check for link status instead of validate status
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@ -214,7 +214,7 @@ static bool gl_shader_init(struct gs_shader *shader,
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blog(LOG_DEBUG, "%s", glsp->gl_string.array);
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blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
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glGetProgramiv(shader->program, GL_VALIDATE_STATUS, &compiled);
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glGetProgramiv(shader->program, GL_LINK_STATUS, &compiled);
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if (!gl_success("glGetProgramiv"))
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return false;
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