device_getvertexshader(device_t device);
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EXPORT shader_t device_getpixelshader(device_t device);
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EXPORT texture_t device_getrendertarget(device_t device);
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EXPORT zstencil_t device_getzstenciltarget(device_t device);
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EXPORT void device_setrendertarget(device_t device, texture_t tex,
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zstencil_t zstencil);
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EXPORT void device_setcuberendertarget(device_t device, texture_t cubetex,
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int side, zstencil_t zstencil);
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EXPORT void device_copy_texture(device_t device, texture_t dst, texture_t src);
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EXPORT void device_stage_texture(device_t device, stagesurf_t dst,
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texture_t src);
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EXPORT void device_beginscene(device_t device);
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EXPORT void device_draw(device_t device, enum gs_draw_mode draw_mode,
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uint32_t start_vert, uint32_t num_verts);
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EXPORT void device_endscene(device_t device);
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EXPORT void device_load_swapchain(device_t device, swapchain_t swapchain);
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EXPORT void device_clear(device_t device, uint32_t clear_flags,
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struct vec4 *color, float depth, uint8_t stencil);
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EXPORT void device_present(device_t device);
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EXPORT void device_setcullmode(device_t device, enum gs_cull_mode mode);
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EXPORT enum gs_cull_mode device_getcullmode(device_t device);
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EXPORT void device_enable_blending(device_t device, bool enable);
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EXPORT void device_enable_depthtest(device_t device, bool enable);
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EXPORT void device_enable_stenciltest(device_t device, bool enable);
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EXPORT void device_enable_stencilwrite(device_t device, bool enable);
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EXPORT void device_enable_color(device_t device, bool red, bool blue,
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bool green, bool alpha);
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EXPORT void device_blendfunction(device_t device, enum gs_blend_type src,
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enum gs_blend_type dest);
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EXPORT void device_depthfunction(device_t device, enum gs_depth_test test);
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EXPORT void device_stencilfunction(device_t device, enum gs_stencil_side side,
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enum gs_depth_test test);
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EXPORT void device_stencilop(device_t device, enum gs_stencil_side side,
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enum gs_stencil_op fail, enum gs_stencil_op zfail,
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enum gs_stencil_op zpass);
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EXPORT void device_enable_fullscreen(device_t device, bool enable);
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EXPORT int device_fullscreen_enabled(device_t device);
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EXPORT void device_setdisplaymode(device_t device,
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const struct gs_display_mode *mode);
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EXPORT void device_getdisplaymode(device_t device,
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struct gs_display_mode *mode);
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EXPORT void device_setcolorramp(device_t device, float gamma, float brightness,
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float contrast);
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EXPORT void device_setviewport(device_t device, int x, int y, int width,
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int height);
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EXPORT void device_getviewport(device_t device, struct gs_rect *rect);
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EXPORT void device_setscissorrect(device_t device, struct gs_rect *rect);
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EXPORT void device_ortho(device_t device, float left, float right,
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float top, float bottom, float znear, float zfar);
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EXPORT void device_frustum(device_t device, float left, float right,
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float top, float bottom, float znear, float zfar);
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EXPORT void device_perspective(device_t device, float fovy, float aspect,
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float znear, float zfar);
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EXPORT void device_set_view_matrix(device_t device, struct matrix3 *mat);
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EXPORT void device_projection_push(device_t device);
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EXPORT void device_projection_pop(device_t device);
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EXPORT void swapchain_destroy(swapchain_t swapchain);
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EXPORT void texture_destroy(texture_t tex);
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EXPORT uint32_t texture_getwidth(texture_t tex);
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EXPORT uint32_t texture_getheight(texture_t tex);
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EXPORT enum gs_color_format texture_getcolorformat(texture_t tex);
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EXPORT bool texture_map(texture_t tex, void **ptr, uint32_t *byte_width);
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EXPORT void texture_unmap(texture_t tex);
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EXPORT void cubetexture_destroy(texture_t cubetex);
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EXPORT uint32_t cubetexture_getsize(texture_t cubetex);
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EXPORT enum gs_color_format cubetexture_getcolorformat(texture_t cubetex);
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EXPORT void volumetexture_destroy(texture_t voltex);
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EXPORT uint32_t volumetexture_getwidth(texture_t voltex);
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EXPORT uint32_t volumetexture_getheight(texture_t voltex);
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EXPORT uint32_t volumetexture_getdepth(texture_t voltex);
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EXPORT enum gs_color_format volumetexture_getcolorformat(texture_t voltex);
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EXPORT void stagesurface_destroy(stagesurf_t stagesurf);
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EXPORT uint32_t stagesurface_getwidth(stagesurf_t stagesurf);
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EXPORT uint32_t stagesurface_getheight(stagesurf_t stagesurf);
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EXPORT enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf);
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EXPORT bool stagesurface_map(stagesurf_t stagesurf, const void **data,
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uint32_t *byte_width);
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EXPORT void stagesurface_unmap(stagesurf_t stagesurf);
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EXPORT void zstencil_destroy(zstencil_t zstencil);
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EXPORT void samplerstate_destroy(samplerstate_t samplerstate);
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EXPORT void vertexbuffer_destroy(vertbuffer_t vertbuffer);
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EXPORT void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild);
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EXPORT struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer);
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EXPORT void indexbuffer_destroy(indexbuffer_t indexbuffer);
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EXPORT void indexbuffer_flush(indexbuffer_t indexbuffer);
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EXPORT void *indexbuffer_getdata(indexbuffer_t indexbuffer);
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EXPORT size_t indexbuffer_numindices(indexbuffer_t indexbuffer);
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EXPORT enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer);
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EXPORT void shader_destroy(shader_t shader);
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EXPORT int shader_numparams(shader_t shader);
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EXPORT sparam_t shader_getparambyidx(shader_t shader, int param);
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EXPORT sparam_t shader_getparambyname(shader_t shader, const char *name);
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EXPORT void shader_getparaminfo(shader_t shader, sparam_t param,
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struct shader_param_info *info);
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EXPORT sparam_t shader_getviewprojmatrix(shader_t shader);
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EXPORT sparam_t shader_getworldmatrix(shader_t shader);
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EXPORT void shader_setbool(shader_t shader, sparam_t param, bool val);
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EXPORT void shader_setfloat(shader_t shader, sparam_t param, float val);
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EXPORT void shader_setint(shader_t shader, sparam_t param, int val);
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EXPORT void shader_setmatrix3(shader_t shader, sparam_t param,
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const struct matrix3 *val);
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EXPORT void shader_setmatrix4(shader_t shader, sparam_t param,
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const struct matrix4 *val);
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EXPORT void shader_setvec2(shader_t shader, sparam_t param,
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const struct vec2 *val);
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EXPORT void shader_setvec3(shader_t shader, sparam_t param,
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const struct vec3 *val);
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EXPORT void shader_setvec4(shader_t shader, sparam_t param,
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const struct vec4 *val);
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EXPORT void shader_settexture(shader_t shader, sparam_t param, texture_t val);
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EXPORT void shader_setval(shader_t shader, sparam_t param, const void *val,
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size_t size);
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EXPORT void shader_setdefault(shader_t shader, sparam_t param);
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#endif
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#ifndef GL_SUBSYSTEM_H
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#define GL_SUBSYSTEM_H
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#include "glew.h"
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#include "graphics/graphics.h"
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#include "glew/include/GL/glew.h"
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struct gl_platform;
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struct gs_device {
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struct gl_platform *plat;
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};
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#endif
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222
libobs-opengl/gl-windows.c
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222
libobs-opengl/gl-windows.c
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include "util/darray.h"
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#include "gl-subsystem.h"
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#include "glew/include/GL/wglew.h"
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struct gl_platform {
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HDC hdc;
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HGLRC hrc;
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};
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struct gl_window {
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HDC hdc;
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};
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/* would use designated initializers but microsoft sort of sucks */
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static inline void init_dummy_pixel_format(PIXELFORMATDESCRIPTOR *pfd)
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{
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memset(&pfd, 0, sizeof(pfd));
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pfd->nSize = sizeof(pfd);
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pfd->nVersion = 1;
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pfd->iPixelType = PFD_TYPE_RGBA;
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pfd->cColorBits = 32;
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pfd->cDepthBits = 24;
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pfd->cStencilBits = 8;
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pfd->iLayerType = PFD_MAIN_PLANE;
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pfd->dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL |
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PFD_DOUBLEBUFFER;
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}
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static bool gl_create_false_context(struct gl_platform *plat,
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struct gs_init_data *info)
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{
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PIXELFORMATDESCRIPTOR pfd;
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int format_index;
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plat->hdc = GetDC(info->hwnd);
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init_dummy_pixel_format(&pfd);
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format_index = ChoosePixelFormat(plat->hdc, &pfd);
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if (!format_index) {
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blog(LOG_ERROR, "ChoosePixelFormat failed, %u", GetLastError());
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return false;
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}
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if (!SetPixelFormat(plat->hdc, format_index, &pfd)) {
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blog(LOG_ERROR, "SetPixelFormat failed, %u", GetLastError());
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return false;
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}
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plat->hrc = wglCreateContext(plat->hdc);
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if (!plat->hrc) {
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blog(LOG_ERROR, "wglCreateContext failed, %u", GetLastError());
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return false;
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}
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if (!wglMakeCurrent(plat->hdc, plat->hrc)) {
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blog(LOG_ERROR, "wglMakeCurrent failed, %u", GetLastError());
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return false;
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}
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return true;
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}
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static inline void required_extension_error(const char *extension)
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{
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blog(LOG_ERROR, "OpenGL extension %s is required", extension);
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}
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static bool gl_init_extensions(void)
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{
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GLenum errorcode = glewInit();
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if (errorcode != GLEW_OK) {
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blog(LOG_ERROR, "glewInit failed, %u", errorcode);
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return false;
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}
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if (!GLEW_VERSION_2_1) {
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blog(LOG_ERROR, "OpenGL 2.1 minimum required by the graphics "
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"adapter");
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return false;
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}
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if (!GLEW_ARB_framebuffer_object) {
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required_extension_error("GL_ARB_framebuffer_object");
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return false;
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}
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if (!WGLEW_EXT_swap_control) {
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required_extension_error("WGL_EXT_swap_control");
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return false;
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}
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if (!WGLEW_ARB_pixel_format) {
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required_extension_error("WGL_ARB_pixel_format");
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return false;
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}
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return true;
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}
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static inline int get_color_format_bits(enum gs_color_format format)
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{
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switch (format) {
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case GS_RGBA:
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return 32;
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default:
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return 0;
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}
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}
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static inline int get_depth_format_bits(enum gs_zstencil_format zsformat)
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{
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switch (zsformat) {
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case GS_Z16:
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return 16;
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case GS_Z24_S8:
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return 24;
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default:
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return 0;
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}
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}
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static inline int get_stencil_format_bits(enum gs_zstencil_format zsformat)
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{
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switch (zsformat) {
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case GS_Z24_S8:
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return 8;
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default:
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return 0;
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}
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}
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static inline void add_attrib(struct darray *list, int attrib, int val)
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{
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darray_push_back(sizeof(int), list, &attrib);
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darray_push_back(sizeof(int), list, &val);
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}
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static int gl_get_pixel_format(struct gl_platform *plat,
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struct gs_init_data *info)
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{
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struct darray attribs;
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int color_bits = get_color_format_bits(info->format);
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int depth_bits = get_depth_format_bits(info->zsformat);
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int stencil_bits = get_stencil_format_bits(info->zsformat);
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UINT num_formats;
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int format;
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if (!color_bits) {
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blog(LOG_ERROR, "gl_init_pixel_format: color format not "
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"supported");
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return false;
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}
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darray_init(&attribs);
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add_attrib(&attribs, WGL_DRAW_TO_WINDOW_ARB, GL_TRUE);
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add_attrib(&attribs, WGL_SUPPORT_OPENGL_ARB, GL_TRUE);
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add_attrib(&attribs, WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB);
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add_attrib(&attribs, WGL_DOUBLE_BUFFER_ARB, GL_TRUE);
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add_attrib(&attribs, WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB);
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add_attrib(&attribs, WGL_COLOR_BITS_ARB, color_bits);
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add_attrib(&attribs, WGL_DEPTH_BITS_ARB, depth_bits);
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add_attrib(&attribs, WGL_STENCIL_BITS_ARB, stencil_bits);
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add_attrib(&attribs, 0, 0);
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if (!wglChoosePixelFormatARB(plat->hdc, attribs.array, NULL, 1,
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&format, &num_formats)) {
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blog(LOG_ERROR, "wglChoosePixelFormatARB failed, %u",
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GetLastError());
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format = 0;
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}
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darray_free(&attribs);
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return format;
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}
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static inline bool gl_init_pixel_format(struct gl_platform *plat,
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struct gs_init_data *info)
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{
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PIXELFORMATDESCRIPTOR pfd;
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int format = gl_get_pixel_format(plat, info);
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if (!format)
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return false;
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if (!DescribePixelFormat(plat->hdc, format, sizeof(pfd), &pfd)) {
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blog(LOG_ERROR, "DescribePixelFormat failed, %u",
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GetLastError());
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return false;
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}
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if (!SetPixelFormat(plat->hdc, format, &pfd)) {
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blog(LOG_ERROR, "SetPixelFormat failed, %u", GetLastError());
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return false;
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}
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return true;
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}
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bool gl_platform_init(struct gs_device *device, struct gs_init_data *info)
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{
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device->plat = bmalloc(sizeof(struct gl_platform));
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memset(device->plat, 0, sizeof(struct gl_platform));
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if (!gl_create_false_context(device->plat, info))
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goto fail;
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if (!gl_init_extensions())
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goto fail;
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if (!gl_init_pixel_format(device->plat, info))
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goto fail;
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return true;
|
||||
|
||||
fail:
|
||||
return false;
|
||||
}
|
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Reference in New Issue
Block a user