Changed demo shader slightly

master
stegu 2011-04-05 18:05:09 +02:00
parent 91654516ab
commit b3878ba9f9
1 changed files with 1 additions and 1 deletions

View File

@ -28,7 +28,7 @@ void main( void )
gl_FragColor = vec4(vec3(1.0, 0.5, 0.0) + vec3(n, n, n), 1.0);
#else
// A very plain monochrome noise
float n = snoise(v_texCoord3D * 8.0);
float n = snoise(v_texCoord3D * 6.0);
gl_FragColor = vec4(0.5 + 0.5 * vec3(n, n, n), 1.0);
#endif
}