46 Commits

Author SHA1 Message Date
stegu
db450dbaac Small typo in a comment 2011-04-11 18:57:58 +02:00
Stefan Gustavson
013eeef667 Mentioned Wiki page in README 2011-04-10 09:46:49 -07:00
stegu
7e1e0e0256 Some small optimisations, bumped dates in headers 2011-04-10 18:32:41 +02:00
stegu
0f39cd9601 Bug fixed (oups), slight speedup to 2D simplex noise 2011-04-09 09:37:49 +02:00
stegu
df3050b156 Two constants introduced in 2D simplex noise to not depend on constant folding 2011-04-09 09:29:26 +02:00
stegu
ef0b586f8d removed unnecessary floor operations in permute() 2011-04-07 17:44:34 +02:00
stegu
b3878ba9f9 Changed demo shader slightly 2011-04-05 18:05:09 +02:00
Stefan Gustavson
91654516ab Silenced demo console chatter 2011-04-04 21:15:39 +02:00
stegu
8b20e45e3d Fixed Linux build of demo 2011-04-04 21:00:47 +02:00
stegu
f2555277eb Added demo (more fun, noise galore) 2011-04-04 20:31:20 +02:00
stegu
6d50d560d7 Added missing constant shader file 2011-04-03 17:49:25 +02:00
stegu
6dfaf1b88d Added missing 4D classic noise file 2011-04-03 17:47:49 +02:00
stegu
a711495deb Added missing vertex shader 2011-04-03 17:44:57 +02:00
stegu
c2e657b438 Added 4D classic noise, declutter, speedups, removed dep of noiseStdLib.glsl, benchmark changed to test all six versions of noise. 2011-04-03 17:30:50 +02:00
stegu
7e87323fda Merge branch 'master' of github.com:ashima/webgl-noise 2011-04-01 18:14:37 +02:00
stegu
d448a181a3 Added 3D classic noise 2011-04-01 18:09:59 +02:00
ijm
e9ff1c3b72 Merge an updated comments to refect license change. 2011-03-27 15:12:47 -07:00
ijm
20ae6c79f1 Merge branch 'master' of github.com:ashima/webgl-noise 2011-03-27 15:09:46 -07:00
ijm
068d5b9f37 Changed license to MIT license. 2011-03-27 15:08:44 -07:00
stegu
44950104b8 Corrected taylorInvSqrt() 2011-03-27 17:24:47 +02:00
stegu
627a54cec3 Cleaned up fullscreen init 2011-03-27 15:53:45 +02:00
stegu
25c7742abc MacOSX edit: Benchmark numbers were way off because of different behavior for oversized fullscreen windows. 2011-03-27 11:05:23 +02:00
stegu
432ce56025 Cleanup 2011-03-26 10:09:26 +01:00
stegu
0ff997bc9e Very small cosmetic edit 2011-03-26 10:05:12 +01:00
stegu
fa6321b893 Cleanup, slight speedup, improved 4D uniformity 2011-03-26 10:01:47 +01:00
stegu
46d926d90e Changed benchmark to fullscreen to reduce overhead 2011-03-25 20:43:54 +01:00
stegu
2acfd125c0 Fixed ATI bug with Bill's 4D rank ordering 2011-03-25 17:49:39 +01:00
stegu
7591d77498 Slight cleanup 2011-03-25 16:27:21 +01:00
stegu
0d6dedf527 Spelling of deprecated 2011-03-25 15:10:19 +01:00
stegu
75b0c5062a Spelling of deprecated 2011-03-25 15:09:49 +01:00
stegu
6a9dcd7322 Cleaned up Win32 build a little 2011-03-25 12:12:04 +01:00
stegu
8849f11a0b Rescaled 2D, 3D and 4D, added Bill's rank sorting code for 4D (short-circuited for now because of an ATI bug) 2011-03-25 11:28:47 +01:00
stegu
06f51bb5bc Slight optimization and rescaling of 2D noise 2011-03-24 20:07:39 +01:00
stegu
d3237ac132 Added Makefile (duh) 2011-03-24 17:02:54 +01:00
unknown
940abb8675 Fixed Win32 build (bare bones MinGW32, no bash/Cygwin) 2011-03-24 16:29:19 +01:00
ijm
24944e0dc9 updated Makefiles for smoother running. 2011-03-24 01:17:33 -07:00
ijm
b32fd115e5 Split, Reorganise, + Stefan's benchmark/demo code. 2011-03-23 04:29:07 -07:00
ijm
e02650cd13 fixed scaling bug intro'ed by fixing a scaling bug 2011-03-23 03:38:32 -07:00
ijm
dcedd5047d small refactoring to reduce number of dot() in 2D. 2011-03-21 04:19:15 -07:00
ijm
171b666955 small good optimizations in 2D & 3D (thanks lasHG) 2011-03-20 21:07:04 -07:00
ijm
2b4faf3ad0 Forgot to add 'kludge' to 3D case. fixed. 2011-03-20 19:41:47 -07:00
ijm
d907d3daaa removed div by zero error. clean up. 2011-03-15 19:07:00 -07:00
ijm
5e7b0cadc7 Added additional mods in permute(). 2011-03-15 18:48:11 -07:00
ijm
4002aedd58 removed dead code. 2011-02-27 04:09:24 -08:00
ijm
1962580737 Fixed 4D seaming bug. 2011-02-27 04:00:57 -08:00
ijm
126ff001c2 Code Import 2011-02-23 23:19:31 -08:00