check for link status instead of validate status

This commit is contained in:
Palana 2013-10-31 15:45:19 +01:00
parent ebc78eee9d
commit 8880a9e811

View File

@ -214,7 +214,7 @@ static bool gl_shader_init(struct gs_shader *shader,
blog(LOG_DEBUG, "%s", glsp->gl_string.array);
blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
glGetProgramiv(shader->program, GL_VALIDATE_STATUS, &compiled);
glGetProgramiv(shader->program, GL_LINK_STATUS, &compiled);
if (!gl_success("glGetProgramiv"))
return false;