Added missing constant shader file

This commit is contained in:
stegu 2011-04-03 17:49:25 +02:00
parent 6dfaf1b88d
commit 6d50d560d7

View File

@ -0,0 +1,9 @@
#version 120
uniform float time;
void main( void )
{
float n = 0.0;
gl_FragColor = vec4(0.5 + 0.5 * vec3(n, n, n), 1.0);
}