stegu
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db450dbaac
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Small typo in a comment
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2011-04-11 18:57:58 +02:00 |
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Stefan Gustavson
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013eeef667
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Mentioned Wiki page in README
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2011-04-10 09:46:49 -07:00 |
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stegu
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7e1e0e0256
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Some small optimisations, bumped dates in headers
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2011-04-10 18:32:41 +02:00 |
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stegu
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0f39cd9601
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Bug fixed (oups), slight speedup to 2D simplex noise
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2011-04-09 09:37:49 +02:00 |
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stegu
|
df3050b156
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Two constants introduced in 2D simplex noise to not depend on constant folding
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2011-04-09 09:29:26 +02:00 |
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stegu
|
ef0b586f8d
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removed unnecessary floor operations in permute()
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2011-04-07 17:44:34 +02:00 |
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stegu
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b3878ba9f9
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Changed demo shader slightly
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2011-04-05 18:05:09 +02:00 |
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Stefan Gustavson
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91654516ab
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Silenced demo console chatter
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2011-04-04 21:15:39 +02:00 |
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stegu
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8b20e45e3d
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Fixed Linux build of demo
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2011-04-04 21:00:47 +02:00 |
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stegu
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f2555277eb
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Added demo (more fun, noise galore)
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2011-04-04 20:31:20 +02:00 |
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stegu
|
6d50d560d7
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Added missing constant shader file
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2011-04-03 17:49:25 +02:00 |
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stegu
|
6dfaf1b88d
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Added missing 4D classic noise file
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2011-04-03 17:47:49 +02:00 |
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stegu
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a711495deb
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Added missing vertex shader
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2011-04-03 17:44:57 +02:00 |
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stegu
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c2e657b438
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Added 4D classic noise, declutter, speedups, removed dep of noiseStdLib.glsl, benchmark changed to test all six versions of noise.
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2011-04-03 17:30:50 +02:00 |
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stegu
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7e87323fda
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Merge branch 'master' of github.com:ashima/webgl-noise
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2011-04-01 18:14:37 +02:00 |
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stegu
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d448a181a3
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Added 3D classic noise
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2011-04-01 18:09:59 +02:00 |
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ijm
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e9ff1c3b72
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Merge an updated comments to refect license change.
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2011-03-27 15:12:47 -07:00 |
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ijm
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20ae6c79f1
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Merge branch 'master' of github.com:ashima/webgl-noise
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2011-03-27 15:09:46 -07:00 |
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ijm
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068d5b9f37
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Changed license to MIT license.
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2011-03-27 15:08:44 -07:00 |
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stegu
|
44950104b8
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Corrected taylorInvSqrt()
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2011-03-27 17:24:47 +02:00 |
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stegu
|
627a54cec3
|
Cleaned up fullscreen init
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2011-03-27 15:53:45 +02:00 |
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stegu
|
25c7742abc
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MacOSX edit: Benchmark numbers were way off because of different behavior for oversized fullscreen windows.
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2011-03-27 11:05:23 +02:00 |
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stegu
|
432ce56025
|
Cleanup
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2011-03-26 10:09:26 +01:00 |
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stegu
|
0ff997bc9e
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Very small cosmetic edit
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2011-03-26 10:05:12 +01:00 |
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stegu
|
fa6321b893
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Cleanup, slight speedup, improved 4D uniformity
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2011-03-26 10:01:47 +01:00 |
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stegu
|
46d926d90e
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Changed benchmark to fullscreen to reduce overhead
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2011-03-25 20:43:54 +01:00 |
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stegu
|
2acfd125c0
|
Fixed ATI bug with Bill's 4D rank ordering
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2011-03-25 17:49:39 +01:00 |
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stegu
|
7591d77498
|
Slight cleanup
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2011-03-25 16:27:21 +01:00 |
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stegu
|
0d6dedf527
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Spelling of deprecated
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2011-03-25 15:10:19 +01:00 |
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stegu
|
75b0c5062a
|
Spelling of deprecated
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2011-03-25 15:09:49 +01:00 |
|
stegu
|
6a9dcd7322
|
Cleaned up Win32 build a little
|
2011-03-25 12:12:04 +01:00 |
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stegu
|
8849f11a0b
|
Rescaled 2D, 3D and 4D, added Bill's rank sorting code for 4D (short-circuited for now because of an ATI bug)
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2011-03-25 11:28:47 +01:00 |
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stegu
|
06f51bb5bc
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Slight optimization and rescaling of 2D noise
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2011-03-24 20:07:39 +01:00 |
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stegu
|
d3237ac132
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Added Makefile (duh)
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2011-03-24 17:02:54 +01:00 |
|
unknown
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940abb8675
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Fixed Win32 build (bare bones MinGW32, no bash/Cygwin)
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2011-03-24 16:29:19 +01:00 |
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ijm
|
24944e0dc9
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updated Makefiles for smoother running.
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2011-03-24 01:17:33 -07:00 |
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ijm
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b32fd115e5
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Split, Reorganise, + Stefan's benchmark/demo code.
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2011-03-23 04:29:07 -07:00 |
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ijm
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e02650cd13
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fixed scaling bug intro'ed by fixing a scaling bug
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2011-03-23 03:38:32 -07:00 |
|
ijm
|
dcedd5047d
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small refactoring to reduce number of dot() in 2D.
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2011-03-21 04:19:15 -07:00 |
|
ijm
|
171b666955
|
small good optimizations in 2D & 3D (thanks lasHG)
|
2011-03-20 21:07:04 -07:00 |
|
ijm
|
2b4faf3ad0
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Forgot to add 'kludge' to 3D case. fixed.
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2011-03-20 19:41:47 -07:00 |
|
ijm
|
d907d3daaa
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removed div by zero error. clean up.
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2011-03-15 19:07:00 -07:00 |
|
ijm
|
5e7b0cadc7
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Added additional mods in permute().
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2011-03-15 18:48:11 -07:00 |
|
ijm
|
4002aedd58
|
removed dead code.
|
2011-02-27 04:09:24 -08:00 |
|
ijm
|
1962580737
|
Fixed 4D seaming bug.
|
2011-02-27 04:00:57 -08:00 |
|
ijm
|
126ff001c2
|
Code Import
|
2011-02-23 23:19:31 -08:00 |
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