Commit Graph

31 Commits (83e50483e734aed0b8319b3232841a7067c39b7f)

Author SHA1 Message Date
Marc Gilleron 83e50483e7 Made some changes for latest Godot
- Character is now Spatial, KinematicBody doesn't move correctly
- Custom provider runs in tool mode for editor preview
- Added heightmap, replaces default wavy terrain, waiting for OpenSimplex
- Import files not-so-relevant changes
2017-09-10 18:01:16 +02:00
Marc Gilleron 13fc866b6a Generate map from texture (OsnNoise isn't ready yet for 3.0) + cleanup some scripts 2017-08-28 18:49:50 +02:00
Marc Gilleron 3892d546e0 GDScript physics :p 2017-08-27 15:54:21 +02:00
Marc Gilleron 1f58edfe9b Remove some obsolete code 2017-08-15 23:44:38 +02:00
Marc Gilleron 0690b1a3f8 Place simplest voxel by default, not a potentially inexistent one 2017-08-15 23:43:42 +02:00
Marc Gilleron 30a69f9cdd Move some things to editor 2017-08-15 02:28:16 +02:00
Marc Gilleron 20623a7a41 Update for Godot 3.0 API changes 2017-08-13 00:28:44 +02:00
Marc Gilleron 13e4e8f7ff Generate noise heightmap cubes mixed with smooth voxels 2017-04-06 23:48:33 +02:00
Marc Gilleron 376d312ae6 Dump profiling info on pressing F4 2017-04-01 20:13:19 +02:00
Marc Gilleron a36afe652b Can now remove and place cubes + light tweaks 2017-03-29 22:41:26 +02:00
Marc Gilleron c1cfb966e1 Update nearest terrain first 2017-03-28 00:56:49 +02:00
Marc Gilleron 2799ff67a3 Added pointed cube wireframe 2017-03-26 20:57:50 +02:00
Marc Gilleron 7cf17fc425 Cleanup 2017-03-26 18:11:46 +02:00
Marc Gilleron 5011bca3f9 Add character controller for testing physics 2017-03-26 18:11:21 +02:00
Marc Gilleron 06b07be8ea Upgraded project for Godot 3.0 2017-03-25 01:20:27 +01:00
Marc Gilleron d577f0c35d Update to match module changes 2017-01-02 05:47:51 +01:00
Marc Gilleron 5c4a798892 Optimized Heightmap generator 2016-05-10 03:11:03 +02:00
Marc Gilleron e9e9522bd6 Drastic code reduction, now handled by the C++ module 2016-05-10 02:05:58 +02:00
Marc Gilleron f7a7ab404e Added progressive acceleration to the debug camera 2016-05-10 00:18:24 +02:00
Marc Gilleron 5485a32b6d Removed unused files 2016-05-05 02:28:10 +02:00
Marc Gilleron 3ab843aa3f Added module dependencies info 2016-05-05 02:23:27 +02:00
Marc Gilleron f17f202609 Partially moved CPU-intensive code to C++ modules OpenSimplex and Voxel 2016-05-05 02:20:01 +02:00
Marc Gilleron 30305d5384 Fixed flickering in block spawn animation 2016-05-05 02:16:36 +02:00
Marc Gilleron cd8fd6f897 Tweaked debug camera so it works seamlessly with QWERTY and AZERTY keyboards 2016-04-27 20:50:21 +02:00
Marc Gilleron 93aec69946 Moved project files under a project/ directory so Godot won't load unnecessary files ase Resources 2016-04-27 20:48:49 +02:00
Marc Gilleron f1e25c439a Added screenshot 2016-04-27 20:39:49 +02:00
Marc Gilleron 29d9b82227 Added README 2016-04-27 20:25:45 +02:00
Marc Gilleron ba2ff637c1 Project name is "VoxelMap" 2016-04-27 04:28:33 +02:00
Marc Gilleron 2a97977d70 Renamed generator.gd => voxel_map.gd and added comments 2016-04-27 04:08:04 +02:00
Marc Gilleron 8c3d6e4c4e Moved VoxelType to its own file and renamed block.gd => block_node.gd 2016-04-27 03:33:03 +02:00
Marc Gilleron 3d97573449 Added project 2016-04-27 01:55:07 +02:00