Changed benchmark to fullscreen to reduce overhead

master
stegu 2011-03-25 20:43:54 +01:00
parent 2acfd125c0
commit 46d926d90e
4 changed files with 5 additions and 7 deletions

View File

@ -359,7 +359,7 @@ int main(int argc, char *argv[]) {
glfwInit();
// Open the OpenGL window
if( !glfwOpenWindow(1024, 1024, 8,8,8,8, 32,0, GLFW_WINDOW) )
if( !glfwOpenWindow(4096, 4096, 8,8,8,8, 32,0, GLFW_FULLSCREEN) )
{
glfwTerminate(); // glfwOpenWindow failed, quit the program.
return 1;

View File

@ -3,7 +3,7 @@
// noise functions.
// Author : Ian McEwan, Ashima Arts.
// Maintainer : ijm
// Lastmod : 20110223
// Lastmod : 20110325
// License : Copyright (C) 2011 Ashima Arts. All rights reserved.
// Distributed under the Artistic License 2.0; See LICENCE file.
//

View File

@ -3,7 +3,7 @@
// noise functions.
// Author : Ian McEwan, Ashima Arts.
// Maintainer : ijm
// Lastmod : 20110223
// Lastmod : 20110325
// License : Copyright (C) 2011 Ashima Arts. All rights reserved.
// Distributed under the Artistic License 2.0; See LICENCE file.
//

View File

@ -3,7 +3,7 @@
// noise functions.
// Author : Ian McEwan, Ashima Arts.
// Maintainer : ijm
// Lastmod : 20110223
// Lastmod : 20110325
// License : Copyright (C) 2011 Ashima Arts. All rights reserved.
// Distributed under the Artistic License 2.0; See LICENCE file.
//
@ -32,7 +32,7 @@ float simplexNoise(vec4 v)
// Other corners
#ifdef COLLAPSE_SORTNET
// Rank sorting by Bill Licea-Kane, AMD (formerly ATI).
// Rank sorting contributed by Bill Licea-Kane, AMD (formerly ATI)
vec4 i0;
vec3 isX = step( x0.yzw, x0.xxx );
@ -117,5 +117,3 @@ float simplexNoise(vec4 v)
+ dot(m1*m1, vec2( dot( p3, x3 ), dot( p4, x4 ) ) ) ) ;
}