Commit Graph

203 Commits (0a481d5bccf091c7cd15eaab87d732c84bc23129)

Author SHA1 Message Date
Palana 26397c7782 allow non-static glew include path 2013-11-14 18:29:37 +01:00
Palana 8880a9e811 check for link status instead of validate status 2013-11-14 18:29:37 +01:00
Palana ebc78eee9d do not unbind vertex array (GL 3+) 2013-11-14 17:51:38 +01:00
jp9000 f5e41f441e added initial main program and directshow files, finally have a UI functioning 2013-11-07 16:45:03 -07:00
jp9000 37c7db5dbe fixed some bugs and fixed a variable that wasn't declared at the top 2013-11-02 14:44:40 -07:00
Palana db9f8cc269 restrict max_anisotropy to 1 ≤ max_anisotropy ≤ max_anisotropy_max 2013-11-02 22:24:57 +01:00
jp9000 0b96e65498 fix a function variable name that was shadowing a parameter name 2013-11-02 12:53:25 -07:00
jp9000 8847d11e8e adjust file locations to be more portable 2013-11-01 14:33:00 -07:00
jp9000 676a0bd67d update build system to autotools (finally) 2013-10-29 23:21:40 -07:00
jp9000 ab08c2c3f2 fixed a minor bug in the gl shader parser 2013-10-29 06:01:19 -07:00
jp9000 a43e291577 fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent 2013-10-25 10:25:28 -07:00
jp9000 bb329b9278 avoid using 'default' for enum switches 2013-10-24 01:29:06 -07:00
jp9000 18834c6a45 some static analysis cleanup 2013-10-17 17:21:42 -07:00
jp9000 dfa2dc6eab fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory 2013-10-16 23:31:18 -07:00
jp9000 9570f0b8d7 change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information 2013-10-14 12:37:52 -07:00
Peter SZTANOJEV 0301b24ace modernize header guards to #pragma once 2013-10-14 13:21:15 +02:00
jp9000 27a7873066 fix the can_render function and add in view/projection matrix code 2013-10-12 23:53:30 -07:00
jp9000 9577ddcf9b fill in the rest of the GL functions. finally 2013-10-12 20:18:05 -07:00
jp9000 e591256922 add FBOs and render target loading 2013-10-12 16:28:10 -07:00
jp9000 83ddb920a1 finish up shader/sampler/texture/buffer loading/unloading/association 2013-10-12 12:35:38 -07:00
jp9000 aeea0eadc9 added shader attributes and added vertex buffer loading 2013-10-11 20:14:26 -07:00
jp9000 3951babc93 add GL index buffers and a few tweaks to the helper functions 2013-10-11 13:00:39 -07:00
jp9000 0a4592a414 finish up GL vertex buffer code 2013-10-11 11:41:36 -07:00
jp9000 1b3b177583 add initial GL vertex buffer code 2013-10-10 23:03:42 -07:00
jp9000 e804a9043d fix GL pixel pack and unpack stuff 2013-10-10 18:50:09 -07:00
jp9000 85e2fc6b07 add stage surfaces and texture copying 2013-10-10 17:39:56 -07:00
jp9000 c1939de49b added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro 2013-10-10 12:37:03 -07:00
jp9000 806bf557e5 removed a fairly pointless constant for the time being 2013-10-10 07:46:27 -07:00
jp9000 d67354f53e remove unnecessary projects from glew 2013-10-09 21:37:44 -07:00
jp9000 e159fc4f06 fill in shader parameter functions 2013-10-09 20:34:23 -07:00
jp9000 fda2ee1147 added initial GL shader code 2013-10-09 15:48:16 -07:00
jp9000 c301c9e1ef whoops, added mul and saturate GLSL conversion 2013-10-08 15:18:33 -07:00
jp9000 34357f00fb finish up GLSL conversion stuff and make some minor tweaks to shader parser 2013-10-08 13:36:15 -07:00
jp9000 f9d1a4b9ed added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code 2013-10-06 18:29:29 -07:00
jp9000 fecb5578e3 woops, make sure that glDeleteBuffers gets a pointer to the pixel unpack buffer 2013-10-05 09:50:12 -07:00
jp9000 5a41589015 clean up pixel unpack buffer for dynamic textures, and add some more error handling code for other GL functions 2013-10-05 09:48:35 -07:00
jp9000 7f59eebea5 and fixed one more little bug 2013-10-05 09:42:04 -07:00
jp9000 f9c2aadf53 remove some more code duplication, fix a string, and remove a potential bug 2013-10-05 09:40:43 -07:00
jp9000 3243bfbaa3 rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs) 2013-10-05 09:25:12 -07:00
jp9000 5c92f22f0d moved some stuff around to avoid code duplication and finish up gl 2D texture code 2013-10-05 00:34:43 -07:00
jp9000 543d2481f1 move around some graphics stuff and put in copyright comments 2013-10-04 12:13:59 -07:00
jp9000 75262e6e0b update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions 2013-10-04 08:55:33 -07:00
jp9000 98a74e211a added a 'default' swap chain 2013-10-03 06:17:43 -07:00
jp9000 df58b3a9b7 made glew compile with static CRT 2013-10-02 23:15:01 -07:00
jp9000 7002821245 added GL subsystem prototypes 2013-10-02 23:14:15 -07:00
jp9000 b3b19d8216 more adjustments/fixes to windows GL initialization code 2013-10-02 23:12:16 -07:00
jp9000 d36b31d58f fix windows opengl initialization 2013-10-02 19:50:33 -07:00
jp9000 3add91aa35 the cleanup code I was going to add isn't necessary in this function, so just make gl_platform_init function return false 2013-10-02 01:02:08 -07:00
jp9000 b97da19828 add GL initialization code for windows (so I can have something to test more easily with) 2013-10-02 00:59:06 -07:00
jp9000 67f5141dc2 add generated extension files to glew 2013-10-02 00:46:16 -07:00
jp9000 b05120ce3b subtree merged in libobs-opengl/glew 2013-10-02 00:40:25 -07:00
jp9000 a2dce06fa8 add initial opengl files and opengl project 2013-10-01 00:29:40 -07:00
jp9000 f255ae1922 first commit 2013-09-30 19:37:13 -07:00