Added missing constant shader file
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9
benchmark/common/constant.frag
Normal file
9
benchmark/common/constant.frag
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#version 120
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uniform float time;
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void main( void )
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{
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float n = 0.0;
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gl_FragColor = vec4(0.5 + 0.5 * vec3(n, n, n), 1.0);
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}
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